**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Character Wishlist Thread 3.0

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Comments

  • DoppelgangerDoppelganger Posts: 37
    Craven The Hunter(Revised)
    Class Skill

    Signature Ability
    Craven can trap the opponent, if the opponent is up against the wall they cannot evade and the opponent will be more likely to use their first special. If an opponent is trapped and uses their first special they gain a Critical Break which causes the opponent to take X% of the damage that they dealt onto Craven.

    Passive
    Craven starts with a 10% chance for any incoming attack to Graze him, if an attack is Grazed Craven will take half of the original damage and gains 10% of a bar of power. If Caven is suffering any non-passive debuff he can Graze the damage of the debuff.

    Craven starts the fight with a medkit that can only be used once per (quest or fight depending on vote), If Craven Grazes 5 times in one battle he will recover all health lost from being Grazed.

    Craven's first Spear attack of any combo is unblockable unless Craven is under the influence of bleed, armor break, or heal block.

    Spear Attacks
    (The attacks in which Craven uses his spear are as follows: First and last light attack combo, medium attack, last hit of first special, and first and second hit in second special.)

    Whenever Craven hits the opponent with his spear there is a 100% chance of inflicting a bleed dealing X damage over 7 seconds. When a bleed is added to the opponent, refresh all bleeds on the opponent.

    If Craven has an armor break, armor shater, or heal block on him then he cannot refresh bleeds.

    Upper Hand
    If Craven is fighting an animal-like character, or if Craven has more health then the opponent (unless they have a class advantage) Craven gains a buff called the upper hand, this increases the chances of Craven to deal critical damage by X%, and increases the chance to Graze by 15% until Craven losses the Upper Hand.

    While Craven has the upper hand; he is stun immune, If the opponent tries to stun him a stun with half of the time will be placed on the opponent instead. Whenever the opponent is stunned and Craven has the Upper Hand Craven will deal X% more damage.

    Full Sense
    If the opponent has 7 or more bleeds on them Craven will not miss and if an incoming attack would be critical Craven will evad unless he is blocking.

    Full sense will last until the opponent is no longer bleeding.

    Will Full Sense is active, the opponent's ability acurise is cut by X%.

    Will Full Sense is active Cravens specials will ignore unstoppable and indestructible.

    If Craven ends the fight with Full Sense active, at the start of the next fight Craven will start with Full Sense, but it will only last 12 seconds and cannot be extended.

    Special 1
    Craven pulls out a vibranium dagger and charges at the opponent, after contact Craven pushes the opponent back while cutting into them, after which he leaps into the air twirling with his spear and rams into the opponent.

    If all parts of this attack hit the opponent then Craven will increase his chance of Grazing by 5%.

    Special 2
    Craven throws his spear at the opponent after which he runs to retrieve it. When he does he cuts the opponent down with it, he leads back and aims a sniper at the opponent and shoots three times once at the opponent's chest and twice at their head.

    If Craven has Full Sense active every hit in this attack will be critical but removes all of the bleeds on the opponent, full sense will stay active for 12 seconds after this attack but cannot be extended.

    Special 3
    Craven loads a gun in front of the opponent as they run at him once they hit him they realize that it is a hologram, from behind Craven shoots the opponent in the back. Craven continues to fight by usings his daggers he stabs into the opponent multiple times before jumping away leaving a bomb behind blowing the opponent away.

    If the Medkit has been used it will be refilled, if not Craven gains a furry that deals damage based on the amount of bleeds on the opponent.
  • HaveasyHaveasy Posts: 84
    We need to get Gladiator in MCOC. Have his awakened ability based off of his confidence.
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    edited July 2020
    this is my list of new champions that i want to see in the contest of champions

    •Cosmic Ghost Rider

    •Titus

    •Wizard

    •trapster

    •Anti Venom

    •Red Goblin
  • Themadtitan96Themadtitan96 Posts: 3

    New forums, new Character Wishlist thread :) Just as a reminder, our rules:


    Character requests are still a very frequent topic of conversation within our community, and with good reason - there are a ton of amazing Marvel characters in their universe.


    The old Character wish list thread was ballooning a bit, and several characters requested in that thread have since been added to The Contest. We're starting up a new thread to house these discussions so that they can continue, but in a more up to date manner.


    A few FAQ's:


    1) Why haven't you added (X character) yet?!


