**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
That’s half a year more we have to wait, while I am in limbo with act 6 knowing it’s going to be changed. I have zero incentive to push now and the only other things to do are the monthly event quests (which are honestly very hit or miss) and a new variant. At the very least some kind of timetable for the changes would give me motivation to spin my wheels and have patience. Others might not have as much, and from the general feedback thread and social media - there were a lot of people on the verge of leaving anyway, who were bored and felt things are stagnant.
My wish? Do it piecemeal and implement the stuff you know you can do without feedback AS SOON AS POSSIBLE. You know the champion fight changes as you just announced, so roll them out next update. You know you want to delete some paths at least - get to it! We as a player base have been more than patient. While this is a good start and I’m happy to see you’re listening and trying to make the game better, I don’t want to wait half a year to do the main content in the game because you didn’t start the process soon enough when you knew it needed to change.
I remain cautiously optimistic but I would love to get a somewhat solid date for when you’re going to do this part. It would go a long way for me and a lot of others.
now yes i can relate to some of that. but has it been explored on a staggered “over-haul” sorta speak, on act6. to me there are the quick fix, gap closers that can be addressed, mainly the high attack values, starting in 6.3/6.4, with those updated and tuned it releases a slightly better experiance for the players to attempt and very well turn out that the “pain points” arent so much of a pain point.
Fights like acid wash mysterio/ do you bleed Rouge will still be no brainers, but the rest of the act may open up and provide a more enjoyable experiance as the list of pain points rise. even personally the decrease in raw attack on 6.2 champion i think would already make the fight much more managable. atleast to 80% the quest or whatever to when/if “no retreat” and other so-called nerfs are implemented
isnt everyones experiance already an altered experiance? if playerX does a fight with stark spidey, and player Y does fight with void. the experiance is going to differ.
now yes there will be those who have already completed 100% pre-balance change, those that complete during balance change (as changes are impletmented and staggered), and those who complete post-balance.
to me it’d seem like a real attempt to sit down, and say, “ok, whats an issue we can resolve?” attack? ok by september have the implentation of that.
checked off bucket list. and not sure as to how the staff/devs/coders whatever are allocated, but by the time the attack-decrease team has done their thing, The Champion rework team may be done with their overhaul and ready to roll out. its going to be a continous improvement issue at this point seems how it has gone this long already.
Some things already move at what feels like a glacial pace in game—acknowledging bugs and fixing them jumps to mind. Those types of things can’t drop.
I’d like to think the community is patient and willing to hold tight through what looks like a sweeping month’s-long process. Experience suggests they might not be.
Dr. Zola
I'm asking if the Uncollected Difficulty Event Quest will be easier once the Cavalier Difficulty is released, because then UC EQ would only be tailored to UC Players and not UC+Cavalier Players like it is right now.
Chill out, brochacho. Maybe play a few rounds of patty cake and reminisce on how playing games used to be fun for everyone.
I am easily one of the most impatient people around. It takes a lot for me to dial it down and trust a slower process instead of asking why things can’t move quicker.
But in this case, and with the details provided over the last few weeks and today, I am very willing to be patient and allow the game team to implement what they have described.
Before — my opinion — I was very concerned that this player base was being taken for granted and ignored. I truly did not feel that this game team understood that where they were headed, players just weren’t gonna follow.
My primary enjoyment from the game comes from collecting characters, testing them. I have said that repeatedly.
But I was extremely concerned that Kabam didn’t recognize how unpleasant the endgame content was becoming to play.
In reading that Dev Diary, I feel comfortable that they understand and will make the adjustments in a reasonable timeframe to Act 6, as well as tuning content in the ways they described.
Just my opinion. I am really excited for the next six months
12.0 was a mess, they made huge changes after the outcry. They aren’t giving us much more than we already knew. I can’t even consider this a “glimpse” into the future. Because we already knew these aspects.
Tell us when act 6 is going to be toned down. So we can play our game effectively.
What was the thought process behind dialing back the variant content in the first place? Like what makes you look at the overwhelmingly positive feedback and think let’s do less of these.
If there is no data to give back proportional amount to everyone, then having some compensation metrics is the next fair thing to do. And of course, when we use the average, some will get more and some will get less.
For example, there was no mention of any kind of reward boosts at all for the event quest, even though everyone knows they badly need a boost, the same with arena rewards, and basically everything in the game needs a reward boost. They are all stuck in 2017 levels.
The Calendar is way outdated as well, but no comments on that either?
All Kabam has to do is say for starters, we are increasing 4* & 5* & 6* shards, T1A, T2A, and whatever else at a minimum (based on tiers). We might make further adjustments down the road as we near release date, but we can guarantee at a minimum the rewards we have posted are part of the progress you will see throughout the Contest.
Instead, we get silence, so, it is just kicking the can down the road.
Thank you for listening your summoners concerning act 6, cavalier difficulty etc...
Thank you for all the creativity you have and the way you use it to better all the already existing content.
There are probably a lot more to do, like arena, champions rework....but at least you are working on it and now we know it.
I'm already on record as saying just randomly boosting rewards causes problems, and what's more I've been right twice in a row in the past: when the devs boosted 5* shards to the point of forcing 6* champs into the game, and when they opened the floodgates on T4CC, which put us into a permanent catalyst arms race that is still ringing today, with people saying the game's gold rewards are broken because they can't use the hundred T2A they have expiring.
Saying rewards are stuck at 2017 levels is like saying the ladder you own has steps still stuck in 2017 levels, and you now need a ladder where the steps are now three feet apart instead of eighteen inches apart. Rewards should be balanced around the content and progression of the game, not around humans who need increasingly shiny things.
Are there reward issues? Sure. There's obviously a problem with champion acquisition at or higher than UC: the game doesn't give enough of the right rewards to fuel player's roster progress into Act 6. There's obviously a problem with champion rank up rewards for Cavalier players because the devs want players to be experimental and broaden their champion use, but rank up rewards for 5* champs are still balanced around having a few high ranks and not broadly ranked up rosters. There are certain specific targeted reward issues that need specific targeted solutions.
But the event quest, the arena, the calendar? The main complaint about those rewards is that they are "outdated" not that they fail to serve the progress requirements for them. Progress requirements don't change over time. Players expectations do, but we can't satisfy the people who demand more and more and more just because they got a new free calendar at the bank. Nor should Kabam even try, if it comes at the expense of a more reasonable future of the game for everyone else. I'm not looking forward to Kabam racing through the last two ranks of 6* champs and introducing 7* champs that restarts the top tier power arms race again. No player in the game is more than one rank higher than me, because rank 3 is the only rank above me that even exists. And I myself am not that much higher than any other Cavalier player, although my roster is probably a bit wider. And the game is much better that way for everyone, with a compressed progress range.
So yeah, everyone doesn't know that Kabam should just be announcing reward increases everywhere. Increasing rewards just because of what year it is causes tremendous harm. It is just hard to point to that harm because it is spread out over all the players, and because anyone that points that out gets slammed in public. I just don't care as much, and I'm a less easy target to try to portray as not understanding the game.