**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Replayability should equate to randomness.
content you can do over and over again for ore rewards can be as random as anything.
but content that is one and done needs to be less random.
this should be more and more true and more and more important the harder the content is purely due to the fact that you need to be rewarded for what you have achieved. the fact that one person can do something and get god tier rewards while another puts in the same work and does the same content and gets complete utter garbage is total BS.
Randomness in AQ crystals great. you do it every week.
Even randomness in EQ rewards great, cus every month there is a new eq with a new chance to have better luck.
but obsene levels of randomness in story content is just not right.
its really not fair on the playerbase that two people who do the same content get rewarded so differently.
some level of randomness is fine but only to an extent. a player that opens a 6* nexus crystal from act 6 exploration should not get a choice between Groot, Iron Patriot and Juggernaut while another gets a choice between Aegon, Ghost and Quake
There are several assumptions taking place here. That the Rewards must be completely symmetrical, that higher difficulty should mean less RNG, that you must be able to use everything you get for completing it, that it must be everything you need to carry you through, just to name a few. Things don't always line up like that. In fact, they seldom do. We're going to pull Resources we will have to sit on in order to make the most of them.
The point I'm trying to make that is missed, is the game itself has its own rate of progress for the rarity of Items. A 6* Gem is the rarest. How many are there in the game? Not many at all. How many people have one to sit on? Not many, really. Having a Gem you can hold on to that is extremely rare, which can be used when you pull something you want to use it on, is not a flaw in the design.
One of the most common complaints is the extreme of RNG in rewards. small RNG is fine it creates diversity and it gives a something too look forward to, but the extreme differences between what good RNG and bad RNG do to your account is where the problem is.
Of course you are entitled to whatever opinion you want.
But that does not make it right.
But even if you do believe your opinion is right and everyone else is wrong does the fact that the majority of comments and players dislike and disagree with you not tell you something? Does that not tell you that you are out of touch with the majority of the player base?
of course it must. You just choose to take this as a you are right and we are wrong situation. What it boils down to however is not a simple black and white right or wrong, but what is right is actually whatever the majority of the players want, as that is healthy for the game. Aslong as it doesn't break the game which nothing that is being spoken about here would do.
Believe your opinions and thoughts to be correct as much as you want but you are not changing anyone's viewpoints here and the fact that you are in constant disagreement with the majority of players shows that most people want something different to you.
If everything got made in the game the way you wanted it would be against what the majority of the players want.
I suggest that you allow people to voice their opinions and concerns without stepping in every 2 seconds to add your point.
Everyone here knows your standpoint and almost everyone here disagrees with it. That will continue to remain the fact no matter how much you say it.
i feel it is in the best interests of the longevity of the game that the majority of the player base is satisfied as that makes sense.
Believe what you want, but stop attempting to force that upon others. everyone already knows that you stand at polar opposites to the bulk of the community with your viewpoints.
Kabam did not intend AOL to be beaten for many many months. They literally said so in their initial announcement.
the fact people open wallets and blow 5000 units to complete it was not the intent. The intent was for it to take time to get it completed.
Just as LOL did.
Whether it be a design mistake on Kabams behalf, or an underestimation of the determination of players on Kabams behalf the fact is they did not intend it to be beaten for quite some time.
How is it motivating knowing that a new player can breeze through content that took you months cus they get Aegon off the bat while you got groot.
How is it motivating knowing that your mate is further ahead in content than you simply cus he has the right champs even though you have more skill?
The level of disparity in the RNG is the problem.
Not the RNG itself but the fact that the content is designed in such a way that you need such particular things.
So the fairness of RNG only extens so far.
you would be 100% correct with what you are saying if there was 50 champions in the game all evenly spaced on a difficulty curve ranging from 1-10 in usability and usefuness.
the fact is we have 170 champions in the game with 70 of them in the bottom 1/4 , 60 more in the bottom half and 30 half in the top and that the range is 1-100 with the bottom 70 being useless to the top being gods.
So yes in theory you have a valid point but that is only in a scenario where balance is right and all champions have a similar level of usability.
As i said, you are out of touch with the community and you need to understand regardless of you thinking you are right just back away and stop trying to change others opinions as it doesn't work. Everyone i know who has god tier luck at points still says the same thing the game is broken. although they are happy they know they have won the lottery and struck easy mode whilst other are not so lucky. Yes it makes them happy but they still acknowledge the fact the RNG is just too extreme.
now 2* nexus crystals are there to lessen the RNG.
there are now GENERIC 2* rank up gems there.
