**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I've seen many ideas based on good intentions offered. Despite being good intentions they haven't necessarily been good ideas. Someone suggested reset war rating for all to 0. That does nothing to avoid mismatches and each individual alliance can do that themselves by forming a new alliance. Others have suggested that this should be done in the off season despite many alliances having no motivation to even participate during the off season. Your suggestion of slowly introducing it isn't feasible either because of what I mention above. It becomes more apparent that kabam may have actually made the best course correction available by slashing everyone's previous war rating. Reasonable minds can say it should have been more or less I suppose but that'd quibbling.
In my mind anything that prolongs the current setup is just cruel so examining ideas to lessen the blow or ease into it seem off base to me. I've thought about this long and hard, and the best idea I could come up with would be to increase the loss of war rating and tie it to the amount of points ( or lack there of) an alliance scored in a match. But see even that has flaws. Drop too fast and and an alliance will retain a higher tier multiplier against potentially much lower tier multiplier alliances. I've seen it when alliances are close to each other in tier multipliers, it's a coin flip on the multiplier used but what happens if they are widely spaced? I've not seen that so I don't know. It potentially could create other unfair advantages so once again we come back to there just aren't good solutions.
Don't complain if you generally feel that the game is designed the way it is intended and are upset because one new aspect that finally impacts you negatively, but overall should be good for the player base when the cleanup period is over.
Oh, and while I'm here, just gonna say that I'm ecstatic about shorter AQ timers and the extra energy in AQ too! The game and real life are sooooo much better now. Funny, I "vaguely" remember someone who's been quite vocal in this thread, also being very adamant about not wanting AQ timers reduced for.... I really still don't know why - there was never a good point from that side made.... Oh yeah, because the game was designed that way (like this change was too).
Change is good, especially when it's done in an attempt to make the game better for everyone in the long run. Embrace it and move on or don't and move out.
#1: 28m alliance, didn't take AW seriously last season, just played the odd war with our lower-tier champs to get the loyalty and finished Silver 3
#2: 5m alliance, mostly enthusiastic newbs, took war seriously and filled 2 BGs, faced and beat a lot of disorganized alliances that couldn't fill 2 BGs, finished Silver 2
Both alliances are playing serious AW this season and trying to move up.
- Alliance 2 is getting curb-stomped by 20m alliances and free-falling to Bronze 2.
- Alliance 1 is doing the curb-stomping. Alliance 1 actually faced (and destroyed) Alliance 2. It's on its way to Gold 3.
This course correction for both alliances makes total sense to me, but especially for alliance 2 (the weaker one). I think its war rating was 1,500 by the end, but that's only because it found a sweet spot beating alliances that had similar prestige but weren't organized enough to fill 2 BGs.
The new matchmaking system is painful only for those alliances that were moving up by facing weak opponents. And matchups are going to balance out soon enough.
I agree these huge gaps at the moment are no fun for the alliance on the receiving end but I can assure you that for a lot of higher alliances the last 7 or 8 seasons have been no fun either. Maybe there could have been a better way to reset everything but I think if you had automatically started alliances lower, say based on their PI rating rather than war raiting to try ensure a more even fight many would have felt just as annoyed by having to start the season 3 or 4 tiers down.
I have to agree with what seems to be the vast majority on these threads that if war rating Is the only thing that determines your final ranking then ultimately war raiting is the only measure that should be used to arrange matchmaking.
You're still missing the point that it was just as unfair to other allies before the change because no matter how good some bigger allies were, they could not move up based on the matching rules. Smaller shell allies could just undercut them to Gold and platinum, but now that doesn't work and in general, those who can't handle their own against other allies in the same bracket are being relegated to their appropriate bracket.
Some allies were negatively impacted before and some allies are negatively impacted now. However, with the change, Overall, this system is going to be more fair in the long run. It just needs a bit of time to even the mess from the previous rating system and that's the imbalance smaller PI alliances are feeling as the bandaid is being ripped off in one quick motion. It will soon pass though.