**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
New PvP game mode idea: Quest Races
spiderknight616
Posts: 450 ★★★
Here's how it will work:
You and an opponent (or even multiple opponents) enter a Quest with one line for each player. The champions and buffs here would be randomised each time, but would be same for all players in that quest (that is, identical path for every player).
You compete against other players to get to the end of your path the fastest, with bonuses for finishing fights in less tries like AW. To limit the P2W aspect, there could be negative points for item use, or just no items usable at all.
The one who finishes the path fastest wins bonus points, and the rewards correspond to their position.
I feel like this could be a good competitive mode for solo players, and a more engaging alternative to Arena. Maybe we could even have tournaments, challenges where ever player gets to choose from a limited pool of Champions, etc.
So what do y'all think of this idea? Do you have any suggestions for improvements or alterations?
You and an opponent (or even multiple opponents) enter a Quest with one line for each player. The champions and buffs here would be randomised each time, but would be same for all players in that quest (that is, identical path for every player).
You compete against other players to get to the end of your path the fastest, with bonuses for finishing fights in less tries like AW. To limit the P2W aspect, there could be negative points for item use, or just no items usable at all.
The one who finishes the path fastest wins bonus points, and the rewards correspond to their position.
I feel like this could be a good competitive mode for solo players, and a more engaging alternative to Arena. Maybe we could even have tournaments, challenges where ever player gets to choose from a limited pool of Champions, etc.
So what do y'all think of this idea? Do you have any suggestions for improvements or alterations?
3
Comments
Cap the level of your champion. Rank 5 and rank 2 only. And so on. This is cool