    A: there are so many characters we want to add, but simply haven't gotten to yet. A character's lack of presence in the Contest currently does not necessarily mean that we've overlooked them or that we don't already have them on our radar. Our teams have a finite amount of time in order to produce content, and we'd love to bang characters out quicker - but still need to maintain realistic developer cadences.


    2) We need more female characters and more diversity.


    A: Our own team is quite diverse itself, and we agree that representation is an important concern!


    3) Why do you bother adding (X re-skinned character) when you've not even had a chance to add (x character not in The Contest)?


    A: While some people are not a fan of character re-skins, MANY of our players are. The Marvel universe is one with a lengthy lore, and almost every beloved character has gone through some sort of costume change or shift at some point in their super-powered careers. These differences offer a good opportunity to re-introduce players to content they may not have managed to obtain the first time around, and allowing new players to pick up a certain champion while still keeping things a bit fresh. Our goal is to have a healthy balance between release types.


    4) Can you confirm if a requested character is going to be released?


    A: The short answer is no. We have specific timelines regarding when we can announce content, and that means that we can't pop in to say 'hey, that person is coming!'. For those wanting to keep on top of our latest announcements or teases, following our Twitter and Facebook accounts are your best shot. We also have an Instagram account that you should follow. Here are our social channels for easy access:


    Facebook - https://www.facebook.com/marvelcontestofchampions

    Twitter - https://twitter.com/MarvelChampions


    Instagram - https://www.instagram.com/marvelchampions/


    So go forth, and suggest! We're not going to individually reply to the comments and suggestions that we see, but we are reading everything.


    This should go without saying, but please discuss the characters you'd like to see without insulting each other or trying to discredit someone's opinion. Friendly debate is welcome, but the emphasis here is 'friendly' ; )

    Hi, i want "Defensor" in the game, he Is an argentinian Marvel character, because there's no a lot of argentinian superheroes.
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    some more champions that would be great in the contest of champions:

    •Rescue Armor

    •Iron Monger

    •Kraven the Hunter

    •Doppleganger

    •Blob

    •Toad
  • DoppelgangerDoppelganger Posts: 37
    Bullseye
    Class Skill


    Signature Ability
    Any critical attack is far more accurate than a non-critical so now critical damage is increased by 10% and increases by 5% for every 10 hits in Bullseyes combo.

    Passive
    Bullseye’s accuracy increases by 1% for every hit on his combo. Whenever Bullseye increases his combo by 10 he gains a stackable combo shield(max stack 3).

    The higher that Bullseye's accuracy the more likely that Bullseye will deal critical damage by 1% per hit on combo.

    Heavy Attack
    (Bullseye has a long reaching heavy attack)
    Will charging Bullseye’s heavy attack he drains one point per tick from his combo, this increases the damage of his heavy by 5% more damage per 1 combo removed(max 20 Combo)

    If the opponent is under the influence of a bleed or armor break and the opponent is hit by a heavy attack then all bleeds will be removed, for every bleed removed the damage of the heavy attack is increased by 10%(max bleed removed 20)

    Light attacks
    If a combo ends with a light attack there is a 100% chance to place a bleed that deals 0.5 damage and is permanent until combo is 0 or purified by the opponent.(max stack of bleeds 25)
    Accuracy bonus
    Whenever Bullseye gets a critical hit he has a 5% chance to gain a furry that increases his damage by X amount until his combo falls to 0.

    Combo Burst
    If Bullseye’s combo falls to zero all of the bleeds on the opponent will be removed and give Bullseye 1% energy for up to 10 Bleeds removed any other blees left will stay on the opponent and will last three seconds before all being removed.

    Special 1
    Bullseye and throws three darts at the opponent as he falls.

    This attack is unblockable if Bullseye's combo is 25 or higher.

    If the attack is blocked Bullseye's combo will still increase for each hit into the opponent's block.

    Special 2
    Bullseye shots the opponent multiple times and then when he realizes that the gun is empty he proceeds to throw the hand gun with extreme accuracy straight at the opponent.

    This attack cannot be avoided and the opponent cannot dexterity.

    Special 3
    Bullseye pulls out three seemingly harmless objects one of which is a rubber chicken, the opponent laughs at the fact that they believe none of these Items can hurt them, Bullseye prosedes to throw all but the rubber chicken at the opponent backing them down then jumps at the opponent beating them down by a rubber chicken and after the opponent an no longer move he walks away and then throws the chicken over his shoulder and it lands directly on the opponent as they try to get up.

