**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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You guys really need to be on top of things earlier than this.
“long standing bug”....
i would like to purpose the question to as why this wasnt addressed before?
I would understand it to be that 20-21 furies is acceptable standards in kabams eyes, at a time when it will fall off back to 0 and champ would be back to useless status, but with the soon release of Sasquatch, that shifts the bug into the “Pro-Player” catagory, and must be addressed now.
I still see the “bug” as a pay wall... given You will use 15-20 revives getting up to the 50 fury mark.... and however i have not done the abyss yet, but putting the eggs into the “OP sabertooth” method. What implications will that cause for collector? from what i have seen, its not very viable getting to sp3 on the final fight, so with 80k max damage, and 5-6 shots at him going to be enough? i know ive seen a few videos of aegon (broken heavy) still needing far more than that. and he has the ability to go unblockable/unstoppable with truestrike....
Was Saber for AoL going to really be that broken?
"Sabretooth cannot convert his passive Fury effects while fighting if he has 15 or more permanent passive Fury effects active."
It does not say, or even imply, that Sabretooth is capped at 15 passive furies. In fact, it actually goes out of its way to imply that it is possible to get more than 15 passive furies when it states "... if he has 15 or more permanent passive Fury effects active."
And there are two ways to convert fury buffs to passive fury effects. Both are listed in his abilities. First:
"Dodging back and allowing Sabretooth to idle for 1 second allows him to convert a temporary Fury buff into a permanent passive effect."
This is obviously something you do "while fighting." But there's another way:
"At the start of the fight, if Sabretooth has a Persisstent Charge, he consumes one, re-activating all of his Fury effects that were active at the end of his last fight as permanent Passive Fury effects."
This is something you do when not fighting. His abilities state that when he has "15 or more" passive fury effects, he cannot do the first one to gain any more. But his abilities do not say that the second method doesn't work when he has 15 or more passive Fury effects.
And the Developer spotlight emphasizes the fact that the fury buffs will carry over into the next fight:
"Developer Note: Sabretooth is all about building up damage over multiple fights and will be really good against bosses. Any active Fury effects will be reactivated as passive effects in the next fight if you have a Persistent Charge. This means, if you have 10 passive Permanent Fury effects and 1 temporary Fury Buff active at the end of the fight, Sabretooth will have 11 Fury effects in the next fight as passive Permanent effects."
And:
"Developer Note: Sabretooth’s Special 3 Fury has a very short duration but is extremely powerful! Finish fights with his Special 3 Attack to guarantee having this Fury effect in the next fight."
If it was ever the intent of the designer that Sabretooth would be capped at 15 passive fury effects, it nowhere states that or even implies that in his abilities or spotlight. And it would have been trivial to do so, as the abilities could have simply stated "passive fury effects are capped to 15." The fact that the abilities descriptions appear to go way out of their way to *not* say that is at least ambiguous, if not directly contradicting.
That being said, it definitely was way too OP.
But this is a clear nerf to Sabertooth!! He used to be able to get to upto 21 furies without the synergy since he was released. There's a lot of contents, tons of gameplay of it. Didn't kabam see that? Heck his description even says "15 OR MORE furies"
This was clearly a pathetic attempt to avoid introducing an overpowered synergy by nerfing a champion that has been in the game for quite some time.
but will then say, Ok so now “OP Sabertooth” team now consists of
Saber
Sasquatch
Killmonger
(omega red nice add)
how is this any different than the current 4 horsemen?
Aegon
Torch
Doom
Fury
Also would it really be too much to ask for his Limit to be increased to even just 20 or 25 Passive Furies, at this stage in the game with Sabretooth's already Limited Utility almost completely relying on Synergies like with Killmonger and his once Rare Coldsnap/Frostbite Immunities now being on Many More and Much Better Champions, all Sabretooth really had was his Damage and now that's getting reduced too...
Realistically in the Majority of Quests you'd never reach 50+ Furies without having to Revive and use many a Health Potions, because not only do you already have a Cap of 5 Conversions in each Fight, even then certain Nodes and Champions can completely Wall him making all of it a real waste of Time and Resources.
As well in fights Quests like Labyrinth and Abyss the initial fights would take so long that you'd hit the Enrage Time in Labyrinth and Combo Cap in Abyss before getting a meaningful amount of Furies, oh but again you'd still have to restart those fights over and over using Revives and Potions because you already have the 5 Conversion Limiter on him... Locking his Fury Passives at 15 really doesn't make sense now that I think about it because that 5 Conversion Limiter already limits the maximum amount of Furies you can get in any one Quest, already talked about Labyrinth/Abyss but even in the other Longest Pieces of Content AQ/AW Sabretooth is an unrealistic choice because of the Utility and Immunities they Require with a only 3 Champion Roster meaning you don't want to waste any Champion Slots.
We're looking into another method to tackle this so it would not affect how you all know and play as him at this time. Will have more information for you all soon.
But the longer it takes to get exposed, the more players will be negatively impacted by the inevitable nerf or change. So it is far better that this get resolved sooner than later.
Convenience, I guess.
Anyway, I'm glad you guys decided to do this.
With 6 Persistent Charges, ST was already capable of achieving 23 furies w/o ANY synergies:
1st fight: Gain 6 charges, manually convert 5, L3 + 10 combo fury at end: Bank 7 Fury
2nd fight: Consume 1 charge to 5, manually convert 5, L3 + 10 combo fury at end: Bank another 7 Fury = 14
3rd fight: Consume 1 charge to 4, manually convert 1 (at max convertable 15), L3 + 10 combo fury at end: Bank another 3 Fury = 17
4th fight: Consume 1 charge to 3, L3 + 10 combo fury at end: Bank another 2 Fury = 19
5th fight: Consume 1 charge to 2, L3 + 10 combo fury at end: Bank another 2 Fury = 21
6th fight: Consume 1 charge to 1, L3 + 10 combo fury at end: Bank another 2 Fury = 23
7th fight: Consume 1 charge to 0. Fight with 23 fury. You can get additional Fury from 10 combo or L3 while fighting but at end nothing will be converted or carried over as all charges are consumed.
You add the Mutant Fury that he gets from the SW/Magento synergy, that fury has been able to be banked at fights end
The Heimdall & Hela/Angela synergy Fury was not able to be banked... I tested it this weekend. No longer bank'able... Thought it was in the past.