**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Fighting vs Void with these two modifiers (So Sayeth Doom and Cascading Failure) is too much.
Another reason to cheat death with duped Corvus (if i only had one)
They are clearly making content to punish using Corvus not understanding that the reason people use Corvus is bc the nodes they have already are so out of control. Making these crazy punishing nodes actually has the opposite effect
Like I brought gully2099 today thinking GM great, I can just fight normal. But 130 hit fights bc only one crit per 20 hits. And then tigra playing crazy defensive with her specials. I just went back to Corvus at that point....
In cascade cap iw + tech would have a much easier shot. Otherwise you’re sitting there doing a few hits and stopping bc of timer
In Doom, maybe fantastic could do it since his l1 nullifies (still not a great option but at least something).
Brawl should have always been “active.” I get that apparently you want people to now have sorceress supreme that node (she wasn’t an option forever and I don’t think slow debuffs were even around at the time). But now, just change the mechanic to an active unstoppable so that more champs can deal with the path.
power gain mod is super super easy also outside of acid wash it seems (corvus, ghost, quake basically are unaffected by it)
My bg guy used AA And voodoo. He has 5 items left
Another bg has 4 items left and he hasn’t cleared it. He has voodoo, kg and arch angel. All r5
Before this aq modifier I could do the whole path in about 15 minutes With voodoo or Claire or mysteiro.
So glad for these quality of life changes
Also, wouldn't the power gain mod be hard outside of Corvus/Ghost/Wasp? For regular champs that is.
We're currently looking at these changes to address a lot of the feedback that we have received, and are still monitoring your feedback for more red flags and directions to take AQ and Modifiers in the future.
So Sayeth Doom:
Change timer to 45s
Change Heal Block to 75% Spectre (this will NOT reverse healing, but reduce it)
Reduce all other debuffs to 25% potency
Change “Throw a special” to “Use a bar of power” (So if you have 2 of them one you, you can throw a Special 2)
Change F4 clause to have 50% potency (Only getting 1 prompt) if you have a Fantastic 4 member on your team
Cascading Failure:
Change Heal Block to 75% Spectre
Power to Cower:
Change stacking power rate to .5% from 1.5%
Max Cap to 50% from 75%
Map 7 Change:
Change Acid Wash Hulkbuster to Iron Man (The original one).
I need to make sure I remind everybody again, these Modifiers are meant for the top of our top Alliances (Like, in the Top 10, if not Top 5), or are mostly already in Rank 3 territory for their AQ team.
There are definitely a lot of people here that can challenge them, but there will be quite a few Summoners in the Forums, on Reddit, in the CCP, and everywhere that felt ready to try these, but aren't there yet. Eventually, you'll all get to them, but that doesn't mean you'll all be there right now.