**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Also, Kabam gives compensation with shards, t2 alphas, sig stones, etc etc. You guys are really over valuing a t5cc especially one that isn't a selector.
I don't want or expect compensation as whatever we get will be absolutely meaningless so I'd rather they did nothing honestly.
I never said they don't or won't look i said i don't think they will
Not sure why i can't argue from my perspective too as I've cleared all act 6 aside from 50% 6.4 which I'm still working through and won't wait until December as there's nothing else to do right now.
It's not even going to be the same fight anymore.
One blocked hit with my r4 Stealthy took off somewhere around 2,200 health, now it'll take off around 550. The difference is huge. Is it any wonder why people who 100% feel like we deserve significant compensation?
Don't get me wrong, I'm glad they are nerfing it, but I think they are nerfing it too hard. I was expecting a 25-30% reduction in attack values across the board, that would have made exploration a lot easier, but still difficult. This attack value reduction instead makes the content a cakewalk and now people are going to get the same rewards for between 40-75% less effort than those of us who completed and explored Act 6 in its current form. I don't think it's unreasonable to ask for our compensation to include more rewards, though my original post was a bit much (aim high).
Maybe I'm just being salty, but I do think we should get a little something extra in our compensation, after all, it was a lot harder for us. What do I think is reasonable now, after gauging the responses from my first?
10K Six star shards
50% t5cc selector
2t5b
8t2a
I would also be more than happy to have this as compensation:
a bunch of revives that don't expire
potions that don't expire
exclusive Orange title
exclusive Profile pic
All of my questions regarding masteries and rankup costs have not been answered but those are small potatoes compared to act 6 nerf (I was just worried it would kill the game I'm already done with act 6) and the AQ quality of life changes that are coming up.
I'm fine with that if that's what they want to do but do not for a second act like a 50% attack reduction is some trivial change.
25-30%, maybe 40% to the bosses would have been warranted, but this is just so much reduction.
I personally don’t really think reducing the attack values were needed, I would have preferred more focus on certain fights but if the game has a future past act 6, everyone should reasonably be able to beat it
If they shift in that direction, that's fine but it's not how the game has been designed ever really. Also it doesn't mean everyone should be able to do it NOW.
It also brings into play if story content isn't going to be the apex of difficulty, why should it contain the apex of rewards? Would you be fine with all new new tier resources getting added to side quests like variant and having the difficulty jacked up as well?
I either have to take him to R5 and hope that's enough (I REALLY don't want to R5 him just for one fight knowing that still may not even work), or wait until I get a champ like Sentinel, Iron Man Infinity War, etc.that can better manage the nodes. I have 25 5-star champs and none of them can handle this fight... who knows how long it's going to take me until I pull one who can, then be able to actually rank them up to a high enough level for this fight.