**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I don't imagine the game team wants anyone to leave or be dissatisfied. Having said that, getting pulls we don't want is part of the game. It comes with RNG. In terms of YouTube, that also has a part in it because people are being guided and told what's useful and what isn't, which results in being unhappy with most of what's in the Crystals. Content like Act 6 plays a part, but it's been going on a long time. The "God Tier" mentality is only a gauge, and only one person's opinion for that matter. Yet people see it as absolute value on Champs. There are many Champs with uses. They're completely overlooked because they're not the "best". Hype is an inverted U. Some hype is good for the game. Relying on it too much, and the result is misinformation, confusion, and disproportion.
The inability to get a specific champ at present can be a huge issue for two reasons. 1. As others have pointed out this game is billed as a chance to play with your favorite Marvel characters. There are a lot of characters that I like in the Marvel Universe that are not released as 5*/6* or are practically unusuable in the content I am out now. 2. Kabam has made many nodes and paths that require certain counters/immunities.
If there is a convergence of being good and in the 5*/6* pool, you have to contend with the RNG. I've opened hundreds of 5* crystals over the last 4+ years and still haven't pulled champs like Magik, Archangel, etc. This doesn't mean that we just get whatever champ we want with minimal effort (there isn't much of an incentive to keep playing at that point)...but Kabam has put the carrot so far out that people don't see being able to reach it without great luck.
So changing the RNG, adding better feature crystals, or increasing use of nexus crystal need to be part of the fix. Also, I would rather have Kabam fix two bad champs a month then release two brand new champs for at least a period. Kabam could still put out these updated champs crystals to get some of that sweet whale milk.
It is also ironic that Kabam is trying to slow-walk people getting 6* champs and rankups when many in the community were against 6* being added (myself included). It didn't make sense at the time when there wasn't even rank 5 5*s and people were worried it would make the lower level champs largely irrelevant. This has proven true for me and KT1 is finding the same in his baby account.
Others may have already said it, but Kabam is just hurting themselves by taking so long for this roadmap. The longer it goes the greater the anticipation/expectation is building. It is unlikely that even a great roadmap is going to match the pent-up expectation.
One question I'm contemplating is whether there is some objective guidance for this number, and it isn't just some arbitrary preference. Is it possible to "prove" at least colloquially, that it should be no more than six months, or a year, or some fixed time period. I think maybe that's true, that there is an objective frame of reference that is dependent on factors like how fast champions and content are added to the game, and not just people's speed preferences. Still working on that one. Knowing this determines how "big" a targeted crystal should be, and vice versa.
But there are some obvious guardrails. Speaking very, very loosely, if Kabam added new story arc Acts every six months, but it took the average player eighteen months to pull reasonable counters to complete that content, I'd say that was objectively wrong. So you can make objective statements about how fast players should be able to grow their rosters, given typical skill and roster growth.
I chose him because of the Regen, the DoT, and the Soul Imprisonment. Which comes in useful when you're preventing annoying Sigs.
Only, people don't think for themselves overall. They don't Rank for their own reasons. They just do what others tell them to do. Do I mean all people? No. Overall, most don't even pick Champs up unless they're on the short list. They don't Rank them and test them to see their actual potential and uses for applications. They just sit and wait on a few popular pulls and complain that the RNG is terrible. Of course it's terrible if you're handpicking a few and not touching anything else.
The idea of using time delays is something I've been toying around with as well, examining *lots* of different possibilities (dozens of distinct ones in fact). For example, a sketch of one I've been analyzing the numbers on is to take all the champs released in a particular year and release them in an annual crystal some time after that year, say in May 2020 we release a crystal that contains all the 2019 champs. This has pros and cons: calendar year crystals still contain squibs, and waiting five months after the December champs release means waiting 17 months since the January champs release, and rolling crystals create lots of additional complications.
But the idea of embargoing champs is definitely one I've spent a lot of time considering. For example, in my previous suggestion regarding datamiine-driven crystals, we'd have to embargo recently released champs. That's why I say I'm still working on that idea: for it to work it has to incorporate a lot of different ideas or the whole thing falls apart.
but alas, on this one topic he has the right idea.
But I think it’s necessary, because I don’t believe the team can continue producing two new champs a month with multiple bells and whistles and not employ some form of champ-specific content as a way to challenge players and their rosters.
Dr. Zola
saving 75k shards was months work before.
now it is a single months work