General Game Feedback [Merged Threads]

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  • WorknprogressWorknprogress Posts: 4,534 ★★★★★

    Knation said:

    @DNA3000

    I agree with you on targeting specific champion maybe bad for the game.
    However if that were the case then they can solve it with one of these three solutions:
    1-Optimzie RNG aka replace current crystal system with nexus,while it still RNG it LEETS the player feels more control over their account.
    2-Don't design content that require X champ to pass (This game was used to be about collecting champ and have fun with the champ you want to play with) and now you have to brings "Gods" in your team just to clear content.
    3-NEVER Release a new character for a year and try their best to improve all those existence meme tier champ to match with end game stuff.

    Note:Make any change from above will be pro player move imo.

    You don't HAVE to bring "gods" to clear content. A lot of them just make it far easier and a lot of players aren't willing to use the additional resources it takes to use the options they already have. Items are farmable, using them isn't always bad.
    You don’t have to your just going to have 0 fun and have a miserable time trying to do act 6 100%
    I’ve done act 6 100% on my main but recently did 6:2 completion on my mini and I had to use Phoenix for the sinister fight and it was just plain terrible nothing fun about doing 5 heavies sp1 sp3 then die
    Had to use like 12 revives
    Exactly, all content can be done with the exception of the Champion fight with majority of the champions in game using items. Doesn't mean that it is practical.

    I'm waiting for the Road map as well. I'm assuming it will drop tomorrow afternoon latest or else the player base will metaphorically explode.
    I never said it was practical just possible.
    So what was the point in that suggestion if it is not practical? Act 6 is the type of content that can severely drain resources with the right set of champions if you have lesser skill, let alone trying to bash your way through it with a counter that isn't "god tier" in the situation.
    If someone feels they HAVE to have the perfect answer for everything then maybe instead of saying they can't do something they should probably say they don't want to. Then they get to wait until they have it.
  • whatthewhat71whatthewhat71 Posts: 41

    All this talk about targeting specific champions. Its the content they created that forces us to chase those champs. Something has to be done about the trash champs or the content, or increase the availability of shards. I spend on this game, I have no problem with Kabam turning a great profit, it means the game will keep going, but the current system is broken, you cannot keep people interested by putting them in a position that they have to spend hundreds of dollars to acquire champs needed to complete the specific requirements to get through end game content. They painted themselves into a corner, now they need to come up with a plan to fix it.

    I honestly don't think Kabam has the man power to revamp champions. Hulkbuster has still not dropped and the Beta was almost 3 months ago at the point. I think more shards or a Nexus crystal becoming the basic will fix those issues. No one is really complaining about 5 stars because they're given in abundance nowadays.

    Kabam should focus on the content that makes a bunch of characters viable even if its not the best option.
    The issue is their business model is selling of crystals, it doesnt matter if you change the old champs or fix the content that more champs can complete the content, both solutions could impact the sell of crystals, they are in a tricky spot, I am very eager to see if the road map addresses this issue or focuses on other aspects when its released.
  • ChrisBosioChrisBosio Posts: 17
    Interested to see what this early June long term road map consists of.
  • QuikPikQuikPik Posts: 405 ★★★
    Can't wait to see what you guys have come up with !
  • whatthewhat71whatthewhat71 Posts: 41
    A possible fix would be to increase the levels in the mastery and tune it towards the classes for example and its just an idea lots of other ways this could go.

    Mystics - could be something like each point would increase power drain or open an ability like medium hits have a chance to nullify buffs and that % is increased with every point. similar to what incursions offer but on a smaller scale.
    OR
    They could also do things like make an immunity mastery for each effect like bleed has now, why not make one for all of the DOT but dont give us so many points that we could max out them all etc.
    Or
    have synergies for classes every tech has a synergy with science similar to what Mr. Fantastic and Doc Oc give all science and tech classes a passive power sting, but dont make it that you have to have those two champs just make
    a tech champ synergy so when these two classes are on your team you get a certain bonus, maybe its an immunity or something else. My point is it would work across the board but not be champion specific.
    Or
    2020 champs have a synergy with 2015 champs etc.

    I dont know I just thought of these so its not organized and probably a bad idea that I should have given more thought to, just trying to think out of the box.
  • whatthewhat71whatthewhat71 Posts: 41
    At least send out the increased Abyss rewards something, wow I am really really shocked at how long it takes this company to do something pro player, especially after things like accidental changes with the timeout and corvus that impact the game without warning over night. My thoughts on this game have hit a new low.
  • GroundedWisdomGroundedWisdom Posts: 24,558 ★★★★★
    Wozzy101 said:

    Wozzy101 said:

    H3t3r said:

    Gregdagr8 said:

    I really thought today was the day for the big announcement. Like a lot of people on here, and you tube has said. This one announcement is going to make or break the game.

