**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
however suddenly if IP had 20% higher attack he would suddenly hit harder than he does now and he would have a damage output that is comparable to champs higher up.
we see how simple it can be to boost champs, just look at the synergy RG gives to Abom. now suddenly if you have RG and 6* Abom you may take your Abom out for a spin sometimes. sure he is still not god tier, but he has become serviceable.
I'm not sure why people now think they HAVE to have the best option for everything to beat it as opposed to managing with THEIR best option.
Jane Foster can deal with 6.2.6 Champion but when it gets brought up the reply is usually something along "I'm not ranking that garbage champ and suffering through that fight with her". Is she really garbage if she can deal with a problem you currently have?
I'm not suggesting she's a great option even and certainly not one that could deal with no retreat when used by most players. Why does not being a great option remove the fact that they're still options that can work now?
I think changing the model of content to be easier to complete with the higher rarity champs(5/6*) but, you get smaller rewards.
Then completing the same content with lower rarity champs (1 - 4) you get higher rewards but, you would need to use special boosts like what we had when we had the my little symbiote quest. The boosts would not make you massively OP but, they would give you a strong chance to beat the content if you have the skill, in a fun and interactive way. We could win the boosts from arena or some type of content crystals.
I think this would allow us to use the lower rarity champs and also take the pressure off of the perceived "keeping up" scenario.
The end gamers can really test their skill using the 1/2/3* champs while the progressing players can feel accomplished in completing the content in the easier mode using higher rarity champs.
There are definitely ways to make the game more fun for all levels and I expect the roadmap to set out a better vision of the game being fun.
I've been off the game since the start of month but, I hope the game will come back better.
A synergy boost isn't reworking a champ and people complain about boosting old champs that way constantly. Those synergies go through the same process of the champ reworks. They have to be playtested and checked for balance issues throughout the development process of the new champ.
I think it is good counter to Havok Act 6.3 correct?
Try taking rhino through a whole lane in 6.3. 6* r1 rhino takes 600 hits to knock over rol winter soldier.
I wouldn't dream of taking a meme to act 6. I'd wait until I had a reasonable counter, not necessarily the best option but one that wasn't the absolute worst possible option to clear that path.
i have a 6* Guilly that i still use from time to time. yeah i noramlly chose my better champs over her but sometimes i bring her out just because i can. other than her sp2 reverse heal she has nothing special but she still hits decent so is worthy of being used sometimes.
but i have a 6* Juggernaut. now why on earth would i ever use him? if he hit harder then i would use him occasionally. simple really.
small little things could be done to give older champs a boost and make them serviceable. its not about giving them full reworks and making them gods but just giving them relevance. yes you will still mostly pick your gods over avrage champs, but right now there is over 50% of champs which when you get them as a 6* you are legit sad as you know that you will never use them.
As far as Rhino, the path he was recommended for is pretty awful regardless of who you use as far as I remember. I just ramped up aegon on the sentinel fight and toughed it out with him. And no I wouldn't use Rhino for much of anything either.
I've still known plenty of people that have options for fights that they just flat out refuse to use. I've seen people refuse to use Medusa for 6.2 Mr Sinister bc she won't solo it. Then claim they NEED the Heimdall synergy for it.
I dunno I guess my point was sometimes ranking up or using a champ you don't particularly like to get through something isn't always the worst idea. Even if its just a completion run so you can start work on the next quest/chapter. Probably worth it to just farm some items and suck it up sometimes. I just feel there are less people willing to do that now than before. Maybe it's the sheer amount of stuff that requires specific counters in Act 6 so people just don't want to do it at all. I dunno.
Yes jugg would probably need more than a 20% boost. but if nothing more was done than to boost his attack by whatever the required amount was and bring him up to mid tier that would still make a difference.
Stop lookingat it as would someone use champ X over champ Y because no, the answer will almost alwyas be if someone has Ghost, Quake, Beardo, Aegon then why would they use anyone else.
but look at it from the point of,
If you wanted to use Juggernaut would he be able to get through act 6? the answer is no.
if he had a 40% attack boost would he be able to get through act 6? the answer becomes yes.
so while ever a champion has the answer of NO they are pathetic and useless.
however if given the small tweak the and the answer becomes yes then suddenly that changes things.
