**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
How does everyone feel about Canadian difficulty this month?
bdawg923
Posts: 753 ★★★★
I quite like it this month. I know it's not for everyone, but I think the nodes are an improvement over the other sidequests.
-Breakthrough means we hit harder and harder as the fight goes on.
-poison vulnerability paths give us a way to end fights quickly since it is paired with toxicant
-the mystic path last week with 3 debuffs is a good example of them not limiting our options too much, ie there are lots of ways to get around that node.
-caustic temper gives us lots of options for champs to use
-buffed up + rich get richer means we can use lots of champs who have buffs and be rewarded.
-power reserve + power shield lets us keep firing specials for big damage.
-bleed vulnerability rewards the player for bringing a bleeder, but doesn't punish us for not bringing one.
-lots of corvus charges for those who want to use him.
-the 300k health Sasquatch is a bit annoying, but at least he doesn't have extra buffs on him.
Some of the paths are a bit harder than others but the overall direction is "make the path hard, but give us a way to counter it with our roster, and not with a specific champ I may not have" is a good first step in my opinion. The nodes aren't overly punishing ye some are challenging.
-Breakthrough means we hit harder and harder as the fight goes on.
-poison vulnerability paths give us a way to end fights quickly since it is paired with toxicant
-the mystic path last week with 3 debuffs is a good example of them not limiting our options too much, ie there are lots of ways to get around that node.
-caustic temper gives us lots of options for champs to use
-buffed up + rich get richer means we can use lots of champs who have buffs and be rewarded.
-power reserve + power shield lets us keep firing specials for big damage.
-bleed vulnerability rewards the player for bringing a bleeder, but doesn't punish us for not bringing one.
-lots of corvus charges for those who want to use him.
-the 300k health Sasquatch is a bit annoying, but at least he doesn't have extra buffs on him.
Some of the paths are a bit harder than others but the overall direction is "make the path hard, but give us a way to counter it with our roster, and not with a specific champ I may not have" is a good first step in my opinion. The nodes aren't overly punishing ye some are challenging.
5
Comments
Absolutely despise this type of side event though.
So I think the direction they're taking, is simply:
Do you have a wide roster? (ie many different options for utility, buffs, debuffs, etc, ) .
If so, you will find it "easier" than most.
If you do not, you might find some paths extremely difficult.
I'm ok with that kind of style ... as long as the options are "too" limited to just 1 or 2 champs .. There has to be a reasonable number of champion options .. and/or a reasonable play style to use to get through stuff.