So if they are increasing the rewards in act 1 and lessening the impact of RNG on newer players who already have the early game easier than it was 3 years ago why would it be different late game? if anything late game should be even less RNG dependent
To keep those of us who are a long way into the game interested, the game needs to be adequately rewarding so it's worthwhile pushing through difficult content.
I can't remember the last time I pulled a champ that helps my roster progression, months of crystal openings with nothing useful to show for it.
It kind of gets to a point where you think what's the point of playing. All I'm doing is grinding for bad rewards and resources to finish difficult content for more bad rewards.
I do believe the road map will be cool (Hopping for arena fix and a new rewording game mode )
However i think you shouldn't waste your time arguing with grounded wisdom.
Because reading his comments i never saw him/her talk bad about kabam not even ONCE.
So just save your time pal.
ill post my thoughts on this cavalier difficulty here, doubt they even read this thread.
you mean like this months eq and the event rewards that they cane up with?
sure im sure these modok labs are june 2020 rewards that are acceptable in todays meta.
we waited this long and have been asking for update on a cavalier type monthly eq right?
i mean im still gona be 100% uncolected wether or not they annouance it or not.
its just some clever way to cheer the playerbase up to look forward to content.
remember when they release abyss?
it was hyped up, and have been in works for months ln end?
they even said it would take months to complete.
yet people were completing it left and right and plenty of people have 100% it.
kabam is not new when it comes to this, it also takes them 8months to test and update hulkbuster?
really?!?!? when we have tech champipns that are just as complicated like ghost,imiw,warlock,sentinel,darkhawk?
come on man, be real and realsitic.
just look at the feedback of act 7 beta
aswel, did anyone from kabam test or fight act 7 sabretooth before releasing it to the public?
"someonel came up with those nodes, did they bother even fighting it themself?
nope, they didnt bother putting themself jn the players shoes.
instead they released it and got huge backlash from the community just like how they always do.
we have gotten 0 arena updates on 5* featured arena, we been asking for more rewards to keep up with 2020 standard now...
do they need to test that also?
dont even get me started ln solo events, when kabam themself stated they know it was outdated....oh wait, do they need to test that also?
i will also leave this here
take alook at the thread of JUNE 2020 event and its rewards
https://forums.playcontestofchampions.com/en/discussion/comment/1238035#Comment_1238035
"And we are now in June 2020, rewards should be way better than aug 2019....where we had content like all of act 6 and abyss.
Yet you are quoting rewards from Sinister Labs in 2019 vs now.... u do know its called progression, that what we want.
especially cavalier? the cavalier rewards for this months is lacking, why isnt there choice to buy more sig stones or more 5,6* shards?
did i forget something or did rest of mcoc community has been asking for more updated reward structure for monthly eq,arena and even solo objectives.
The fact that you guys had to CHANGE act 6 100% rewards and now changing abyss 100% rewards, just goes to show how out of line and how out of date the game is.
Im sure u guys know all the backlash on current state of the game, but we are waiting for a response.
People are not happy right now and things really do need change. The rewards this months speaks on all kinds of levels of how underwhelming it is, and i know i am not the only one.
You guys can do better, you guys should do better."
PLEASE tell me someone looked at the rewards and said
"yep this is 100% fine for JUNE 2020"
my response and many other on that thread will tell you otherwise.
now fast forward they actually had to revise the rewards vs the rewards that was initially realease?
does that not ring a bell? who initially came up with these rewards? someone who plays the game? obviously not.
but dont worry...they need more time,
meanwhile the 22 hour arena event is on and i cant wait to place top 1-10% rewards, gota get those 2 RANDOM 4* sig stones for placing that high.
i cant wait to have these solo events run by side when that cavalier monthly event drops.
because as a cavalier player and a player whos down act 6 and 1 path of abyss, this is totally acceptable
Doing the content for the content itself instead of just the rewards seems more realistic. I’m also not arguing against improving rewards because I’ve seen player suggesting more concrete rewards then rng based one for difficult content, but still the expectations players have when it comes to rng is way too high. If your going for the rewards go for the rank up material, not the crystals. Lol I only finally decided to do 100% lol and complete act 6 mostly to get the t2a and came out satisfied.