    After this attack the opponent is inflicted with 5 armor breaks, and the next attack is guaranteed to deal double damage.
  • BigwingBigwing Posts: 1

    Recorder 451
  • Ermwtf0298Ermwtf0298 Posts: 1
    Drax needs a buff. give him the same invisibility mechanic as the hood. Dash back, hold block,
    Invisible Drax!
  • DoppelgangerDoppelganger Posts: 37
    Bullseye
    Class Skill


    Signature Ability
    Any critical attack is far more accurate than a non-critical so now critical damage is increased by 10% and increases by 5% for every 10 hits in Bullseyes combo.

    Passive
    Bullseye’s accuracy increases by 1% for every hit on his combo. Whenever Bullseye increases his combo by 10 he gains a stackable combo shield(max stack 3).

    The higher that Bullseye's accuracy the more likely that Bullseye will deal critical damage by 1% per hit on combo.

    Heavy Attack
    (Bullseye has a long reaching heavy attack)
    Will charging Bullseye’s heavy attack he drains one point per tick from his combo, this increases the damage of his heavy by 5% more damage per 1 combo removed(max 20 Combo)

    If the opponent is under the influence of a bleed or armor break and the opponent is hit by a heavy attack then all bleeds and armor breaks will be removed, for every bleed or armor break removed the damage of the heavy attack is increased by 10%(max bleed or armor break removed 20)

    Light attacks
    If a combo ends with a light attack there is a 100% chance to place a bleed that deals 0.5 damage and is permanent until combo is 0 or purified by the opponent.(max stack of bleeds 25)
    Accuracy bonus
    Whenever Bullseye gets a critical hit he has a 5% chance to gain a furry that increases his damage by X amount until his combo falls to 0.

    Combo Burst
    If Bullseye’s combo falls to zero all of the bleeds on the opponent will be removed and give Bullseye 1% energy for up to 10 Bleeds removed any other blees left will stay on the opponent and will last three seconds before all being removed.

    Special 1
    Bullseye jumps back and throws three darts at the opponent as he falls, all of the darts seem to be attracted to the opponent.

    This attack is unblockable if Bullseye's combo is 25 or higher.

    If the attack is blocked Bullseye's combo will still increase for each hit into the opponent's block.

    Special 2
    Bullseye shots the opponent multiple times and then when he realizes that the gun is empty he proceeds to throw the hand gun with extreme accuracy straight at the opponent.

    This attack cannot be evaded and the opponent cannot dexterity.

    Special 3
    Bullseye pulls out three seemingly harmless objects one of which is a rubber chicken, the opponent laughs at the fact that they believe none of these Items can hurt them, Bullseye prosedes to throw all but the rubber chicken at the opponent backing them down then jumps at the opponent beating them down with the rubber chicken and after the opponent can no longer move he walks away and then throws the chicken over his shoulder and it lands directly on the opponent as they try to get up.

    After this attack the opponent is inflicted with 5 armor breaks, and the next attack is guaranteed to deal double damage.

    I made some changes and corrections.
  • Am_I_DeadAm_I_Dead Posts: 1
    So did you guys know Santa Claus in Marvel comics is an Omega level Mutant. So...that being said hear me out. Santa Claus as an in game trophy champion. He gains an attack and health boost during december and on july 25th. He synergizes with hero champs giving them a boost in attack and health and with villians giving them a lump of coal granting them fury and cruelty. His special 1 he gives the opponet a present that does X% damage. His S2 is Sleigh Ride. Which is a dash attack. S3 he pulles out a Candy Cane and beats the opponet. Kabam could release this character as in a Featured crystal shaped like an Ornament on Christmas Eve.
  • WorknprogressWorknprogress Posts: 7,233 ★★★★★
    With the Alien/Predator line acquisition by Marvel, I would LOVE to see them added in game


  • GroundedWisdomGroundedWisdom Posts: 36,189 ★★★★★

    With the Alien/Predator line acquisition by Marvel, I would LOVE to see them added in game


    This x 1000.
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    some more ideas for new champions at the marvel contest of champions:

    •Molecular Man

    •Cloak & Dagger

    •A Bomb

    •Skaar

    •Odin

    •Surtur
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    a few more ideas for champions that I would like to be in the contest of champions:

