**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The people running that path eventually took him down just from timing out for an hour. Many times they got activate a special attack x2 when the fight started.
What a joke this is.
Do you think kabam is just going to give away t5cc shards easily? You're gonna have to pony up for that
You could have stayed with the old nodes and collected your same rewards.
I felt super special anytime I didn’t start a fight having to complete two special attack followed by another complete a special attack prompt.
The node itself is a decent concept. But the execution of it was just terrible.
Honest question—what is the point to making a game mode that isn’t fun? Isn’t the point to a game mode that you want to do it, not that you “have to do it?“
Telling me something is “optional” doesn’t really make sense in that context. Yes it’s “optional,” but it should still be enjoyable and doable. Like I said, I like the concept. The execution was poor.
As a map 7 player I say it’s optional as well. People do make it out to be mandatory though.
What’s the point of making tiers for modifier rewards if they are not meant to be used as well? If some things are unenjoyable or impossible you can still earn rewards for the ones you do use, While you work toward being able to achieve higher tiers.
Just give it time though since Kabam is now outsourcing development and design to the community.
I'm combining some threads, and want to address this feedback.
First, I know a lot of talk about the Roadmaps is coming up, and I want to remind you that this stuff was already in the works/completed before the Roadmaps were started, and what you saw in there included a bunch of pivots that we plan on making. This isn't an excuse for the troubles you're facing now, but the reason why this doesn't reflect what you read in there.
We're already working on some Tuning fixes for pain points, and have already got some changes in mind for So Sayeth Doom, and Cascading Failure, as well as that Hulkbuster on Map 7.
We're still looking at more feedback, but I do need to remind you guys that this is still going to be hard. It is meant to be hard and to be a challenge for the very top of the top Alliances. Most Alliances that ran Map 7 and Master level modifiers will not be ready to make the jump.
I’m all for difficult content that’s not just an item sink and money grab for Kabam. This new incarnation of AQ with these epic modifiers is not working.
This AQ variation is really close to pushing the player base over the edge. It’s all over line chat how broken these nodes are and what a chore it has become to play AQ like this. Compounded with how you broke Alliance wars as well.....Kabam better be careful it doesn’t kill its game. You are not far off from losing a significant amount of the player base.
Anybody with consistent map 7 experience would've known this wouldn't have worked just completing section one with the doom or cascade modifiers on.
Any updates on how you will change the modifiers specifically will put players at ease. It has been a tough week for map 7 players. I would also suggest just completely removing Hulkbuster and adding another champion there.