**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
2 class crystals isn't really a lot when you consider that you get 3 for Abyss exploration total and Abyss is a lot easier than Act 6 100%.
I look forward to seeing if any of what you say will come to be. I'm excited.
So please don't let us down.
Because right now Uncollected's Difficulty Level is trying to give challenge to someone who Just beat the Collector and someone who Just beat 6.1 or the Grandmaster which is an ENORMOUS Difficulty Level Gap and it shows...
If you are a progressing player between Act 4 and UC, then maybe this blog is less interesting for your here and now. But as Miike says what it all means for those players is that when you decide to tackle 6.1 and become Cavalier, the rest of Act 6 will be less of a steep slope of difficulty, and Cavalier EQ means you'll have the opportunity to receive rewards better suited to trying to tackle the rest of Act 6.
If you're Uncollected today, your world doesn't change much with the changes announced in this blog (but there are others that might). But what it does mean is your future is smoother and your path forward is better curated than it was for the players who came before you. It is something to look forward to.
1000% guarantee, no matter what compensation comes out, most will not like it. Why harp on it, it’s meaningless and months away
The compensation should only be in revives and health potions, (lvl 2 revives, and increase the capacity or lvl 3 revives)
By demanding this type of compensation you are just going to enlarge (the already huge gap) between F2P and P2W
Only 2 things are going to change in act 6:
The champion boss being nerfed, which you could previously defeat without having to rank up a specific champ for this fight (except Morningstar, she is useless for me). And don't tell me that you ranked up CAIW and Thing for this fight only
Attack values being reduced by 50% on average, which in the worst case previously would have costed a lot of revives
If you can explain why would you need Awakening gems as a compensation @StevieManWonder , because from my point of view you just want free stuff
Never heard of him.
And he’s far from being best champ in the game.
Now with the nerfs other people will be getting a huge advantage. The nerfs are very warranted, it sucks to see ppl not want to do or able to do the story content. But they need to do some serious compensation and I think 10k units is very fair. Please confirm you have 100% Act 6 if you want to argue our opinions on this.
Can we expect act 6 nerf to come in pieces? Like 40% attack reduction can come with next update, right?
As for feedback - forums, youtube vids and comments under them. Plus you have all data you need, don't you? Like amount of resources spend on some specific fights, paths witch are not explored by most people... Why choose only 30 people?
Why should we be compensated for in revives that will either expire or, if they increase the inventory cap, will just sit in the inventory. A lot of people who have 100% Act 6 also have 100% all content in the game. I myself haven't, but I am close to doing so. Have you done Act 6 100%? If you have, you probably should understand the frustration from the lackluster rewards and now that the exploration will be so much easier, we should be compensated fairly.
"To do so, we are building an easy path in each Quest, so that any Cavalier player can attempt to obtain the completion rewards without a super-wide roster. The completion rewards will help you develop the breadth of your roster; helping you rank up your 5-Stars Champions up to Rank 5."
This sounds like a great way to help players progress into harder content, while providing challenges for the really good players. I hope it works out. Looking forward to it.