**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Future of Variants [Merged Threads]
SteelMan
Posts: 172 ★★
Add a new difficulty for Variants quests? like variant caviler difficulty?? since Variant geared towards mid-level players, so just pump the numbers and it can be geared towards end-level players as well.
Do you agree or disagree? explain in comments
Do you agree or disagree? explain in comments
Post edited by Kabam Miike on
1
Comments
I believe it was said that 2017 gems weren’t ready yet, so that’s a disappointment, but beyond that...
Completion:
5* r4 class crystal (should be a r5 crystal)
5* crystal
9k t5b shards
600 6* shards
500k Gold
Exploration:
5/5 class rank up gem (should be 6/2)
5* class AG
18k t5b shards
5* crystal (should be a 6*)
1 million gold
Chapter rewards;
Completion:
2016 5/3 class crystal (should be 5/4)
250 6* shards
100k Gold
Exploration;
2016 5/4 class crystal (should be 5/5)
300 6* shards
10x 5* class sig stones
100k Gold
The t5b shards need dramatic increases. Our alliance only runs map 5 in 1 bg and can still afford 18k t5b a week in glory. That’s way out of whack.
The 6* shards throughout are also very underwhelming.
Either the difficulty needs to be toned down to match these rewards or the rewards are in need of a major upgrade.
Hmm.
Waaah.
V3 was easier with sentinel
V4 was even easier
So rewards are actually better then the difficulty should give
In previous years those were two of the rarest in game resources there were. Now they are a weeks worth of gameplay for most.
Here's your clown award for being just that.
🤡
How did you know ???
They have endgame rewards and the difficulty is for endgame players.
Especially Variant 1. You can not convince me that Variant 1 is geared towards mid level players. Heck naw