**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
If you died from a combo to your block, that would be another thing and a real problem. What you're saying here isn't the problem.
You don't have to be an intercept god, there are plenty other ways to avoid block damage that you'll have to learn eventually if you want to progress in the game.
Stealthy has 7 hit combos, hit things block to give him power and bait a special
Thing isn't stingy with his heavy attacks learn how to block bait heavies and you can easily punish him
This is epic difficulty, it's going require more than knowing how to parry and dex. heavy handed on havok pushes for people to intercept and reparry. If you're not at that stage yet you have 55 days to practice but the difficulty is fine as it is.
I beat all of these with 4*s in their original quests bar a r4 domino and havok where I had to use r2 cyclops as my only counter, so no you don’t need 5/65s just pick the right counters, learn the nodes and play economically.
Not saying it was easy and for sure had to replay a few quests but did them all 100% in the end.
If it helps I remember well these being my counters.
Thing - void
Diablo - capiw
Havok - cyclops
Sinister - aa / domino
Fury - aa / domino
CMM - mephisto
Colossus can't be armor broken by anything but tech champs