**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Alliance War Feedback [Merged Threads]
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Comments
Here is some proof that the new AW scoring suck big time, the alliance we went up against didnt place as many champs as us but would have won if they would have cleared all BG:s. This is legimately messed up , please fix asap
The strategy for war now is to put 0 defenders and go for 100% exploration. You can never lose this way unless you run into another alliance that does the same. This is so messed up and that is why my alliance is not doing AW till this gets fixed.
@Kabam Miike you defended the no points for kills thing. It's bad...real bad. When you say you have beta testers I'm having a hard time seeing how those testers understand the game. I think management at Kabam should issue an apology and figure out a better process if I'm giving you credit for having one at all. If you have any alliances that have played for awhile doing this it would have taken 1 to 2 wars to figure this out.
Placing fewer defenders is a ticket to winning. This is how we lost...we placed more defenders....they died a lot more and we killed less because there was less to kill.
The lack of a quick response to this makes me embarrassed for Kabam.
THIS.
This is why removing defender kills causes imbalance. It was the game-deciding factor, but now that you guys decide to enhance attacker kill points, look at what happens, take a good look.
We'll probably adapt to this strategy as well, no point sacrificing 5 champs to defend and give the enemy free points. The defender diversity and defenders placed don't give enough points to justify the attacker kill points.
You get 22,500 for 150 attacker kills
They score 0 cause there is no defenders.
Defenders placed 7.5k points
Defender rating upto 2k points
Defender Diversity has to be over 13k for you to win
Yet, for defender diversity to have over 13k points, you have to risk putting crappy defenders in war which could give the enemy free attacker kill points, causing your alliance to lose. If your defender diversity cannot reach over 13k, or if your defender rating is not enough, or if your defenders placed is too little, you have lost the gamble.
So, basically, you get a higher chance of winning by depriving the opponent of defenders to kill, than actually trying to give them a challenge.
But his post was deleted, and he received a warning for "ranting" (=promoting hate) with "intent to incite anger".
Can't remember his name... Powerkat something
ps. You can call it... Karma.
1. Total unique champs we placed were 98 while the enemy placed 150(full placement).
2. We won with a difference of 6k while both sides finished the map with 100% explore.
3. We could have still won if we had placed just one boss in each group. Thats 3 defenders.
This is complete nonsense ( minding my tongue here). There is no fun left in wars. Hope the geniuses at Kabam AW team listen. Bring the old system back.
So let's say you never place any defenders, thus the enemy team only has BGs cleared and exploration to rely on for them to try and win. Let's say you get 3 BGs cleared and 100% exploration just like the enemy team, then unless the enemy team has enough defender diversity (which usually, they don't), they will lose.
They lose because you didn't place any defenders, and because their defense was not diverse enough
Let that statement sink in...
Thanks for taking the time to leave feedback about this. I'm going to go ahead and keep this thread open for everyone to tag in on, but please remember to be constructive when posting and to be mindful.
I'll be merging threads over so we can keep things organized.
It was my saddest moment (the last two years I 've been playing this game) having to bring in a SpiderGwen, a Groot and the almighty Old Man Logan.
Such a disappointment...
Not placing def gives you a big head start on points compared to actually placing a defence. Besides that.. def placement was a fun strategic part of AW.. Thats gone out the window now.
Way to go to.. "fix" things that that didnt need a fix instead of fixing things that actually need to be fixed.Theres actually a saying.."if it aint broke dont fix it".. well i gues now its another thing on kabams "To do list"
It's hard to be constructive here. When it was released we said getting rid of attacker kills was a bad idea we were ignored and they explained why we were wrong. We were told this was beta tested...I can't see how that is possible. When you reboot AW and not placing a defense is a strategy to win how do we say how poorly conceived it is when we said it to start with and we were dismissed? AW is one of the few non monotonous things in the game. Map 6 in AW is interesting but the 60 minute timers make it a no go regularly. Most of our requests and concerns are met with indifference or dismissed.
-AW is broken without attacked kills. We said this at the release. Alliances winning because they didn't place a defense is proof.
-60 minute timers in AQ make this a job not a game.
-storage capacity for all catalysts and ISO is too small. It was OK when taking a 4 star to r5 was a big deal. Very few are worth it.
-The beta testing is substandard to say it politely
-t4b and t1a accumulation is too slow with the emphasis on 5 stars.
All of these things have been said for quite some time. Every single one ignored or dismissed.