**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I also think it’s because like you said players can choose, but also its because it requires no energy. The 5* gem crystal in there even though a lot of players say its worthless still has value from Kabams perspective so I’m guessing they want it to be hard for some players. If no money is being spent on energy, then I guess they want it out items this time for those that are struggling with it.
Last months side quest was all rng except for the single chronometer so there was absoluetly no reason for it to be hard at all. The only thing I hated about it was the energy cost, but I gambled and spent units on energy refuels and it paid off. Kabam even gave 10,000 intel and because of it I was able to run all of master and pull a 5* BWCV from the legendary crystals, but Kabam
are still the bad guys right.
I have 2 real life friends who play this game:
1.) lower level than me but not by a lot, has been cavalier for a while now, hasn’t touched 6.2 yet and breezes right through modok hotels (has been playing exact same time as me january 2016) (in reference I have 6.1 and 6.2 100% and random passes all over 6.3 and 6.4).
2.) just became cavalier recently; maybe started playing 2 years ago; has had a hard time with the modok hotels and isn’t doing them this month (I recommended doing master but idk if he will listen).
What I’m getting at with those 2 examples and myself: if these are too hard for you, grow your roster and attempt the lower difficultly until then. You will get the same results if not worse next month if you want to attempt the cavalier difficulty side event also.
You can't be taking in 4* and expecting to clear it unless you are a good player.
This iteration of MODOKs lab is actually easier then past ones.
Previously you had two paths and had to do both paths to get full rewards.
Prior to that it was one path.
Also you could literally get any champ on these paths and so you pretty much had to bring a counter in some way to majority of mechanics in the game.
Now not only do you get to choose from 6 paths, paths are class based and you can also remove a single node instead of rerolling all of them to get another bad set of nodes.
But if you can't handle Epic labs, you just need to progress more.
Almost every fight you can see Defenders be it any in MODOK Lab even after using their Specials will still have half a bar of power left..which causes Defenders to gain power fast than usual.
Note there is no such power gain buff or node. yet this happens..
If this is a bug then Kabam should really look into the matter and compensate and if not then do guide me what iam missing. Thanks and regards
I also feel the rewards are pretty good for less than 10 mins play a day, when you add in the extra stuff u can buy from the store.