**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Cavalier
GroundedWisdom
Posts: 36,242 ★★★★★
I just did 5.3 and 5.4 within a couple days. I like to take my time with Story, but I was apparently more ready than I thought. Just looking for thoughts on whether or not I should push through 6.1 this month with the Poutines and Syrups available. I had 1200 Units but I bought Vision, so I'll be replenishing them. I have a number of Boosts in stock. Any thoughts? How many Units should I go in with? What are the hardest Fights? Any feedback would be appreciated. Thanks.
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Comments
Really, 6.1 is just a roster/skill check. You are gonna know pretty quickly if you are ready; you need to be able to intercept not perfectly, but consistently. You can't just stand there and take block damage then return fire for the entirety of fights, you will get chipped down.
You have to understand all of the game mechanics -- how to back them into a corner, how to get yourself out of corners, bait/evade, how many hits to use in the combo to not push them over a bar of power, which characters don't crit, which characters don't proc buffs, which characters proc passive buffs. You need to know all of it.
Not trying to scare you. You just need to understand how to play the game and, depending on your roster and skills, your stash, you might not spend a ton, tbh
Crossbones and Sentinel -- the final two bosses -- are roster checks. You need to have a few answers there that aren't entirely skill based
Doom at R5 will come in handy
https://www.mcoc-guide.com/act-6-1-easy-paths-for-first-completion/
That's what I used to beat him.
Also be prepared for the cb, gully 99 should get you through it , be careful as the parries can fail. So bait sp1's build up combo and kill him.
If cavalier is less urgent I'd R5 Doom then R4 Warlock. I believe those two are better prioritized above Guilly 2099.
It’s not a hard fight just bait and punish sp1.
On my smaller account used r5 colossus who destroys that fight.
Sentinel at the end again isn’t hard just long. I used hype on bigger which worked well and smaller acc ended up with blade and OML doing it which took ages.
The ultron is a bit annoying but yeah vision would be good there due to spite, personally used domino and void. Warlock w/synergy for the sentinel before that.
The rest of the fights are pretty simple. Again warlock for sabretooth.
The biggest challenge for me was the no retreat global in 6.1 but once you get your head around it it’s ok if a bit annoying especially as an instinctive dexer. I worked around it using IMIW for his block proficiency and power control which is hugely underrated imo..and domino who just demolished fights super quick.
Good luck
https://youtu.be/e0e4xOV68wI