    People are looking forward to it, but I don't agree that it will make or break the game.
    Why? Lots of people are only hanging around for the Roadmap at this point.
    The Roadmap is not going to make or break the game. People are still playing. Some are upset, some are talking about leaving. That's all fair. Saying the game will fall if they do is just egotistical.
    Except if this doesnt address any of the concerns then I wont see this game last another year. Funny how you still dont realise how much everyone is riding on this. Myself i don't play anymore, im done just logging in daily and thats its.
    I disagree with that one. What percentage do you think is at the End-Game level, waiting on this Announcement? 5%? 10% maybe? I'd say lower than 10.
    Am I saying their feedback doesn't matter? No. Am I saying it's collateral damage if people quit? No. Obviously they want people to play.
    What I am saying is it's an exaggeration to say the game will go down if they don’t get what they want. There's an entire Player Base outside of them, still playing. They don't even come to the Forum half the time. They just play the game.
    I also retired and logged on once a day. Here we are some months later, and I'm back. The break did wonders.
    The issue is that the 5-10% that are the end game players, will likely make up 80-90% of the revenue Kabam makes. So yes, they are the minority of people who play the kabam, but they are the whales that keep Kabam as a viable business. I’m not saying unhappiness at the roadmap will definitely end the game, but it absolutely pushes it down the path that could lead to the end.
    Stop and think about those numbers. 80-90% of their revenue? That isn't even logically sensical. For that matter, I've heard that threat for years now. "We own this game. If we stop spending, the game dies. Make us happy, or we walk."
    All that equates to is, give us what we want, or we kill your game. The game would survive.
    So what do you think is more likely. That the revenue received is spread evenly across all players, or concentrated by a smaller % of top whales. Of course there will be those in between that drop a few pounds here or there, but logically the vast proportion of money spent in the game is by those in the top 5% of Alliances. The majority of players don’t come to these forums. Might not even know the forums exist. These are also mostly likely to be FTP whose continuation of playing the game doesn’t pay anyone’s wages at Kabam.

    Also I never said “make us happy or we walk” or “we own the game”. Kabam owns the game. They can do what they want, but actions do consequences, good, bad and indifferent. For the majority of people in this thread and who play the game, the sentiment isn’t do ‘x’ and ‘y’ or we walk. It’s we’re frustrated with the game, please give us a reason to continue to play. The outcome maybe the same, but the sentiment is very different to how you portray it. A byproduct of not playing is also not spending. Kabam know this otherwise they wouldn’t have even entertained any sort of new roadmap.
    No. I don't think that 80-90% of their revenue comes from the top 5%. Those numbers are just plain exaggerated. It's also pretty conflated to say they pay their salary. The Employees work on a salary. They certainly don't see the money that COW drops. What's good for the company is good for all, sure. They're getting paid either way.
    You may not have said those words, although passively implying that not playing is not spending doesn't go unnoticed. I'm not really talking about people who want something to look forward to. I'm talking about the ones making threats and talking about Boycotts, the ones saying they're leaving and the game will fall if they do, the ones perpetuating a coup, the ones that think if Kabam doesn't give them what they want, it'll all come crumbling down.
    Kabam is alot more patient than I am. Put it this way. If it was my game, I'd rather lose 30% revenue and rebuild with the demographic that is loyal, than to be held over a barrel every 2 years.
  • Mcord11758Mcord11758 Posts: 1,257 ★★★★
    Jaymix79 said:

    The best bet for Kabam would be to release it before the end of this war season. I imagine after war ends a lot of players will be exiting.


    I was thinking the same thing. If the wait till after the season and the rewards I would imagine a decent amount of people will just be logging off
  • StevieManWonderStevieManWonder Posts: 2,417 ★★★★★
    Can you at least tell us if Act 6 completion and exploration rewards are being looked at?
  • Panda504337Panda504337 Posts: 70
    Also, If Kabam mess up on daily basis and they keep reworking it everytime the players complain. We are never gonna get that roadmap
  • UltimatheoryUltimatheory Posts: 418 ★★★

    Knation said:

    I just watched Kt1's video about Kabam's tendency to do the bare minimum when it comes to compensation and rewards in general and I think he nails a lot of points on the head in it.

    I have to wonder they are this way. Kabam, what's your reasoning for always giving us the barest of the barest minimum for rewards and compensation? Like Act 6, when the rewards first came out for completion and exploration, they were so abysmal and even now, they are only a little better. When you compare them to the rewards we got from act 5, at least resource wise, Act 5 is way more bang for buck, especially for being significantly easier content.

    Now compare the rewards for completion of Act6 and it’s exploration:

    Completion: 7 T2A , 3 TBC, 1/4 T5CC(selector), 10k 5* shards , 1 5* Nexus , 10k 6* shards, 1 Rank 1-2 6* gem

    Exploration: 8T2A, 4 TBC, 1 T5CC (RNG), 1 6* Awakening, 1 6* Nexus, 2 Rank 1-2 gem

    So basically the main difference among both is only T5CC and awakening Gem and both are random. Rest rewards are cancel out on the basis of bad RNG.

