**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Just left ally and i am fine without alliance war.
It no More fun to me.
Its takes My whole day to finish 100% That i do not have anymore.
Note : I am not new Player in mcoc , its 5 years I am with Mcoc and played with Various Master Bracket Alliances.
Demon , Zdoom , EXDO Etc ...
Ghost should be worse on that node.
She will gain a passive precision so she cant phase anymore.
I hope thats not how it works but I fear it will.
Seeing them has left me disappointed and not really interested in the rest of the announcements.
just get rid of Flow.
I think I like the idea of some of the nodes where you are rewarded for doing something. I am not saying these nodes are fair/balanced and am purely commenting on it. I think I can see the "new direction" of rewarding players for doing something instead of punishing. However, many of these nodes still seem like a pain. The hidden nodes also seem super annoying and I could see that being difficult, but what do I know? Some of the changes have me hopeful, while others, not so much
As you said we will see.
Do you guys Calculated How Much Energy you need to fully explorer the map per Player ?
Where is stress less ?
Can @Kabam Miike explain if this mean that we are all going to t15 for example and we will slowly build to T1, or the new T1 cutoff for example will be 1600-1700 rating and etc?
The biggest problem I have with this announcement is the hazard shift (incinerate and poison) node. There are currently two counters (CV and Iceman, Emma if you count diamond form). This means that putting a champion who is problematic for any of those champions could shorten the list of available counters to around one or two.
To solve this, there could be a system which gives you a task at the beginning of the fight (e.g. land a heavy attack) which would give you an immunity to poison. There is then a 4 second cool down, after which you can repeat the task for incinerate immunity.
How do you approach dark hawk? 90% less damage knock him down he enters shield, 6 seconds 90% less damage
I hope so bro 🙂
Place nick fury in rage node and watch how many deaths he can takes from there 😋😋😋
Good luck lol 😂😂😂
I am just fine with a/q And No More A/W Even Buffed Rewards,