**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
currently we can gain 2 extra furies. I think they should make it so we can no longer carry any furies that are active after reaching the 15 cap, but can still gain a fury if we finish the fight with an Sp3. This way, the synergy would still be decent, but not broken to the level it can be exploited.
So why is this a bug?
But I still want to rant so here it is:
To Kabam Miike: you really thought that blatantly lying about the very clear abilities of a champion was going to go unnoticed? The Dev Team collectively decided to try and fix a champion despite his well established and well documented abilities being perfectly fine (the Dev Team themselves knew that Sabretooth could exceed 15 themselves, as stated by DNA3000), instead of, you know, fixing or altering the synergy that hasn't even released to the public yet?.
I haven't really ranted at anything for this game, but trying to lie about a champion's abilities is infuriating to me.
Edit: I know that they're now looking into changing something else so Sabretooth won't be directly affected, but again, I hate the lying that happened.
Bottom line, they made an OP synergy, didn’t realise it, but instead of owning their mistake they decided to call it a bug
1) Give the ST/Sasquatch synergy a fury cap of...say...50 furies.
2) Remove the need for a synergy at all. Give ST a lower fury cap of 25 and add the ability to add 1 persistent charge per fight to Sabretooth's base kit.
(ST will no longer be an obvious Abyss option, but he'd be significantly more useable everywhere else).
For simple easy content no one would likely do this of course. But for the highest, hardest, longest content in the game? This would be the cheapest way to go.
If they kept this synergy in the game, and I would have bet my house they wouldn't have, I would have been plotting out my Abyss run with this synergy already. And it doesn't matter if there's literally no where else the synergy worked: that would be plenty enough to justify using it. But of course, it isn't the only place it would be useful, as the game didn't stop releasing content. All future content with high health pools and long paths would have been vulnerable to this synergy.
I didn't even need to *watch* most of the videos to know this was broken. I starting watching one Youtuber's video on this synergy and I knew it was horribly broken before they finishing explaining how the synergy worked. The gameplay was just entertaining gravy.
Just in case peeps missed how they plan to "fix" this.
https://forums.playcontestofchampions.com/en/discussion/209084/bug-fix-sabretooth-exceeding-15-permanent-passive-fury-effects
To say he was never intended to go above 15 passive furies when, by adding "or more" in the statement above, his description clearly implied he could go above 15 passive fury effects is patently false.
It is an outright lie to call it a bug that he goes above 15 effects.
I agree the synergy might need to be tuned, but it is NOT a bug that he goes above 15 furies as stated in the Known Bugs forum. His description clearly states otherwise.
Fix the synergy, don't nerf the base champion.
Sounds about right 🤷🏻♂️
OG black panther has an ability called ‘bleed’ which can deal damage to the opponent when he’s not even hitting them! It’s great for do you bleed paths, a bit too OP in my opinion. Just want to make sure it’s working as intended and doesn’t get nerfed for some synergy making his ‘broken’ in the future.