    Exploration requires tons of units, depth of roster and lots of time while completion just requires few refills and going with easiest paths.
    Completion * 10 times = Exploration
    But rewards are only T5CC and Awakening gem (both random).
    I don’t know who decides these rewards but whoever it is He/she need much more knowledge of difficulty and time put in exploring anything.
    Exactly, we should have gotten 2-3 t5ccs and a generic gem for exploration
    I think 3 t5cc would have been too much 2 would be good or maybe just 1 selector
    I think two would be good, it’s just that we got three for Abyss and Act 6 is a hell of a lot harder than Abyss is but gives out less resources.
    I went through and compared total Act 6 rewards vs Abyss rewards. This is every single chapter and quest rewards vs total Abyss rewards (including chests). Abyss definitely has the most appealing rewards for amount of time invested but thought the amount levels of some of the items was interesting. If Act 6 rewards were dropped as a whole for all 4 chapters I wonder if reception would have been different.


  • GroundedWisdomGroundedWisdom Posts: 24,558 ★★★★★

    Wozzy101 said:

    Wozzy101 said:

    H3t3r said:

    Gregdagr8 said:

    I really thought today was the day for the big announcement. Like a lot of people on here, and you tube has said. This one announcement is going to make or break the game.

    People are looking forward to it, but I don't agree that it will make or break the game.
    Why? Lots of people are only hanging around for the Roadmap at this point.
    The Roadmap is not going to make or break the game. People are still playing. Some are upset, some are talking about leaving. That's all fair. Saying the game will fall if they do is just egotistical.
    Except if this doesnt address any of the concerns then I wont see this game last another year. Funny how you still dont realise how much everyone is riding on this. Myself i don't play anymore, im done just logging in daily and thats its.
    I disagree with that one. What percentage do you think is at the End-Game level, waiting on this Announcement? 5%? 10% maybe? I'd say lower than 10.
    Am I saying their feedback doesn't matter? No. Am I saying it's collateral damage if people quit? No. Obviously they want people to play.
    What I am saying is it's an exaggeration to say the game will go down if they don’t get what they want. There's an entire Player Base outside of them, still playing. They don't even come to the Forum half the time. They just play the game.
    I also retired and logged on once a day. Here we are some months later, and I'm back. The break did wonders.
    The issue is that the 5-10% that are the end game players, will likely make up 80-90% of the revenue Kabam makes. So yes, they are the minority of people who play the kabam, but they are the whales that keep Kabam as a viable business. I’m not saying unhappiness at the roadmap will definitely end the game, but it absolutely pushes it down the path that could lead to the end.
    Stop and think about those numbers. 80-90% of their revenue? That isn't even logically sensical. For that matter, I've heard that threat for years now. "We own this game. If we stop spending, the game dies. Make us happy, or we walk."
    All that equates to is, give us what we want, or we kill your game. The game would survive.
    So what do you think is more likely. That the revenue received is spread evenly across all players, or concentrated by a smaller % of top whales. Of course there will be those in between that drop a few pounds here or there, but logically the vast proportion of money spent in the game is by those in the top 5% of Alliances. The majority of players don’t come to these forums. Might not even know the forums exist. These are also mostly likely to be FTP whose continuation of playing the game doesn’t pay anyone’s wages at Kabam.

    Also I never said “make us happy or we walk” or “we own the game”. Kabam owns the game. They can do what they want, but actions do consequences, good, bad and indifferent. For the majority of people in this thread and who play the game, the sentiment isn’t do ‘x’ and ‘y’ or we walk. It’s we’re frustrated with the game, please give us a reason to continue to play. The outcome maybe the same, but the sentiment is very different to how you portray it. A byproduct of not playing is also not spending. Kabam know this otherwise they wouldn’t have even entertained any sort of new roadmap.
    No. I don't think that 80-90% of their revenue comes from the top 5%. Those numbers are just plain exaggerated. It's also pretty conflated to say they pay their salary. The Employees work on a salary. They certainly don't see the money that COW drops. What's good for the company is good for all, sure. They're getting paid either way.
    You may not have said those words, although passively implying that not playing is not spending doesn't go unnoticed. I'm not really talking about people who want something to look forward to. I'm talking about the ones making threats and talking about Boycotts, the ones saying they're leaving and the game will fall if they do, the ones perpetuating a coup, the ones that think if Kabam doesn't give them what they want, it'll all come crumbling down.
    Kabam is alot more patient than I am. Put it this way. If it was my game, I'd rather lose 30% revenue and rebuild with the demographic that is loyal, than to be held over a barrel every 2 years.
    I agree with you that 80-90% of the revenue comes from just the top 20 alliances is false but they generate enough money in the game to have an impact and if they left their impact will be felt.

    Also, what is this loyalty talk. Kabam is a video game company, if anyone wants to pick up another game they have that right, if anyone wants to criticize Kabam and hold them accountable to create a better game they should do so as well. As a customer feedback is to help make a better product.
    Customer feedback isn't what I'm talking about. If it was just feedback, I wouldn't have made the point. What I addressed was the threats and the implication that the game itself hinges on the Announcement.
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