    •Kitty Pryde

    •Sauron

    •Mantis

    •Ego

    •Fire Lord

    •Stardust
  • YvomhyYvomhy Posts: 1

    Carnage Cosmic
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    a few more ideas for champions that I would like to be in the contest of champions:

    •Apocalypse

    •Prof Xavier

    •Onslaught

    •Spider Woman

    •Black Cat

    •Franklin Richards
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    a few more ideas for champions that I would like to be in the contest of champions:

    •Maximus

    •Gorgon

    •Triton

    •Falcon (Capitain America)

    •Zemo

    •Lizard

    •HobGoblin
  • BluebeeBluebee Posts: 1
    My wishlist
    Captain glory
    Crimson mage
    Paradox
    Aries(ecliptic’s zodiac)
    Bedlam
    Black raazer
    Carcass
    Mesmero
    Lionel jeffries
    Omega
    Ox
    Strongarm
    Swordsman
    Gingerbread man
    Alpha ray
    Asteroth
    Bakin
    Morg
    Living lightning
    Freakout
    Ranark the ravager
    Kryad
    Lord votan
    Centurious
    Chain
    Deadzone
    Bushman
    Pentigaar
    Nelvana of the northern lights
    Demonstaff
    Rok
    Raptor
    Pasen-umbra
    Morfex
    Neooqtoq

  • Matthew2099Matthew2099 Posts: 1
    Riptide
    Azazel
    Banshee
    Polaris
    Lady Sif
    Hercules
    Mister Negative
    Shocker
    Scorpion
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    a few more ideas for champions that I would like to be in the contest of champions:

    •Ka-zar

    •Devil Dinosaur

    •collectible Thanos

    •Thane

    •Hydra Supreme

    •Maria Hill
  • Maddestmax82Maddestmax82 Posts: 24

    Happy to be the first to post here! Here's a list previously created of suggested characters and abilities. Also, if these characters and abilities are put into the game, I would want them to be given to my account. I think that if I'm coming up with stuff, I should be seeing the fruits of my labor. Here we go:

    1) Doctor Doom

    Victor Von Doom is one of the most genius and strategic Marvel villains. He would have synergy with the Fantastic Four (who are also being suggested) as rivals. His champion class would be Tech.
    Unique Abilities:
    Overcharge:

    (Like Crossbones's Overrun) Dodge back and hold block for 2 seconds to activate Overcharge. Doctor Doom's armor creates large amounts of energy that cannot be contained in his suit, and are discharged as Overcharges. 10 of these Overcharges are developed. When striking an opponent, one Overcharge is used up, placing shock on the enemy. Overcharge lasts 8 seconds, and any charges left at the end do damage to Doom.
    Limitless Power:

    When Doom activates a special move, a small amount of Power Gain activates, generating one bar of power over 10 seconds, lasting until he is struck or has full power.
    Awakened Ability:
    Time Travel Mastery:

    Upon receiving a hit that would be the final blow, there is a 30% chance for Doom to warp back to a time where he had 15% health. This can trigger up to 3 times in a fight, but the odds are reduced by 10% each time it activates.
    Other status effects:

    5% chance to Armor Up when struck; 30% chance to gain Fury if his attack is blocked; 5% for all attacks to inflict Bleed

    2) Carnage

    Cletus Kasady, the sinister variant of Venom, is agile and deadly. His synergies would be rivalries with Spider-Man and Venom, and his champion class would be Cosmic.
    Unique Abilities:
    Symbiotic Bloodstream:

    When facing Tech champions, the symbiote's bond with Cletus enhances, increasing his recovery, and granting him an indefinite Regeneration of 0.25% of his maximum health per second. Additionally, when facing Mystic champions, the bond weakens, inflicting an indefinite Degeneration of 0.25% of his maximum health per second.
    Awakened Ability:
    Punishment:

    Every time Carnage strikes a critical hit, he receives an indefinite Cruelty. Every time Carnage inflicts Bleed, he receives an indefinite Fury. On the contrary, when struck by a critical hit, he loses one Cruelty, and when he is bleeding, he loses a Fury. These effects stack with no limit.
    Other status effects:

    Fixed 10% chance to gain Fury and/or Cruelty; 5% chance that attacks inflict Bleed

