**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Get my point, being uncollected and level 40 is quite reasonable. That's like 74 quests.
Cavalier and level 60? That's just uncalled for. They said they'd make one path easy for players who just became cavalier but then put a gate on it. I just don't understand why I'm being punished for getting cavalier before people who progress "normally" (acc to you)
I just don't understand this gate. Being uncollected and lvl 40 is no big deal. But reaching lvl 60 is a tedious task. I'm already cavalier, so why don't I get to play the quest based on which the cavalier EQ is going to be designed?
Why don't you get to play? The limit they give to access that Difficulty is Level 60, and that's not unreasonable.
As for the second part, it's almost as if you can't read or you think I can't.
Let me be totally candid on this one. This is a side effect of a much larger problem. People want to fast track Story to get to the bigger Rewards and don't want to put the effort into developing their Accounts. To the point where they think it's unfair to have to be Level 60 to gain access to T5CCs every month, along with 6* Shards, T5B, etc. Just because Story provides certain enhancements doesn't mean that there shouldn't be sufficient time and effort spent into progressing. It's the Act 6 Gates argument all over again.
This isn't even something that requires RNG or the hardest content. It's a matter of putting the time and Energy into it. No matter how much you try to speed up the process, the game takes time and effort.