**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Also, why isn't the original post in the news and announcements section?
1. Remove all defensive tactics. They do the exact opposite of promoting diversity. I'm sorry if you spent time and money on defensive tactics, but sometimes you need to make a business decision and just chalk it up as a loss.
2. No hidden nodes - thank you, don't have them return. 130 champs is too much to plan for with 3 attackers.
3. HUUUUUGGGEEE miss with rewards for lower tiers. I play in plat 1/2 so this really doesn't affect me. I know you gotta cater to the high tiers and that's totally fine. But understand that the VAST majority of your player base is Gold 1 and below. And these people spend money on the game too! You cannot alienate 85% of your player base. I honestly assume this was just an oversight and an error on Kabam's part. I don't think a company could honestly make a business decision that doesn't address their largest customer base.
4. Remove both Ebb and Flow nodes. Or make the attack window 30 seconds. 6 seconds is not enough time. Nova with Stubborn on Ebb and Flow intercept with 6 seconds? Good luck! Darkhawk with Stubborn on Ebb and Flow Knockdown with 6 seconds? Good luck!
5. Remove Aggression Fury from node 23. Aggression Fury and Oscillate should never be paired together. This should be common sense to any developer.
Thanks Kabam, good luck!
This cant be the answer.
Check out Night Thrasher’s passive ability— successful dodges grant 5% power gain when he’s under 1 bar of power.
Now dex with him while he’s under 1 bar of power. He gets the 5% power gain.
Dexterity is a dodge and will trigger the stubborn tactic.
The Dexterity mastery triggers when you Dodge backwards, so Dex a special and indestructible triggers.
Ghost's phasing, Darkhawk's stealth mode, and Invisible Woman / Hood's invisibility all can cause attacks to Miss, so indestructible triggers.
Quake, Domino, all the Spideys, etc. all have Evade, so indestructible triggers.
Our plan is just to drop down to Tier 6 and by-pass tactics entirely. The rewards don't come close to justifying the spend (and aggravation) needed to deal with this BS.
Now put him on node 49! 200% Champion Boost, 300% health, Stun immune, Shifting hazards Incinerate/Poison, debilitate. So now you will need a shock, poison, and incinerate immune (remember, can't use Ghost). Your one and only champ that has those immunites is Emma Frost. And she's only immune to those in diamond form so you will likely time out! Way to promote diversity!
Get rid of the defender tactics!
So I agree with @Knation that p4 and up deserves well above a 2% crystal.
I'm not saying it shouldn't be more than 2% but I honestly don't think it should be much more personally. I'm curious as to what sort of matching changes will happen going forward and I'm hoping rating being the primary factor helps a lot of the mid tier players personally. Upper gold and lower platinum ranks had quite a large amount of alliances in them that would never finish there had they actually been matching those around them in rankings. I'm hoping this change sorts that out and it makes mobility up the ranks a bit easier by reducing some of the filler
Don't get me wrong, I'm not looking forward to the node but outside of the agg fury/oscillate and maybe one or two more fights, it will be manageable
This node is basically limiting playstyle even more than Flow.