Yes they are not becoming a god,
Yes i would still chose my gods over him,
but he is suddenly not useless and may see some use, and atleast wont make people cry when they get him.
i just pulled a 6* Squirrel Girl, is she a god "NO", am i ever going to use her over my Beardo, my Colossus, my AA, "NO", but will i use her sometimes, "YES"
big difference.
not a god, but not trash.
i got a 5/65 skill gem and i took my Elektra to r5, you know why? cus i like her. yes she is not a god, yes she does not hit hardest, but, she is still useful and i have used her plenty in act 6.
champs at mid tier do get used by people.
No one would rank juggernaut looool
His attack is meme
End of story
You legitimately think that in a game that constantly changes with new content design with 170 characters, that they should all be basically interchangeable regardless of how old they are?
I like that they go back and rework older champs to make them more relevant. You can't expect that to be a priority though.
which champs out of the ones that have been buffed are consistently placed as defenders in AW? 0....
minor tweaks giving more attack, more HP etc would not become an issue.
only potential new abilities from full reworks could potentially become an issue.
If jugg, IP, suddenly hit even twice as hard would they be an issue on defence? i think not.
not talking about them being able to 100% work through every node.
thats not the point.
yes there needs to be a difference. every champ deserves to shine in some areas and fail in others.
But at the same time no champ should be entirely useless.
6* Jugg would struggle to even get through act 5. that is a problem.
yes champs should not be interchangeable, yes champs need stong points and weak points. but no champ should be so weak that you wanna cry and smash your phone and quit becuase you pull you.
no champ should be useless in all content.
champs like jugg are not even usefull in any content. they suck in 100% of content.
Esp when you have champs like Quake, Ghost which are seriously OP and borderline broken.
how can champs like Jugg and Ghost even be in the same game? that like having a peewee try and play NFL.
no champ should be useless in 100% of content
no champ should be a cheatcode in 100% of content. (even kabam said this hense the reason for v12)
champs should be useful in minimum 40% of content
champs should be amazing in maximum 80% of content
only 2015 & 2016 champs allowed.
all the variants give RUG for 2015 and 2016 so far, lets put those champs to use.
this sort of thing will give life to older champs without needing to do anything. and if you have done the variants before hand you will already have atleast a few of the champs required already ranked up.
Juggs wasn't always completely useless. During the time of mystic wars he was regularly used on defense and was quite annoying for plenty of people. We have newer champs still that are primarily defenders that almost no one would use anywhere else. You're not bringing Korg or Terrax on your Act 6 attack teams either.
and yes majority of older champs need a full rework. but a small stats boost to them will a step in the right direction. it will bring them up to atleast out of the garbage can.
even the synergys good good jobs. heck if Rocket got a synergy that gave him a little utility suddenly he would become relevant.
nothing wrong with giving them a little tweak up. all that does is bring up the bottom.
right now you have the bottom at 0 and the top at 100.
if you give a stat boost to the bottom 20% champs then you narrow the spread from 0-100 to 40-100. yes there is still a big difference but it close the gap. it then makes reworks not need to be as drastic and in some cases would eliminate the need for a rework.
imagine if rocket raccoon suddenly got a 30% stats boost. he would suddenly up right up into useful tier. back where he was a couple years ago.
suddenly he no longer needs a rework as he has become full usable. yeah lacking utility of a lot of champ. but goes back to having the highest base attack and become a massive useful glass cannon once more.
It's like saying ice isn't frozen. It's just really cold.
It is frustrating when one pulls a mediocre Champion from a 6* Crystal, especially if you put a lot of time and effort into obtaining said Crystal. I myself have 13 6-Star Champions, one of which is duped, and I don't have any plans to R2 any of them. I have 5-Star Champions that would probably make better use of the resources I'd use to R2 a 6-Star, and I hope that maxed 5-Star Champions will still be relevant and useful at the end of this year. 6-Star Champions are indeed the future of the Contest, but currently there is little content, if any, that can't be done with maxed 5-Star Champions. I may be mistaken, but Act 6.3 and onwards have been completed/explored with maxed 5-Star Champions, and so has the Abyss of Legends.
I think that although there may be room for improvement when it comes to pulling mediocre Champions from 6-Star Crystals, it isn't a priority for the time being, given the current state of the game.