**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
2. act 6 bs nodes
3. fair crystals payout. e.g. higher % for 1* in 2* crystals. (i mean come on, all crystals have higher rates for lower stars. why not this?), no 3* champs in cav crystals
4. less RNG for specific end game rewards e.g. abyss
5. aw revamp. e.g. get rid of global nodes.
6. aq timers
7. treat players with respect by being transparent n by not being condensending
A consistent, reliable way to obtain those 1 stars for endgame players would be nice thou.
For everyone that does not have the hulk.
even nexus crystals have a form of rng. Bad champs are part of the game, people need to learn that
You use Suicides daily?
Void Sabertooth Sunspot etc lose a lot of vaule.
You never use Suicides?
Omega Corvus Ghost etc lose a lot of value.
I think a lot of ppl undervalue a good mastery revamp. This can change a lot in my opinion.
1) a legitimate plan for the future of content. Are we going to continue to trend towards niche counters? What is the plan to make any champion viable for future content?
2) champion acquisition. We’re all frustrated with this. We all want a couple of champions to help complete our roster and get over that last hurdle. I need human torch to make my life a bit easier for abyss exploration. With the current Cav pool, I have what, roughly a 0.02% chance to pull him in a 5* rarity? The number is around 0.6% in the 5* basic pool. There has to be a better way.
3) a rebalance for act 6. I don’t want to see it completely nerfed, as that’s not fair to those who have gone to 100% it. But as permanent content, it shouldn’t be a complete stopping point for players. Act 5 was fantastic. Challenging, but able to complete with nearly anyone. Act 6 changed that.
4) a complete overhaul of objectives based on progression. Cavalier players should not be completing 7 and 22 hour events for the same rewards as someone who’s proven, challenger, etc.
5) a change to arenas, based on progression. Again, same deal. The PHCs I get from arena as someone who’s 100% act 6 are totally and completely worthless to me. The T2 class ISO helps me little, and typically just expired.
6) free mastery swaps. I’ve already paid the cost to unlock these masteries. Why do I continuously have to pay to change them up? Limit the change to once a day, once a week, whatever. But it’s silly for me to drop hundreds/thousands of units because I want to switch up mystic dispersion
7) an update to alliance events. Good god they’re boring. AQ is literally the same exact fights ever single week for months on end. The payout sucks. Gold earned sucks. The crystals suck. Running map 5 to pop 400 T4CC shards is a waste of effort. And the timer either needs to decrease, or our energy must be expanded. Alliances are worldwide now, everyone’s schedule is different. I‘ve never enjoyed war. It’s boring, and the rewards for a month of effort I can get in a week doing EQ.
I don’t have a gold problem but for anyone who is uncollected and cavalier create a gold boost to replace the XP boost. All those are for us who are level 60 is a way to increase item use. Maybe even just get rid of the XP boost. There is so much content in the game getting to level 60 really isn’t that hard to do anymore. I did it fairly quickly when I forst started playing the game.
More 5 star sig availability.
More rotating solo 22 hour events. Get rid of event quest completion.
Bring in a solo item use, make hero use more fun (villain, guardian, x men, fantastic 4, avenger, male, female, class based) keep arena wins the same but make 5 and 6 star champ worth more in both hero and arena wins. Maybe do a weekly SA solo, like the sigil version but for everyone.
There is a lot that can be done to make the game more fun and interactive. Those are just something’s