    3) Blade

    The half-vampire, Eric Brooks, is a lone wolf with guns, swords, daggers, and explosives. I honestly don't know what his synergies would be, but his champion class would be Mystic.
    Unique Abilities:
    Vampiric Regeneration:

    Blade's enhanced healing factor triggers on special moves, regenerating health. 50% chance to Regenerate 5% of his maximum health on special move 1; 70% chance to Regenerate 10% of his maximum health on special move 2; 90% chance to Regenerate 15% of his maximum health on special move 3.
    Awakened Ability:
    Vampiric Strengthening:

    At the sensing of blood, Eric Brooks's vampire side strengthens, granting him Fury, Cruelty, Precision, and 25% more Power Gain for the duration for the duration of the Bleed.
    Other status effects:

    5% fixed chance to gain Fury; 50% chance that attacks with any weaponry inflict Bleed; All explosive attacks inflict Incinerate with a 50% chance to apply Bleed

    4) Mysterio

    One of the stranger villains in the Marvel Universe, Mysterio is a master of manipulation, using teleportation, hallucinogen, and hypnosis to his advantage. His nemesis is Spider-Man, and his champion class would be Science.
    Unique Abilities:
    Hypnosis:

    If Mysterio can manage to, without moving or blocking, go untouched for 3 seconds, his gaze is enough to hypnotize his opponent, stunning them for 5 seconds. This ability has a 5 second cool down timer after activation.
    Mind Tricks:

    Mysterio focuses more on demoralizing his opponent than benefiting himself. Anytime Mysterio gains a status effect, the opposite effect is applied to his opponent. Additionally, anytime Mysterio strikes a critical hit, there is a 10% chance to inflict EACH of these effects on his opponent for 8 seconds: Weakness, Exhaustion, Fatigue, Degeneration, Poison, Armor Break, and Stun (Stun only lasts 5 seconds).
    Awakened Ability:
    Emergency Hallucinogen:

    When struck for the 15th time in a combo (15th hit, 30th, 45th, etc), Mysterio can rely on his hallucinogen to get him out of the jam. Immediately after the 15th hit lands, Mysterio releases his hallucinogen and teleports backwards, stunning his opponent for one second. This does not interrupt special attacks, but instead triggers on the next hit once the special move has ended.
    Other status effects:

    5% chance to gain Armor Up or Precision when struck (Remember, for all positive status effects, the opposite is mirrored to the enemy.)

    5) Nick Fury

    The leader of S.H.I.E.L.D., Nick Fury is an expert at fighting and has a large number of backups to call in. He can have synergy with all S.H.I.E.L.D. agents, and his champion class would be Skill.
    Unique Abilities:
    Preparation:

    Nick Fury is always ready to fight, and he comes into the battle with his mind set and a bulletproof vest. Nick Fury is granted 5 Precision buffs, one disappearing after every critical hit he lands, and 5 Physical Resistances (like Punisher), losing one each time he is struck.
    Confidence:

    Leading S.H.I.E.L.D takes a lot of confidence, and Nick Fury definitely has it. He enters the fight with 10 Confidences buffs. Every time he is struck, he loses one Confidence. For every second Nick Fury is blocking, he gains one Confidence. Each Confidence buff increases Fury's attack by 5.
    Awakened Ability:
    Supply Drop:

    Fury has all of S.H.I.E.L.D. at his disposal, giving him unlimited access to intelligence and resources. Every 10 seconds, Fury receives a supply drop, containing a random buff for him, a random debuff for his opponent, or both.
    Other status effects:

    50% chance for critical hits to grant Precision; 5% chance for all attacks to inflict Armor Break; Special attacks with guns or explosives inflict either Bleed or Incinerate


    For now, this is all I have. I'll be updating this list as much as I can, adding on every once in awhile, so keep checking in. Thanks again for reading!

