**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
All that equates to is, give us what we want, or we kill your game. The game would survive.
You're no more likely to get Corvus from a 6* you get from act 6 than one you form from 5* dupes
That’s when I started pushing, went for Howard the Duck in Dec 2016 as my first 4* featured run. I went 1/1 on Hyperion featured crystals, used him to complete RTTL because I was a scrub relying on blocking and his power gain helped me bypass that gameplay.
Went 0/3 on sparky July 2017 but then went 1/1 on his rerun. Used him to complete 5.3, pulled a tech gem and awakened him. Second r4 after classic Spider-Man. Double Spider-Man r4 in my profile because he has always been my favourite marvel character.
1/1 on iceman, finally a double immune that wasn’t my noodle 4* Vision AoU and I was able to do the biohazard paths in 5.4. Explored act 5 Dec 2017/Jan 2018 and it felt good. Pulled Ghost rider from rewards.
Feb 2018 went 1/11 on blade (also got void used my 12.0 science ag on him). Used blade as counter to Magik in LOL. First clear of LOL. Got juggs from blade crystals trying to dupe him.
Right before summer 2018 - explored LOL mainly using spark, blade, gr, void, iceman teams on different paths. I got Hela, Vulture x2 from new featured crystals using LOL rewards. Opened a basic after and got vulture again XD.
I can pinpoint all my high points in the game and they were due to me being able to go for a specific champion. If that doesn’t improve, that would sadly be it for me.
This isn't some arbitrary decision by Kabam either. A large part of the game, including a big chunk of what funds the game's existence, is chasing champions. If you can easily target one specific champion, that chase is over, and the game is also over. There's also the psychological laddering issue. If we're allowed to collect champions in the order we want, it is inevitable that every champion we target will be less valuable than the previous one, because we're always going to target champions in the order we think they are valuable. Even accounting for new champs being added to the game, that's a strong negative pressure. Games that involve collection pursuit all face similar constraints.
The reason why 20% was too high is also not arbitrary. When players could only buy one or two of those crystals per cycle, then that number represented the chance a player might get that champion. But when it became possible to buy literally *dozens* of those crystals per cycle, it was no longer a question of if, but just a question of how much shards it would take to all but guarantee getting the champ.
The problem isn't that there's a low chance to get the specific champ you want. You're not going to be able to do that regardless. The only problem that is solvable, and would improve RNG crystal acquisition, is reducing the downside. The floor of how useful the champions are can be raised, without explicitly allowing players to bypass random chance and just get the champ they want with high chance of success.
Picking a champ would be nice on the one hand (keep hoping for a BWCV or a CAIW 5*) but the net effect would be most rosters would start to look identical.
I've got a 5* Juggernaut, rank 2 but it's been duped by the RNG more than any other. I want to have a reason to use him, but there isn't one apart from Arena. The same applies to a 6* Falcon. The disparity between effective and less than effective champs is too wide.
There's loads of other issues that need to be addressed in the game - Act 6, solo event rewards, the monotony of exploring story chapters. However, doing something about the high percentage of ineffectual champs in all of our rosters is something too.
And, if ppl don't care because they've got a Sig 200 Aegon, Ghost and Doom, good for them. I'll try not to be jealous, or at least until Kabam give me a reason to rank up my Iron Patriot or Howard the Duck :-)
Hopefully we get some reply assuring us it’s on the way, not an immediate answer but just something to look forward to pretty soon
The time for acknowledging that there are problems is well passed.
It’s easy to find endgame accounts that nab the newest champ and immediately elevate them to R5 and high/max sig. Many of those accounts are playing with a full deck of R2/3 6* awakened and L100+, so I don’t see how even the current system does much to “slow” the rapid accumulation of a new champ for them.
Lower tier players have traditionally been able to buy new champ crystals, but I suspect a more targeted featured crystal wouldn’t significantly accelerate the influx of new champs for them either—and many are restricted from getting anything beyond 4*/5* based on their Summoner level. If they did land a great new champ, that also might be the event that fully engages them in the game, something I’ve seen happen many times among ally mates and friends. Getting lucky on one Blade featured long ago probably kept me playing in 2018.
For the upper tier but non-endgame player (where I would place myself), the 5* crystal is nigh irrelevant. I’m sitting on 130-ish 5*’s and, excluding the purchasable champs and special champs, I’m lacking 20-ish 5*’s. Of those, I may realistically want 2 or 3 and maybe 1/4 champ pulls are what I would consider “additive.” The thrill of the 5* champ chase is for all intents and purposes non-existent; 5* shards are just a proxy for sig stones for me.
I don’t include 6*’s at all, because I think they stand apart and have their own problems. But I’m curious to know how being able to more specifically target what a player wants and needs (especially as it relates to being able to target specific content they’d like to tackle) is a bad thing. The analogy I’d use is the carrot that’s dangled too long—eventually, the poor beast loses interest in carrots altogether and just quits running.
Again, honest questions. Not an attack.
Dr. Zola
I agree with you on targeting specific champion maybe bad for the game.
However if that were the case then they can solve it with one of these three solutions:
1-Optimzie RNG aka replace current crystal system with nexus,while it still RNG it LEETS the player feels more control over their account.
2-Don't design content that require X champ to pass (This game was used to be about collecting champ and have fun with the champ you want to play with) and now you have to brings "Gods" in your team just to clear content.
3-NEVER Release a new character for a year and try their best to improve all those existence meme tier champ to match with end game stuff.
Note:Make any change from above will be pro player move imo.
I'm waiting for the Road map as well. I'm assuming it will drop tomorrow afternoon latest or else the player base will metaphorically explode.
Kabam should focus on the content that makes a bunch of characters viable even if its not the best option.
We appreciate that you've been waiting patiently for more information, and our team has been hard at work getting the Roadmap together for you. We're getting closer to a finished product and plan to have something to share with you before the end of next week.
Why is this taking so long? You've all given us a lot of feedback lately, and we've been actively working to address as much of it as possible. We're not just showing you what we had planned before, because that plan is gone. We are both working on adjusting and pivoting the future of the Contest, at the same time that we are writing this up to present to you.
You can expect a multi-part series that touches on the future of many different aspects of the Contest.