**HOTFIX AND GOODIES**
Our latest Hotfix is now live for both iOS and Android! Please manually update your game. Additionally, because of the bugs’ impact on energy refill consumption, we have provided summoners with Energy Refills and a few other items to assist in the Contest! Sign in and check your messages now to claim yours!
Our latest Hotfix is now live for both iOS and Android! Please manually update your game. Additionally, because of the bugs’ impact on energy refill consumption, we have provided summoners with Energy Refills and a few other items to assist in the Contest! Sign in and check your messages now to claim yours!
Champion Spotlight - Guardian [Corrected July 5]


About Guardian
In his earlier days, James Hudson worked for Am-Can as a petrochemical engineer. When he discovered the company’s deep-seated corruption, Hudson left immediately, stealing his latest invention: a super-suit primed to search for underground oil deposits. Fleeing the consequences of his actions, Hudson became Guardian, the founding member of Canada’s elite team of superhumans known as the Alpha Flight, defenders of the True North.
Guardian’s Mechanics
Guardian uses his Force Field to increase his defenses and absorb his Opponent’s Special Attacks. He can release his built up Force Field energy on his Opponents with his Electromagnetic Beams.
BASE STATS & ABILITIES
Health | Attack | PI (Max Signature) | |
3-Star | 5942 | 458 | 1929 |
4-Star | 14900 | 1148 | 4854 |
5-Star | 29874 | 2301 | 10630 |
6-Star (Rank 3, Level 45) | 38494 | 2965 | 13670 |
Character Class: Tech
Basic Abilities:
Force Field, Armor Up, Perfect Block, Taunt
STRENGTHS:
- Armor & Resistances
- Besides granting Guardian increased Armor Rating, his Armor Up Buff will provide him with Bleed, Energy and Critical Damage Resistance. This makes him an extremely durable champion!
- Perfect Blocking Special Attacks
- Guardian benefits from blocking his Opponent’s Special Attacks. Well-Timed Blocks allow him to gain Perfect Block Chance and additional Power.
- Armor Break & Nullify
- Guardian’s Armor Up is the key to his success. It provides him with all of his defensive capabilities. By removing it, Guardian becomes extremely vulnerable for a window of time.
- True Strike & Unblockable Specials
- Guardian’s Auto-Block can block an entire Special Attack, but with Unblockable or True Strike, his Opponent can ignore his defensive abilities entirely.
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Passive:
- Guardian can't land Critical Hits naturally, however every time he would have landed a Critical Hit, he deals a burst of Shock Damage. This ability scales with Critical Damage Rating.
- Guardian can trigger the Parry Mastery against non-contact attacks.
- While all of Guardian’s Ability Accuracy is below 100% for 3+ second(s), he inflicts a Shock Debuff, dealing 345.15 Energy Damage per second. This ability scales with Base Attack only and cannot be affected by Ability Accuracy.
- Start each fight with an indefinite Armor Up Buff, increasing Armor Rating by 2100.
- If this Buff is removed for any reason, it will return after 14 second(s).
- Force Field Charges last indefinitely, up to 3 Charges. Any additional Force Field Charges last for 22 seconds.
- Gain 1 Force Field Charge every 12 seconds.
- While Guardian has an Armor Up, Well-Timed Blocks against Special Attacks grant 100% Perfect Block Chance over 0.5 second(s). Each Perfect Block grants 10% of a bar of Power.
- While Guardian has an Armor Up, gain a +15% chance per Force Field Charge to Auto-Block the Opponent's Special Attack. Gain a flat +15% chance against Mutants. This Auto-Block is considered a Well-Timed Block and can reach a 75% chance max.
- Consume 1 Force Field Charge(s) to Block Unblockable Special Attacks against Mutants.
While Guardian has an Armor Up effect he’s able to mitigate Special Attack damage with a Well-Timed Block. When facing a Guardian, watch out for Armor Up effects added through Quest Buffs since these will count towards some of his abilities.
Ending a Combo with a Light Attack:
- Consume 2 Force Field Charge(s), inflicting a Power Drain removing 20% of the Opponent’s current Power.
Guardian’s Power Drain only buys him time to bait out a Special 2 Attack when he’s in danger of a Special 3 Attack. This ability does not allow Guardian to control his Opponent’s Power to the degree that other Power Control Champions can.
Heavy Attacks:
- The first hit consumes 1 Force Field Charge(s) to gain an Armor Up Buff, increasing Armor Rating by 2100 for 15 second(s).
In order to retain Guardian’s defensive abilities after using a Special 2 Attack, Guardian can gain an additional Armor Up with his Heavy Attack which is consumed by the Special 2 Attack.
