**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Matchmaking Discussion [Merged Threads]
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This has nothing to do with top alliances being able to "massacre the little guys." First, the mathematics of rating systems has been pretty well established: the game uses a version of ELO, which ha been around for about sixty years. Second, if the system had stuck to matching the correct mathematical way from the beginning, and not listened to players who had no idea what they were talking about, top alliances would have never *seen* the little guys, unless those little guys demonstrated they were just as capable of beating equivalent competition. You can't *have* the same rating in the correct system unless you're actually just as strong, and so you can't *match* against alliances way weaker than you are.
If you have the same war rating as another alliances, that is in effect a claim you're just as strong as they are. That's what rating means. It isn't a reward for beating up the other kids on the playground. Having rating X is a claim: I can beat the other alliances that also have rating X. The game matches you against each other to see if you're right.
I can't believe ELO has to be defended against attacks it discriminates against stronger alliances. I would not be more surprised if I had to defend the Pythagorean theorem against claims it discriminates against rectangles.
What's that? War seasons have always been unfair and unbalanced?
What's that? Alliances that have gained an advantage because they were only matching lower rated opponents to climb up through the ladders without ever having to face a legitimate ranked opponent?
What's that? You're telling me that no damn game with a ranked ladder and an actual functioning MMR system would implement a broken flawed system where someone could play way about their station like the old system did?
In one season, all alliances will be in their proper places and getting appropriate rewards for the amount of effort they put in. There is no way that some of these lower prestige, and lower overall combined hero rating alliances should be at the rank they achieved by fighting much easier opponents. That was a fundamentally flawed system.
This is about true war rating.
Lets say you are a 10k prestige alliance but am only making it to Gold 1. you only play against alliances within your range of prestige, thus, beating up on each other, and never advancing.
Lets say you're in an 8k prestige alliance in Gold1. You only play against other 8k prestige alliances. If you were to play against that 10k alliance above, you would get wrecked. But under the previous system, you were only playing against alliances that were in your prestige. Not fair to the 10k alliances. There are a few exceptions to the rule, but the game tried to match prestige with war rating.
I've joined several alliances. Nearly a notorious alliance jumper. I've played with alliances who place in the top 750 in aq, yet can't get out of g3 with 1.5x the war alliance rating who were just as skilled as another alliance in p4. This should never happen.
tier 11-12 where we have steadily been dropping rankings with a <50% win rate
So for the next 29 days we are just supposed to accept that we are probably beaten before we even start?
Double standard, really.
Bottom line is everyone's Season matters. Everyone's effort is worth something. Not just the Top.
It will even back out over this season and people will settle into the rewards tiers that reflect their roster + skill not a reward tier that only reflect their ability to beat up on similar ranked alliances. This give you a more calibrated reward to you let current roster. Also To be the best you need to play the best or at least risk playing the best.
You want to play in upper tiers you need to beat the upper tier alliances. This includes their better rosters and champs. They have put in the time and effort to clear content and be there and shouldn’t be sidetracked on rewards more fitting to there position in the game by people getting easy matchups against weaker alliances with newer less developed rosters.
I’m sorry but this is the truth. Put the time and energy(or for some the money) I to the game to get your roster to that point or have the skill to overcome rostered stronger alliances.
The old system matched Modern Military with Modern Military, and one of them would get knocked down fo far, that some of those Cavemen started over taking them in ranking. Those cavemen were still only fighting cavemen and yet they climbed higher and higher, never having to face the modern military.
How is that right or fair that the bottom of the bucket climbs all the way up while the dragging down the ones who shouldn't have been punished as hard as they were for investing more time, and money, into each account and each war?
If you think the new match system is going to cost you losses and rating points, it will do that the moment you step into a rated war. There's nothing special about this season that is different from the following season in that regard. Whether your next war is today, or next season, or next year, it'll be the same. Unless you wait so long that ratings inflation actually puts you into a lower tier, with a lower multiplier and lower season points. Which could take anywhere from months to years.
Sometimes the delusions and entitlement really get to me..
It’s simple.
Same or similar war rating = fair matchup, regardless of ANY OTHER FACTOR.
If you get trashed, then you’re not as good and deserve to lose some war rating, next war will be easier.
If you win, then you’re better and you’ll gain some war rating, next war will be harder.
This was how matchmaking was like before S2/3 (even before Seasons were introduced), and is the only true fair war of matching alliances, until shell alliances and tanking spoilt it.
Tanking has been solved now by locking war ratings. Once the system balances, Kabam will need to do something about shell alliances.
It should be sooner than 29 days before relief is found.
AW was always a single stream competition...since it was created. For years. It was then flawed for a few months. Now it's being returned to how it was. How it always was. Be grateful for the advantage you had for a time. Continue to ignore all the bad things that happened to mid/high level alliances if you wish. And pretend that you don't understand all the unfairness that happened to us for months. That's your right, but either play the game mode as it has always been intended to play or stop playing the game mode. And wait for a new one. And most of all... please stop making insulting comments such as "bigger alliances just want to take advantage of smaller
ones..", etc. It's inflammatory, offensive and not true. We take zero joy in beating smaller alliances while the ratings are corrected. Frankly, I'm half tempted to instruct my alliance to tank them just so you guys will stop this nonsense. Unfortunately, that would derail the whole point of this reset. We need to actually try so we can find our true position in the ranks. Otherwise, trust me.. I would. I couldn't care less about winning a few wars. I've been playing for 4 years. This is just a small sample of my experience playing this game. All we want to do is play war against similar opponents in our own tier. Our true tier. Once the war ratings are corrected, that's exactly what we will all be doing. Thanks!