the small things like reduced timer in AQ\ undo steps and so on are nice because i don't see how they can mess it up.but regarding the bigger things like changing nodes, new game play etc... they lost my trust after what I happened with AW season 19.by the way, the attacker tactic is a great example how they took a great idea and turn it into nothing... the attackers buffs are so useless, like using EXP boost after level 60.
Who thought these new modifiers would be a good idea? Crit me with your best shot, where you can only do damage via crits, so you're just going to degen to death now? Do you guys even know your own maps?
At least they made the Epic AQ modifiers optional to let the alliances decide if they want to try for extra points with the harder content. Seems like they could have used the optional modifiers approach to defense tactics in AW. Let us decide whether we want defense tactics when we sign up for matchmaking, with alliances getting a points bonus if they opt into tactics.The new AW nodes are still trash though.
At least they made the Epic AQ modifiers optional to let the alliances decide if they want to try for extra points with the harder content. Seems like they could have used the optional modifiers approach to defense tactics in AW. Let us decide whether we want defense tactics when we sign up for matchmaking, with alliances getting a points bonus if they opt into tactics.The new AW nodes are still trash though. It makes it "non optional" to hold your place in aq.
Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery. I've also never understood why a tie counts as a loss for both teams. If they didn't want to do tiebreakers, which I think is a superior option, they could also just split the Win bonus and be on their way. You can't do that because teams would tie on purpose. Why would people tie on purpose to get half the win points? Plus it’s not always possible to engineer a tie. I know you're probably in a low level alliance and have no clue how smart people are at this game if you think you can't engineer a tie. The issue is that he said the tie people shouldn't lose any points so it basically like a double win. Then teams would just buddy together especially towards the end of the season and make sure everyone wins. Can’t see where he said shouldn’t lose points, he says split the win bonus so yes you would be loosing points to those alliances that win wars. There’s no way people in masters are agreeing to tie.
Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery. I've also never understood why a tie counts as a loss for both teams. If they didn't want to do tiebreakers, which I think is a superior option, they could also just split the Win bonus and be on their way. You can't do that because teams would tie on purpose. Why would people tie on purpose to get half the win points? Plus it’s not always possible to engineer a tie. I know you're probably in a low level alliance and have no clue how smart people are at this game if you think you can't engineer a tie. The issue is that he said the tie people shouldn't lose any points so it basically like a double win. Then teams would just buddy together especially towards the end of the season and make sure everyone wins.
Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery. I've also never understood why a tie counts as a loss for both teams. If they didn't want to do tiebreakers, which I think is a superior option, they could also just split the Win bonus and be on their way. You can't do that because teams would tie on purpose. Why would people tie on purpose to get half the win points? Plus it’s not always possible to engineer a tie.
Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery. I've also never understood why a tie counts as a loss for both teams. If they didn't want to do tiebreakers, which I think is a superior option, they could also just split the Win bonus and be on their way. You can't do that because teams would tie on purpose.
Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery. I've also never understood why a tie counts as a loss for both teams. If they didn't want to do tiebreakers, which I think is a superior option, they could also just split the Win bonus and be on their way.
Way, way, way back when AW was being "adjusted" in the Issue 14-16 period, this came up. Back then I said something that I still don't know why it has never been acknowledged or implemented. It seems so incredibly obvious that either I'm an idiot, or the Kabam devs have a massive blindspot to it. If you're concerned about ties, then why, in *years* of AW development, have you never, ever, EVER attempted to implement a tie breaker for war?Kabam described defender diversity as a "tie breaker." It is not a tie breaker. It is a scoring option. Calling defender diversity a tie breaker is like calling field goals in the NFL a tie breaker. Diversity might decide a war, but it is not a tie breaker. A tie breaker is something that only comes into play in the event of a tie. The shoot out in soccer is a tie breaker. In the NFL, there are rules that determine who goes into the playoffs if multiple candidate teams have the same win/loss record. Those are tie breakers.Alliance war has never had a tie breaker. We let both sides fight the war, and if and only if there is a tie score we look at this thing, and which ever alliance has the better version of that thing wins. If it is still a tie, we look at a second tie breaker. But if the war is won or lost on the battlefield none of these things matter. That would be a tie breaker.I think tie breakers could have prevented a lot of misery.
What does changing map 5 AI to what is used in 6 and 7 mean? Is the AI being made harder or easier?
Kabam continues to against what they say, how is replacing the easiest mini boss in map 5 with one that will now be the hardest in line with any of the road map stuff? Also you’ve essentially made 1 iteration of map 5 harder but not increased any rewards? This is madness.
Kabam continues to against what they say, how is replacing the easiest mini boss in map 5 with one that will now be the hardest in line with any of the road map stuff? Also you’ve essentially made 1 iteration of map 5 harder but not increased any rewards? This is madness. Same for Map 6. Replace the easiest mini with Aarkus. all you need is one or 2 people to bring in doom per bg and I dont think Aarkus will be an issue
Kabam continues to against what they say, how is replacing the easiest mini boss in map 5 with one that will now be the hardest in line with any of the road map stuff? Also you’ve essentially made 1 iteration of map 5 harder but not increased any rewards? This is madness. Same for Map 6. Replace the easiest mini with Aarkus.
Kabam continues to against what they say, how is replacing the easiest mini boss in map 5 with one that will now be the hardest in line with any of the road map stuff? Also you’ve essentially made 1 iteration of map 5 harder but not increased any rewards? This is madness. Same for Map 6. Replace the easiest mini with Aarkus. all you need is one or 2 people to bring in doom per bg and I dont think Aarkus will be an issue Need to consider how many people have Doom as well. Like my BG unfortunately doesn't have many. We have 2-3 and one uses him on war attack and other two on defense. Since their AQ lanes don't match him up. Sym was easy since you could just crush him with Blade/Gulk/HT/Thing etc. So many counters to him. Aarkus is more limited. Symb Supereme should also work .. Longshot, Mojo, Claire and Morningstar as well. His nodes actually facilitate mystics.
Kabam continues to against what they say, how is replacing the easiest mini boss in map 5 with one that will now be the hardest in line with any of the road map stuff? Also you’ve essentially made 1 iteration of map 5 harder but not increased any rewards? This is madness. Same for Map 6. Replace the easiest mini with Aarkus. all you need is one or 2 people to bring in doom per bg and I dont think Aarkus will be an issue Need to consider how many people have Doom as well. Like my BG unfortunately doesn't have many. We have 2-3 and one uses him on war attack and other two on defense. Since their AQ lanes don't match him up. Sym was easy since you could just crush him with Blade/Gulk/HT/Thing etc. So many counters to him. Aarkus is more limited.