**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
We have not set an end-date for the new period, but we will update this banner when we have more information.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
We have not set an end-date for the new period, but we will update this banner when we have more information.
Comments
I also have an alt account in an alliance that had already switched to 1 BG for AW. We would clear the prior map quickly with minimal deaths. Now the attitude is “who cares?”, fight til you die and stop. I don’t think this is what Kabam really wants with AW. I think they want it to be an exciting and engaging part of the game. Hopefully they can find the right balance between challenging, fun, and rewarding. Right now it feels punishing, stressful, and not worth the effort.
I'm seriously considering going alliance free or joining a retirement alliance and just picking the game up when I've got 10 minutes to kill here and there.
Kind of felt to some extent the roadmap alleviated some of the recent player concerns.
Then this AW update gets pushed, feels like a massive slap in the face and we're back to square one.
Rewards are the same so that’s nothing new.
It’s too hard? Get better. Who wants a cake game that poses no challenges. It’s an even playing field. Everyone has it tough.
Unless I’m missing something, what is the primary issue?
Even though I do admit season rewards are lacking, you all are neglecting the rewards for each win.
I’m semi-retired now, but most recently was in a borderline tier 3/4 alliance. Rewards were over 1000 5 star shards and 100
6 star shards per win... for a 48 hour event. That’s not bad. What would meet your standards?
The solo war wins are always improving, they kinda only look to the final prize and undervalue the prizes per win.
My concern/question is: why is Kabam getting it wrong most often? What is primarily driving these negative and bad decisions? These questions are just as important, cos that’s what motivate actions and decisions.
1. It isn't enjoyable for the majority
2. Rewards are bad compared to AQ
3. Item cost of playing in tier 5 and above is high
4. Defence tactics are unnecessary and OP
5. Feedback given over several months ignored and a worse iteration of AW released
To be fair I could have stopped at point 1. This is a video game after all said and done.
Secondly, can you please step back and look at how many people are expressing that they are demoralized and burned out, people leave their alliance. You can talk about rewards being 'fair'. But if your player base idoesn't like doing it anymore and doesn't think it's worth it, you can talk about what is fair all you want but the purpose is for people/alliances to want to do this.
Lastly, if you want to make comparisons in investments: in a gold alliance you do invest glory in health potions, just for the purpose of AW. This are resources that I would otherwise spend on rank up material. It also is a lot of work to maintain 30 active dedicated players and to orginaze defense. And at the end of a long month you receive less then what you get for finishing the monthly quests, wich takes no investment.
I agree with most of the points here...
It's like a chore but it's much harder than a nirmal chore...
They have come up with something innovative and unique to make aw great again
I'm the leader and I got the roster to face some of this nodes, but the other members are just developing their roster and cannot chose or have choice.
I think Kabam are trying to make us use more diverse champs both in defense and attack (personally I think this is a good thing since the players only focus in placing and using the same 20 out of 100+ champs) but seriously some nodes are too much.
We're stepping down from AW season. Not worth the effort, nor the spending of resources and surely not the prizes that Kabam didn't upgrade for Gold 2 alliances and below.
-Drop tactics altogether
-rework the vast majority of aw nodes
-reduce timers
In fact as many people have mentioned, scrap war indefinitely and come up w something the community actually wants. For example a raid mode, or maybe a competitive boss rush. I don’t have all the answers but again - launching AW 19 as is will destroy the already fragile status quo of the community.
“ I think Kabam are trying to make us use more diverse champs both in defense and attack (personally I think this is a good thing since the players only focus in placing and using the same 20 out of 100+ champs) but seriously some nodes are too much”
The fact the community only uses the same 20 champs in itself is kabams fault.
If they balanced the champs, and made all champs worthy of ranking in some respect then it would come down more to strategy vs now bringing the majority of available champs to most game modes leaves you at an instant disadvantage.
I know they said this is coming. I’m just stating this garbage fire is of their own making.
I run a tiny alliance now because I can only really play late night and weekends, I'm even doing early morning runs before work, so the time I put into my teams and setting up war and aq is very important to me and I feel that the money I've invested in this game over the years is more than enough to help pay for an improved development plan and beta testing.
I feel cheated because we, the gamers who are also the chief investors (tell me if I'm wrong) are now having to work out the bugs.
The damage is already done. Read about how many alliances had mass drop rates in participation and flat out left. There's been a lot of really good and simple suggestions that should, emphasis on should, be an easy fix. But the fact of the matter is now we are having to wait for the game not to be horrible (at least war) Which is fine I can use a little break. But what about everyone else? War is like, the number 1 if not top 3 most played and enjoyed subsection of the game in my opinion. Competition feels like a contest of skill vs skill strategy vs strategy. The new nodes just don't feel that way. I believe someone said something like "The nodes punish you for choosing the appropriate counters". That is just a horrible mechanic, right? So its not really a matter of skill anymore. Just because both sides are getting wrecked doesn't make it fair. We utilize the s*** out of our little 4 star rosters. We fight maxed 5 star and duped 6 star champs often. Its challenging but manageable if you understand the mechanics and counter appropriately. That's the biggest aspect of this game! Knowing the abilities of each character. Theres 200 characters! (I dont actually know how many). But now they punish us for our understanding of the game.
Anyways, war aside I just read a whole bunch of the new rollout content and am glad to hear about many things but also super cautious about getting my hopes up. I hope the Team or probably more importantly the Management (higher ups) take this is a learning experience and realize that they are squeezing us too hard during already stressful times (and they are probably stressing the developers who probably don't have the time they need to even do proper testing). Who knows. Squeeze you're ACTUAL investors if you have any please. And throw a bone to all the players who still want to play or never had a problem in the first place, please!
I use the champs that guarantee me the least amount of items/units!!
If I played the champs I really liked or wanted to play, my spending would likely go up notably. Willing to bet many are in the same boat.
I have over 2M PI so needless to say I have a very diverse roster, but again due to kit configurations I use about 6-8 champs on offense usually plus the ones I keep on D. The rest on the bench.
This how you make a change IMO
I guess no matter what will happen to AW y'all keep doing it because you can't allow yourself's missing one season of rewards... So enjoy ;-)