**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Close Encounters
Aspect Of War
These are three of the worst designed nodes. In fact the first two are horribly punishing, if you don’t have the very few champs that can handle them.
No Retreat:
If u don’t have (or can’t play) Ghost, Ghulk or Archangel you will take unavoidable block damage (or a massive degen if you mess). Wtf 1.2sec of dash back ban? How can you stay idle for 1.2sec and an aggressive AI doesn’t punish you?
This should be 0.9sec to get skills involved.
Close Encounters:
If you don’t have (or can’t play) Quake, Ghulk or Magik you will be degenerating 3% of max health most of the time in fight, or else you have something more than 30sec to finish the fight before being ko’d by degen.
1% degen while far from opponent would be fair, since it’s the same amount you gain if close to the opponent.
this is the worst node
Nvm someone above literally said the exact same thing.
Ofc its not possible in every matchup but that goes for any other node that you have to play around like bane. Play good = less damage.
Since its the same damage on every champ and it came first in act 4 somewhere most champs on R5/R2 can ignore it. Ofc burst champs are better than others. Take Havok for example. He can even execute act 6 enemys from 50% hp.
Is that node annoying? Yes.
Worst of all? Far from it.
Slashed tiers, Flow, Strengh in Numbers, No Retreat are way worse for example.
And why do you think section 1 in last war season was one of the easiest? Its had starburst...
You might say its horrible in long fights but show me that fight where it is bad...
Horrendous node design.
I will say with lower ranked champs without a counter mechanism make it tougher; i do remember the pain.