**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The roadmap is an excellent start, but I was really hoping for more finite information. As a whole, it’s all very vague. We have no timeframe for the Act 6 nerf, which is extremely disappointing for the community. I’m excited for the rollout of the placeholder Canadian difficulty next month, as well as the new boss rush and ultimate summer fun time smash mode that’s rolling out though. After 100% act 6 I’ve been looking to recapture the excitement again, and I think this will help
But I think it would be a nice gesture to see something concrete and soon. Like before July 4th. The devil is always in the details.
It will surprise no one that I admit to being skeptical regarding promises. There is so much here across numerous modes...it makes me wonder how there could suddenly be sufficient bandwidth to get everything done in anything close to a reasonable time frame.
Dr. Zola
It is easy to trip into loaded words when writing colloquially, things like "need" and "fair" and such. I believe what they are trying to say here is not that a player doesn't think they need a particular reward, because how would they know what a player thinks they need or want, but rather the reward boosts are targeted at specific kinds of players at specific progress tiers, and in general the more targeted the rewards are, the more useful they can make them. If rewards just get sprinkled everywhere without targeting them, then they have to balance them based on more global economic issues, and now the priority of the rewards gets lost, and the rewards become subject to other concerns that will affect what they look like.
What has been provided so far, is the road map of the road map, with the hopes of filling the blank spots as you go.
If Kabam did not collect info on how much everyone spent to 100% Act 6, then it is impossible to compensate us individually. But Kabam can create testbeds to established baseline of how much on average is spent for Act 6. For example, testers can complete a normal path and then the same path with the nerf and see the difference. If the test or experiment is done scientifically and with honesty, the difference in units use would be a good starting point for the compensation.
Though whether we can just label Act 6 as a pain point and be done with it is a different debate.
For example, one of the things they said in the Book 2 beta was that they were going to try to up the cadence of story arc quests being released. They seem to have backed off that goal a bit, now saying they are going to try to release them at six month intervals. That frees up content development time to spread out to other kinds of content. So while we were originally supposed to get more rapidly iterated (and super difficult) Book 2 acts, now we're going to be getting them slower, but hopefully better designed and with design time opening up for other kinds of content.
A lot of less visible to players juggling is probably happening behind the scenes, where we're trading things we would have gotten for what the road map now says we're going to get. Hopefully it is a good trade.
Now unless it comes in the form of a huge chunk of units, it’s going to be revives/potions which will go into everyone’s overflow (except those who are ready for an AoL run or something), along with a token gesture of shards here and there. Can we, therefore get them going into our inventory in the same way that T4CC does when your sigil expires - 17/16 as opposed to 16/16 and one in the overflow?
There are definitely lots of Game Companies that share priorities and insights into things that are way in the distance without timelines. From speaking vaguely on new features, to talking about future priorities that don't have any action items. We've done this in the past as well, and I feel it gives players a better understanding of the shape of the game to come so that when there is new content or changes made, you already understand where that fits and why.
I realize it takes time, but the attack values seems like something you could adjust relatively quickly and give a specific timeline on. I mean, you adjusted attack values in act 7 Beta in like 1 day. Why is adjusting the attack values in act 6 going to take months?
This is not going to be a quick and easy thing. If you want to go forward in Act 6 now or wait for adjustments is up to you. While you don't have a timeline, you are aware that we are coming up with a plan.
but i'm excited about the changes to content ... REALLY excited about these ridiculous attack values being adjusted and the Champion fight for those who come after it. Variant 5 etc ... i'm excited about quest content.
hopefully all of this is sooner rather than towards the later part of the year when Book 2 comes. to release these changes in November for instance would be an epic fail.
All along, some folks were talking like they were super-skilled and so much better than everyone else when really, all some of them did was let Unit Man clear lanes and now they are exposed
The impression i had after reading the post is that they would be phased.