**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The linked nodes make no sense:
36,37,38 links to 45
39,40,41 links to 46
42,43,44 links to 47
49,52,53 links to the Boss (52 looks like the boss node).
And are 39, 46, and 47 Hidden? Because 45, 46, and 47 being hidden doesn't make sense, according to the original map you posted.
You want to win with full exploration? Spend.
You want to put the boss down with less items? Quit exploration.
Do you think you are so skilled and smart and you can win everything? Wake up.
Cause with the new map, some node combinations with the current ones could be hard roadblocks...
My alliance is bouncing between t5 and t6. We win at t6. T5 is not worthy reward/effort. We put the bosses down, take the points and bye bye t5.
Gold1 with 0 items. We consider further is not worthy.
I repeat my opinion: it is not kabam's fault for making the map stronger. They need to differentiate the alliances. If people consider breaking their glory and units on aw, it is their choice.
After seeing roadmap I became optimistic one more time, I started to convicing ppl to stay in ally and keep enjoing this game. And then I see details of wars change. Refreshed map - teleports are gone (thanks, I wanted to go retire cuz of these teleports' presence), new terrible nodes added and minibosses are hidden. I stopped convicing my members to stay. Is that really how improving game should looks like? I believe this is chance to step back and rework it like You stepped back with act 7. Otherwise I am afraid that many ppl won't be able to see further changes, because will leave game earlier. Don't take it like that players are always complaint and are never happy - if many ppl tell You that Your way of changes is not making game better, You can't discuss with these feelings (You won't convice me that I am enjoying wars but I just don't know that, like You can't convice me that I feel good taste of food I don't prefer). My perspective is friendly advice, ofc it is Your choice if You listen and step back or not.
Saying all that - few general things I think would make community more happy with changes:
1) shorter war seasons, or/and longer offseasons;
2) reduce number of paths to 7-8, many players are taking break for whole season because can't participate for few wars due to real like activities; + one emergency absence and whole team suffer; optionally increase limit of alliance members;
3) rework nodes, Kiryu made many videos about these which are enjoyable, You can use them;
4) Mastery setup changes for free, it is players' choice whether they want to use suicides or not. But using suicides can make benefit placement only on few nodes. When suicide users have to use units to change mastery setup for every placement, or are pushed to not use suicides whole season, it is problem; in alliance we had a lot of unecessary thoughts whom to allow use suicides and whom not. I feel that we could not look fair after all, which - again - is negative feeling;
5) boosts, potions and revives should be more available and cheaper;
6) and one more thing - dexterity should not give attacker precision buff anymore. There are nodes like spite or defenders like Mojo and Dormamu. I am not saying that they shouldn't have ability to punish You for triggering buff (If You bring Star-Lords or Hyperions against them, You are propably not expert and if You not learn from this experience, You shouldn't complain that became punished), but necessity of switching off dexterity every war when I see Mojo mini or boss is not nice at all. You can erase this point if You fulfil point 4) hereabove stated.
Ofc one can say, if You don't like wars don't play them. But for many players wars are purpose of other stuff. I see sense of alliance quests only when I can get more resources for wars' purpose (especially that I hava almost every endgame content completed and once I do 100% abyss soon, it will be main entertainment).
Greetings,
SwatU~
I dont think any champion can beat that within 3 minutes.
@Kabam Miike
There are plenty of other more worrying combinations tbh though. Darkhawk on Ebb and Flow would be annoying but manageable but some of the other combos will be downright almost impossible.
It is like that cats bundle when you pull a new 5*. Is worthy? No. But you guys are still spending like crazy in aw
And i am not talking about flow, which really is a money grab tactic.