**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Dev Diary: Amping Up Alliances

12346

Comments

  • Madman_marvinMadman_marvin Posts: 644 ★★★★
    Can’t we go ahead and get the 45 minute timers now?
  • Madman_marvinMadman_marvin Posts: 644 ★★★★
    One question. Why can’t we see other’s current energy in AQ? That would solve a lot of problems with players having to worry about other movements.
  • Rwj_2Rwj_2 Posts: 163 ★★
    I maybe missed if this was mentioned. Will the timer change be live for the next round of aq? It just said July in the dev update.
  • Carmel1Carmel1 Posts: 624 ★★★
    Carmel1 said:

    the small things like reduced timer in AQ\ undo steps and so on are nice because i don't see how they can mess it up.
    but regarding the bigger things like changing nodes, new game play etc... they lost my trust after what I happened with AW season 19.

    by the way, the attacker tactic is a great example how they took a great idea and turn it into nothing... the attackers buffs are so useless, like using EXP boost after level 60.

    so i guess i was right... now after they released the announcement to AQ it seems like they are keeping the same mistakes they made in AW by increasing the difficultly A LOT.
    the new EPIC modifier are nightmare.
    i know that unlike in AW, we don't "have to" choose them but it still had stress.
    why cant you just increase difficultly in small steps?!?!
  • MenkentMenkent Posts: 889 ★★★★
    My alliance isn't doing epic modifiers ever. We don't even run master modifiers all five days as it is. Anyway, I see no point in these roadmaps if they immediately contradict them. It hasn't even been 24 hours.
  • GamerGamer Posts: 10,033 ★★★★★

    Who thought these new modifiers would be a good idea? Crit me with your best shot, where you can only do damage via crits, so you're just going to degen to death now? Do you guys even know your own maps?

    Where’s do u de that’s node in AW
  • PhartedPharted Posts: 30
    At least they made the Epic AQ modifiers optional to let the alliances decide if they want to try for extra points with the harder content. Seems like they could have used the optional modifiers approach to defense tactics in AW. Let us decide whether we want defense tactics when we sign up for matchmaking, with alliances getting a points bonus if they opt into tactics.

    The new AW nodes are still trash though.
  • Pharted said:

    At least they made the Epic AQ modifiers optional to let the alliances decide if they want to try for extra points with the harder content. Seems like they could have used the optional modifiers approach to defense tactics in AW. Let us decide whether we want defense tactics when we sign up for matchmaking, with alliances getting a points bonus if they opt into tactics.

    The new AW nodes are still trash though.

    It makes it "non optional" to hold your place in aq.
  • GamerGamer Posts: 10,033 ★★★★★
    Pharted said:

    At least they made the Epic AQ modifiers optional to let the alliances decide if they want to try for extra points with the harder content. Seems like they could have used the optional modifiers approach to defense tactics in AW. Let us decide whether we want defense tactics when we sign up for matchmaking, with alliances getting a points bonus if they opt into tactics.

    The new AW nodes are still trash though.

    That’s the problem there doesn’t if u don’t use this’ll mod u wil fail down in point mean rank rewards
  • RogerRabsRogerRabs Posts: 548 ★★★★

    Pharted said:

    At least they made the Epic AQ modifiers optional to let the alliances decide if they want to try for extra points with the harder content. Seems like they could have used the optional modifiers approach to defense tactics in AW. Let us decide whether we want defense tactics when we sign up for matchmaking, with alliances getting a points bonus if they opt into tactics.

    The new AW nodes are still trash though.

    It makes it "non optional" to hold your place in aq.
    I love how they say they don’t want us competing with other alliances in AQ but then keeping adding stuff that you need to do in order to keep up with other alliances
  • Carmel1Carmel1 Posts: 624 ★★★
    i don't know if they thought about everything or they treat us as lab's rats.
    the new epic nodes that apply healblock, armor break, weakness, exhaustion are crazy if you have void on your path (there is void in one of the map6).
    even today, with the 1 second it takes to shrug the debuff the damage it high... with all or some of these new debuffs the degen is too high.
    if you are playing slow to avoid triggering these new debuffs, you won't be able to shrug off his build-in debuffs.

    this is a poor design.
  • Markjv81Markjv81 Posts: 1,003 ★★★★

    Markjv81 said:

    RogerRabs said:

    DNA3000 said:

    Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?

    Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.

    Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.

