**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Yesterday, Today and The Future
winterthur
Posts: 7,659 ★★★★★
Just for records purpose since the threads were posted in the General Discussion section.
This is where it all began. May 7
General Game Feedback
May23
Short Term Roadmap
June 17
Prelude
June 24
The Future Of Quests
June 25
A Delay
June 30
Amping Up Alliances
July 2
Champions Of The Contest
July 4 [Edited July 7]
A Contest Evolved
37
Comments
Dr. Zola
Will they impact the ability of the team to implement the roadmap schedule as described to the community?
I’ve been mostly away from game and forums for the past few weeks—to my perspective, little has changed but I may just be missing it all.
Dr. Zola
As for the roadmap, there’s always going to be some letdown after a series of big announcements, but I trust you get the same sense I and others do that there’s a bit of listlessness in game right now. I think we all hope Wednesday infuses a bit of energy back into the game.
Dr. Zola
Nov 6
The Fall Check-In
. Yes, I do, so updating now.
Jan 25, 2021
Updates to the Cavalier difficulty
It’s easy to lose track of everything that has been adjusted or added. But there has been a concerted, steady effort to improve the game. That’s something we should all appreciate.
The one recurring complaint I tend to hear a lot centers on repetitiveness. I’ve tried to get a firm grip on it, but it’s elusive: sometimes it’s about EQ, sometimes AQ or AW or special events. Sometimes it’s about ranking up a new rarity of the same champ. Sometimes it’s just griping.
Ultimately, I’m not sure there’s any easy solution. Nearly all games involve a little grindiness—I understand, though, because I get exhausted by it myself.
One area that’s specifically improved is the feeling of futility when pulling a bad champ. It isn’t perfect and there’s lots of work to be done, but it is reassuring seeing clunkers get a little better, maybe even useful in some cases. This month will offer four more data points.
So...I suppose the grade is something like “looking better, but still incomplete.” Which is far better than where we were about a year ago.
Dr. Zola
Spring Into Summer 2021
Unannounced new game items
1/ Apr 24
2/ May 14
Thronebreaker arena crystals