**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
TRENDING: Champs who counter/punish basic attack mechanics???
KeepinItReal
Posts: 229 ★
I really didn't notice but some friends have recently pointed out that many newer champs combat basic attack actions. Not including specific buff-node combos or unavoidable damage. Their Examples:
-Guilly99: ML Combos
-Moleman: hitting into blocks
-Mojo, Tigras, BWDOrigins: SPs that "screen travel" pushing wall cornering.
*Also, many champ designs that require/hugely benefit from heavies which require block/chip damage. (Cull, Colossus, etc)
Not saying there are no counters or way to avoid some of this not that Kabam shouldn't design these, it's their game & in business to make $$$.
Have u noticed a trend or similar designs or is this nonsense?
-Guilly99: ML Combos
-Moleman: hitting into blocks
-Mojo, Tigras, BWDOrigins: SPs that "screen travel" pushing wall cornering.
*Also, many champ designs that require/hugely benefit from heavies which require block/chip damage. (Cull, Colossus, etc)
Not saying there are no counters or way to avoid some of this not that Kabam shouldn't design these, it's their game & in business to make $$$.
Have u noticed a trend or similar designs or is this nonsense?
TRENDING: Champs who counter/punish basic attack mechanics??? 15 votes
0
Comments
Cull with guardian synergy might actually make him semi-viable.
if you get used to them, long distance specials aren't too bad
for moleman, is it that hard to either bring an unstoppable counter or just not hit into block?
G99, its only a 15% chance. Either prepare to miss, or just heavy the whole fight