    I think tie breakers could have prevented a lot of misery.
    I've also never understood why a tie counts as a loss for both teams. If they didn't want to do tiebreakers, which I think is a superior option, they could also just split the Win bonus and be on their way.
    You can't do that because teams would tie on purpose.
    Why would people tie on purpose to get half the win points? Plus it’s not always possible to engineer a tie.
    I know you're probably in a low level alliance and have no clue how smart people are at this game if you think you can't engineer a tie.
    The issue is that he said the tie people shouldn't lose any points so it basically like a double win. Then teams would just buddy together especially towards the end of the season and make sure everyone wins.
    Can’t see where he said shouldn’t lose points, he says split the win bonus so yes you would be loosing points to those alliances that win wars. There’s no way people in masters are agreeing to tie.
  • KnightZeroKnightZero Posts: 1,409 ★★★★★
    I'm in a Map 6 alliance but man that G99 mini on Map 5 is rough. If you aren't good at intercepting, might as well say goodbye to your champs. Soft Guard+Combo meter increase is a terrible combination. Also the way you've added these new mini's goes against the fact that you want to diversify AQ in the future.
  • Crine60Crine60 Posts: 1,384 ★★★★
    What does changing map 5 AI to what is used in 6 and 7 mean? Is the AI being made harder or easier?
  • MenkentMenkent Posts: 889 ★★★★
    Easier. It will actually attack now so you can parry or intercept or whatever. Recently defenders would essentially just back up and hold block the entire fight.
  • ChampioncriticChampioncritic Posts: 3,347 ★★★★
    It's matter of perspective i suppose. I for one am content with the amount of glory i am getting per week doing map 5 so i see no reason for me or my alliance to punish ourselves by doing all the epic modifiers. The most i am willing to try is so sayeth doom and cascading failure because those will impact us the least.
  • Markjv81Markjv81 Posts: 1,003 ★★★★
    Kabam continues to against what they say, how is replacing the easiest mini boss in map 5 with one that will now be the hardest in line with any of the road map stuff? Also you’ve essentially made 1 iteration of map 5 harder but not increased any rewards? This is madness.
  • Mike_HawksoreMike_Hawksore Posts: 2
    Are we going to get any compensation for the emergency maintenance as AQ was ending on day 2?
  • Mr_PlatypusMr_Platypus Posts: 2,779 ★★★★★
    Crine60 said:

    What does changing map 5 AI to what is used in 6 and 7 mean? Is the AI being made harder or easier?

    It means it doesn’t stand and block/do nothing for 2 minutes until you throw 1 hit in which the AI pulls off a perfect light intercept.
    In general, it should be easier
  • KnightZeroKnightZero Posts: 1,409 ★★★★★
    Markjv81 said:

    Kabam continues to against what they say, how is replacing the easiest mini boss in map 5 with one that will now be the hardest in line with any of the road map stuff? Also you’ve essentially made 1 iteration of map 5 harder but not increased any rewards? This is madness.

    Same for Map 6. Replace the easiest mini with Aarkus.
  • KnightZeroKnightZero Posts: 1,409 ★★★★★
    Mcord117 said:

    Markjv81 said:

    Kabam continues to against what they say, how is replacing the easiest mini boss in map 5 with one that will now be the hardest in line with any of the road map stuff? Also you’ve essentially made 1 iteration of map 5 harder but not increased any rewards? This is madness.

    Same for Map 6. Replace the easiest mini with Aarkus.
    all you need is one or 2 people to bring in doom per bg and I dont think Aarkus will be an issue
    Need to consider how many people have Doom as well. Like my BG unfortunately doesn't have many. We have 2-3 and one uses him on war attack and other two on defense. Since their AQ lanes don't match him up. Sym was easy since you could just crush him with Blade/Gulk/HT/Thing etc. So many counters to him. Aarkus is more limited.
  • Wish they kept an sp1 bias on him. That would make it better.
  • KnightZeroKnightZero Posts: 1,409 ★★★★★
    Haji_Saab said:

    Mcord117 said:

    Markjv81 said:

    Kabam continues to against what they say, how is replacing the easiest mini boss in map 5 with one that will now be the hardest in line with any of the road map stuff? Also you’ve essentially made 1 iteration of map 5 harder but not increased any rewards? This is madness.

    Same for Map 6. Replace the easiest mini with Aarkus.
    all you need is one or 2 people to bring in doom per bg and I dont think Aarkus will be an issue
    Need to consider how many people have Doom as well. Like my BG unfortunately doesn't have many. We have 2-3 and one uses him on war attack and other two on defense. Since their AQ lanes don't match him up. Sym was easy since you could just crush him with Blade/Gulk/HT/Thing etc. So many counters to him. Aarkus is more limited.
    Symb Supereme should also work .. Longshot, Mojo, Claire and Morningstar as well. His nodes actually facilitate mystics.
    Not saying that there aren't counters. Obviously there are. But it's the fact that the easiest mini is always removed for a more harder one when they say they want to promote more diversity of champs being used.
  • GamerGamer Posts: 10,033 ★★★★★
    Im sure alest one there or doing map6 Hav a doom or sym for that matter. Ofcasse power controls is really not the best but he can be controlled it just not esay at all but doom when he’s doom wil get sp3 really fast
  • 2_Wheeler2_Wheeler Posts: 96
    So what are you doing for newbies, I’ve been here for sometime and most enhancements work for the whales and “expert” gamers. Seems to me you would be doing something to ease the frustration of those who will become the new whales and “experts” Not everyone was created Seatin or 3D.
Sign In or Register to comment.