SPECIAL ATTACKS
Special 1: Supersonic Charge:
Guardian’s Special 1 Attack is the fastest way to gain Force Field Charges. It also allows Guardian to Taunt the Opponent briefly for an easier time dealing with the Power Meter. |
Special 2: Electromagnetic Beam
This is Guardian’s big burst of damage. Try and get as many Force Field Charges before blowing up the Opponent with this ability. Be careful after using ability if you’ve consumed your only Armor Up Buff, you won’t be able to Perfect Block or Auto-Block Special Attacks until it returns. |
Special 3: Striking Oil
The Special 3 Attack is the most reliable way to gain Force Field Charges since all Charges are indefinite. This allows Guardian to stack tons of Charges for an even bigger burst of damage. |
Signature Ability - Weapon Alpha
Weapon Alpha provides protection against a wide range of Quest Buffs, Masteries and Champions making Guardian a good choice in fights with some Damaging Debuffs or high Attack Ratings. |
SYNERGY BONUSES
TRUE NORTHERN DEFENSE: Guardian
- All Champions except Guardian: +1000 Block Proficiency.
- Unique Synergy: Does not stack with duplicate Synergies.
ON GUARD FOR THEE: Wolverine, Sabretooth, Squirrel Girl, Deadpool
- All Champions except Guardian: The first 3 blocks have a 100% chance to be Perfect Blocks.
- Unique Synergy: Does not stack with duplicate Synergies.
ALPHA FLIGHT: Sasquatch
- Guardian: Well-Timed Blocks inflict a Shock Debuff, dealing 50% of Attack Rating as Energy Damage over 2 second(s).
- Solo: Only affects this Champion and does not stack.
EXCAVATORS: Mole Man
- Guardian: Each time Guardian would gain a Force Field Charge and he has no Force Field Charges, gain 1 charge(s).
- Mole Man: When blocking a hit to gain Unstoppable, do not consume a Monster Mass.
- Unique Synergy: Does not stack with duplicate Synergies.
FRIENDS: Wolverine, Storm, Colossus, Nightcrawler
- All Champions gain +130 Armor Rating
TEAMMATES: Red Hulk, Spider-man
- All Champions gain +5% Perfect Block Chance
RECOMMENDED MASTERIES
Double Edge
- Guardian’s signature, Weapon Alpha, allows him to resist a large portion of the Bleed damage inflicted by Double Edge.
Willpower
- Guardian’s high Bleed and Energy Resistance with Weapon Alpha allow him to heal more damage than he’s taking from some Shock, Incinerate and Bleed Debuffs.
EDIT 1: Initially, this Spotlight indicated that Guardian 6% of a Bar of Power on a perfect block, instead of 10% and that his temporary force field charges lasted 16 seconds instead of 22 seconds. These have been corrected.
EDIT 2: The notice for a Bug Fix has been removed. Guardian's ability now reads: "While all of Guardian’s Ability Accuracy is below 100% for 3+ second(s), he inflicts a Shock Debuff, dealing 345.15 Energy Damage per second."
Post edited by Kabam Miike on
4
Comments
TRUE NORTHERN DEFENSE: Guardian
All Champions except Guardian: +1000 Block Proficiency.
That s strong
I also have a problem with that energy resistance number... so Bishop has 4000 less energy resistance than a guy in a suit? Well great I just wasted my time investing in him for the "highest" energy resistance in the game
I know who this is meant to counter
While Domino’s block proficiency “floats” this synergy is likely to trigger perfect blocks far more often resulting in no damage and power gain.
Was the true northern defense synergy tested with Domino?
Pair Domino with Longshot’s and Guardian’s synergy and you might not need to do anything other than block/parry to blow up your opponents.
TRUE NORTHERN DEFENSE: Guardian
All Champions except Guardian: +1000 Block Proficiency.
Unique Synergy: Does not stack with duplicate Synergies.
Blocking
• Benefit from up to +1333 Block Proficiency selected at random.
• A Block with 5407 Block Proficiency or higher results in a Perfect Block, reducing incoming attack damage to zero and granting 10% maximum Power instantly.
Damn it Scales with his Star Rating... Still good but harder to get with Increased Potency till he's available in the Basic Pool.
I notice an inconsistency with the gameplay and the dev note for heavy attacks, which reads: "In order to retain Guardian’s defensive abilities after using a Special 2 Attack, Guardian can gain an additional Armor Up with his Heavy Attack which is consumed by the Special 2 Attack".
But since the special 2 attack consumes all Force Field charges when there 3 or more, the heavy attack won't have any Force Field charges to convert into an armor up buff. The buff will likely come back after its 14 second refresh timer has expired.
The dev note doesn't seem to really apply to either the scenario where the special 2 attack is launched with 3+ force field charges or the scenario where there 1 or 2 charges, wherein the armor up buff isn't consumed.
The question I have is , how much does each additional armor up add to the armor rating. Does it give 100% additional armor rating for each armor up buff
Example:
Original armor up = 2100
3 more equals = 6300
Grand total of
8400 armor rating
No where an anY description Does it specify