**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Matchmaking Discussion [Merged Threads]
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Player A has 6k prestige and grinds arena with 4*s. Using 4*s, he grinded 5m.
Player B has 10k prestige and grinds arena with 5/6*s. Using his champs, he grinded 65m.
The system then rewards Player A and Player B the exact same reward (eg the 5* featured champ) for their scores. Is this fair?
There’s a reason why arena is broken into 4* Basic, 4* Featured and 5* Featured. That’s the “tier” system you’re asking for in war.
And I can guarantee you, splitting the rewards into tiers will have no difference compared to the current system post-adjustment.
Um....not with less Wins.
I would guarantee that a majority of the time a very large skill difference as well. Those players in a 10k prestige ally have grinded through content that forces people to evolve their skill even if they are big spenders. Also many players at that level are f2p or barely spend so they had to evolve their skills to overcome without spending.
The match ups in previous seasons are what they were given so ya not their fault. But can we stop pretending that the only difference between a 5000 prestige alliance and a 10000 prestige alliance is roster size. Can we stop pretending that a 10k alliance verse a 10k alliance is the same as a 5k vs a 5k. The time spent in game does more than just grow your roster.
Here, bigger and smaller alliances weren't facing the same matchups. It definitely sucks for the smaller alliances atm to just lose, but it sucked for the other alliances in a way as well.
I've also noticed that a lot of the alliances are trying for 100%. Why go for it if you know you will lose? I'm talking about complete mismatch btw. Either just boss rush and save items or clear whatever is possible and save items. It's a bad situation, but better to save resources.
Little over a year ago I had a good alliance with lots of pretty good people of decent skill overall. Some of us were higher skilled and had already left the grind of higher plat levels. Overall though it was Very organized and great leader We were pushing for plat 4 and we’re close a lot but never could get there. We always got stuck on the edge. Eventually people peeled off because the ceiling wouldn’t break. The higher skilled went back up to plat 3+ or dialed back more and the others broke away to find somewhere else to try.
I decided to dial back even further myself into a lower alliance that only ran map 4 and wasn’t nearly as organized. They were lower prestige and I really helped to teach them a lot. You know what we did within 2 seasons of me being there. We hit plat 4. That was when I new there was a problem. That alliance wouldn’t have stood a chance against my previous one. They had some stronger fighters but their strongest would have been middle of the road in the previous one. It was evident in the match ups we were getting immediately. Same tier same rating way easier matchups.
It is about rewards. The game is basically all about rewards and roster building and progression for most people. Most that I have played with do not want to beat up on lesser alliances or even think about the alliances they beat or lose against. The care about the rewards and that’s it.
This will be better when it done settling but that doesn’t mean fixed completely as war season model in general is still a dumpster fire to me.
A few seasons back I was in an 8k ish prestige alliance that finished in plat 3, it was a chilled map 4 alliance with a range of prestige, a handful of us around 10k at that time, some as low as 6.5k.
We went something like 11/1 in the season. We were well organised, the 10k skilled guys doing 10,11,12 fights every war, the weaker guys given easy paths with 2 or 3 fights.
Even when our war rating got to 2800 or something, the matches were the same.
A couple of our guys were still placing 1 or 2 4* in defence.
I think the only war we lost that season was to an alliance that had a similar mix of player prestige to ours. If we were up against alliance's with roughly all 8k guys, our 10k guys and their defenders would make the difference.
I would hazard a guess many of the lower prestige alliances in high tiers have a similar composition.
I moved to a 10k prestige tier 5 alliance. Despite the much lower war rating all of a sudden I was facing the matches I was expecting to see in tier 3 at my previous alliance, maps full of r5 defender's, Mojo's, Nova's etc.
The 10k alliance would decimate the 8k alliance if they ever met, not just because of better roster but the overall skill level was much higher. There were guys in the 8k who still couldn't fight imiw let alone korg.
There are some big assumptions being made in this thread by people with zero experience of what they are talking about.
How do they know lower tier is 4* vs 4* and they all have equal roster's etc ? Could quite easily be a couple of high rated guys in a low prestige ally who place some road block defenders and always steam roll the mini's and boss.
New matchmaking takes all this out the equation and makes it as fair as it can be.
Rewards could be handled by tier, but you'd see a lot of lower alliances complain about that too. Seasons could have been fixed earlier, but it wasn't. That's what has led us to this point.