**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
So now we still have horrible rewards with an even worse map... way to go Kabam....
Rewards update only benefits Platinum & master ranks, but you force these garbage node pairings on everyone? No thanks.
Node 23 in Hard map was the final straw:
Havok defender with Tunnel Vision, Oscilate, and Aggression Fury. 🤬
Visually, the bright white map colour is just pain in the eye.
Node wise, you’re putting so many nodes where Attacker should do xxx then yyy, but you dont consider the Defender’s ability to counter that xxx and yyy. That’s just stupid and lazy design.
Rewards wise, you keep on giving RNG based rewards (crystals etc). Why not just give items where players can choose : Nexus crystals, Coins for a special store (just like Glory Store) to choose what to buy. You already have these concepts available in other modes, so why not open it for AW rewards?
man we need Joe Fixit to come fix this sh*t show known as Alliance War
Its a start I would say.
Kabam, can we have an open discussion where we can transparently discuss this?
jeezuz man i know i played badly in my fight and i know there are potential ways to work with and around it,
But
Node 29. Ebb & Flow Intercept, + Flow defense tactic with Sym Sup there.
i just got absolutely wrecked.
spend a bunch of time doing bugger all damage.
intercepts were not always available when needed,
and i just got Sp3 after Sp3.
i just can't see any way it is at all possible that nodes like this can be considered fun and engaging at all.
next time i will make sure my magik is not on defense so i can use her on these fights but my god, its just not fun
its killing wars.
These nodes are in place to punish the player, you said in a previous discussion ‘you don’t want the player base to feel punished by the node combinations’ but how are these nodes not that?
So you parry to throw a heavy and tenacity kicks in so you hold block and wait for them to throw a heavy so you can counter with yours but after the defender turtles up you’ve lost your 6 second window to do damage and whilst this is all going on your degening from crumbling armor because you havent hit them!!
It’s beyond me how this was passed through as being exceptable
i thinking to fight map 76666 for AQ then wasting resources for aw.
1) Ebb and Flow. Scrap the node. No one wants to continuously intercept or hit the defender to be able to do damage. Make it like Aegis nodes.
2) Window of Opportunity. Yes it is manageable. With flow, not so much. Since the entire point of flow is being able to stop defenders from gaining power through well timed blocks.
3)Those center champs between T1 and T2 need their health reduced. We don't need 9 mini bosses.
4) Remove Tunnel Vision. It limits the champs that can be used by so much. Or remove oscillate. Or Aggressive Fury. One of those needs to go.
Not sure why we have EMP modification as well in war.
It's carnage, no item use or boosts, at this rate both allies will be lucky if one or two players reach the final mini's.
The game will probably be a lot better without alliance. Thanks for ruining it.
currently
US - 39 K - 18 D
Them - 17 K - 11 D
what a joke.
But we will have to accept that it prob will never happen.
I was one of the first who complained about Stubborn.
And I also did that big forum post about Flow 1 week before everyone ran it 24/7.
Im just saying it could be even worse. With Flow they didnt listen at all before 1 whole season was in the bin.
And I still think flow should be nerfed more or the attack global for it should be more useful.