    -CrusherOfDreams

    Umar the unrelenting dormammu's twin sister please she'd be awesome and she is new ,not just a different version of a hero already there.
  • Maddestmax82Maddestmax82 Posts: 24

    Happy to be the first to post here! Here's a list previously created of suggested characters and abilities. Also, if these characters and abilities are put into the game, I would want them to be given to my account. I think that if I'm coming up with stuff, I should be seeing the fruits of my labor. Here we go:

    1) Doctor Doom

    Victor Von Doom is one of the most genius and strategic Marvel villains. He would have synergy with the Fantastic Four (who are also being suggested) as rivals. His champion class would be Tech.
    Unique Abilities:
    Overcharge:

    (Like Crossbones's Overrun) Dodge back and hold block for 2 seconds to activate Overcharge. Doctor Doom's armor creates large amounts of energy that cannot be contained in his suit, and are discharged as Overcharges. 10 of these Overcharges are developed. When striking an opponent, one Overcharge is used up, placing shock on the enemy. Overcharge lasts 8 seconds, and any charges left at the end do damage to Doom.
    Limitless Power:

    When Doom activates a special move, a small amount of Power Gain activates, generating one bar of power over 10 seconds, lasting until he is struck or has full power.
    Awakened Ability:
    Time Travel Mastery:

    Upon receiving a hit that would be the final blow, there is a 30% chance for Doom to warp back to a time where he had 15% health. This can trigger up to 3 times in a fight, but the odds are reduced by 10% each time it activates.
    Other status effects:

    5% chance to Armor Up when struck; 30% chance to gain Fury if his attack is blocked; 5% for all attacks to inflict Bleed

    2) Carnage

    Cletus Kasady, the sinister variant of Venom, is agile and deadly. His synergies would be rivalries with Spider-Man and Venom, and his champion class would be Cosmic.
    Unique Abilities:
    Symbiotic Bloodstream:

    When facing Tech champions, the symbiote's bond with Cletus enhances, increasing his recovery, and granting him an indefinite Regeneration of 0.25% of his maximum health per second. Additionally, when facing Mystic champions, the bond weakens, inflicting an indefinite Degeneration of 0.25% of his maximum health per second.
    Awakened Ability:
    Punishment:

    Every time Carnage strikes a critical hit, he receives an indefinite Cruelty. Every time Carnage inflicts Bleed, he receives an indefinite Fury. On the contrary, when struck by a critical hit, he loses one Cruelty, and when he is bleeding, he loses a Fury. These effects stack with no limit.
    Other status effects:

    Fixed 10% chance to gain Fury and/or Cruelty; 5% chance that attacks inflict Bleed

    3) Blade

    The half-vampire, Eric Brooks, is a lone wolf with guns, swords, daggers, and explosives. I honestly don't know what his synergies would be, but his champion class would be Mystic.
    Unique Abilities:
    Vampiric Regeneration:

    Blade's enhanced healing factor triggers on special moves, regenerating health. 50% chance to Regenerate 5% of his maximum health on special move 1; 70% chance to Regenerate 10% of his maximum health on special move 2; 90% chance to Regenerate 15% of his maximum health on special move 3.
    Awakened Ability:
    Vampiric Strengthening:

    At the sensing of blood, Eric Brooks's vampire side strengthens, granting him Fury, Cruelty, Precision, and 25% more Power Gain for the duration for the duration of the Bleed.
    Other status effects:

    5% fixed chance to gain Fury; 50% chance that attacks with any weaponry inflict Bleed; All explosive attacks inflict Incinerate with a 50% chance to apply Bleed

    4) Mysterio

    One of the stranger villains in the Marvel Universe, Mysterio is a master of manipulation, using teleportation, hallucinogen, and hypnosis to his advantage. His nemesis is Spider-Man, and his champion class would be Science.
    Unique Abilities:
    Hypnosis:

    If Mysterio can manage to, without moving or blocking, go untouched for 3 seconds, his gaze is enough to hypnotize his opponent, stunning them for 5 seconds. This ability has a 5 second cool down timer after activation.
    Mind Tricks:

    Mysterio focuses more on demoralizing his opponent than benefiting himself. Anytime Mysterio gains a status effect, the opposite effect is applied to his opponent. Additionally, anytime Mysterio strikes a critical hit, there is a 10% chance to inflict EACH of these effects on his opponent for 8 seconds: Weakness, Exhaustion, Fatigue, Degeneration, Poison, Armor Break, and Stun (Stun only lasts 5 seconds).
    Awakened Ability:
    Emergency Hallucinogen:

    When struck for the 15th time in a combo (15th hit, 30th, 45th, etc), Mysterio can rely on his hallucinogen to get him out of the jam. Immediately after the 15th hit lands, Mysterio releases his hallucinogen and teleports backwards, stunning his opponent for one second. This does not interrupt special attacks, but instead triggers on the next hit once the special move has ended.
    Other status effects:

    5% chance to gain Armor Up or Precision when struck (Remember, for all positive status effects, the opposite is mirrored to the enemy.)

    5) Nick Fury

    The leader of S.H.I.E.L.D., Nick Fury is an expert at fighting and has a large number of backups to call in. He can have synergy with all S.H.I.E.L.D. agents, and his champion class would be Skill.
    Unique Abilities:
    Preparation:

    Nick Fury is always ready to fight, and he comes into the battle with his mind set and a bulletproof vest. Nick Fury is granted 5 Precision buffs, one disappearing after every critical hit he lands, and 5 Physical Resistances (like Punisher), losing one each time he is struck.
    Confidence:

    Leading S.H.I.E.L.D takes a lot of confidence, and Nick Fury definitely has it. He enters the fight with 10 Confidences buffs. Every time he is struck, he loses one Confidence. For every second Nick Fury is blocking, he gains one Confidence. Each Confidence buff increases Fury's attack by 5.
    Awakened Ability:
    Supply Drop:

    Fury has all of S.H.I.E.L.D. at his disposal, giving him unlimited access to intelligence and resources. Every 10 seconds, Fury receives a supply drop, containing a random buff for him, a random debuff for his opponent, or both.
    Other status effects:

    50% chance for critical hits to grant Precision; 5% chance for all attacks to inflict Armor Break; Special attacks with guns or explosives inflict either Bleed or Incinerate


    For now, this is all I have. I'll be updating this list as much as I can, adding on every once in awhile, so keep checking in. Thanks again for reading!

    -CrusherOfDreams

    Umar the unrelenting dormammu's twin sister please she'd be awesome and she is new ,not just a different version of a hero already there.
    Human torches nemesis, the wizard.
    The Sandman
    The trapster
    Hydro-man
    Ulysses Klaw
    How can we not have thundra, she would be amazing
    Captain Marvel (Mar-Vell, alias Walter Lawson) the original Cap marvel
    Titania and creel the absorbing man
    Uatu
    Machine man
    Maximus
    Dragon man wud be the best to create
    Morpheus
    Mother night
    I could go on forever, look back at the beginning of marvel in the 1960's there is some awesome powers and abilities to play with.


  • PolygonPolygon Posts: 3,797 ★★★★★

    Master Mold and a synergy with Sentinel


    Avalanche and a synergy with Quake
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    a few more ideas for champions that I would like to be in the contest of champions:

    •Iron Heart

    •Hulkling

    •America Shavez

    •Mockingbird

    •Agent Coulson

    •Stryfe
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    I have here some ideas for Asgardian champions that would be amazing in the contest of champions:

    •Thor (Stombreaker)

    •Odin

    •Valkyrie

    •Lady Sif

    •Surtur

    •Enchantress

    •The Executioner
  • Fgurtiou68Fgurtiou68 Posts: 1
    My character wishlist
    Caliber
    Dreamqueen
    Llan
    Pathway
    Pestilence
    Pisces(ecliptic’s zodiac)
    Reginald tork
    Atum the God Eater
    Vidar
    The author
    Stellung
    Throk
    Vort
    Mammon
    Wild child
    Nanny
    Black spectre
    Lupinar
    Manx
    Moon shade
    Plasma
    Randall spector
    Ryan trent
    White dragon
    Slasher
    Beleth
    Erus
    Hoss
    Inorganic technotroid
    Manticore
    Megaera
    Servicer
    Zodiak
    Arokine
    Mystic
    Rune
    Syphonn
    Zakaius
    Black rose
    Kthara


  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    here are some ideas for spider champions that would be awesome in the contest of champions:

    •Iron Spider

    •Spider Man 2099

    •Spider Woman

    •Spider Noir

    •Spider Ham

    •Spider Punk

    •Spider Capitain Universe
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    here are some ideas for symbiotic champions that would be awesome in the contest of champions:

    •Anti Venom

    •Scream

    •Riot

    •Red Goblin

    •Agent Anti Venom

    •Carnage (Absolute)

    •Knull
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    here are some ideas for enemy spider champions that would be awesome in the contest of champions:

    •Kraven the Hunter

    •Lizard

    •Hobgoblin

    •Sandman

    •Hidroman

    •Doppelganger

    •Scorpion
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