**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Character Wishlist Thread 3.0

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Comments

  • Sensei_MaatSensei_Maat Posts: 396 ★★★
    edited July 2020

    World Tour more fleshed out:

    January: England= Captian Britian and Rictor from Excalibur
    February: France - Peregrine and Batroc the leaper
    March: Mexico- Machete and Defensor
    April: Russia - Ursa Major and the Iron Maiden

    anyone else want to make suggestions?

    May = Australia
    - Talisman. Due to his use of the Dreamtime to flawlessly track he should have true strike, evade immunity and ability to parry projectiles.
    - Manifold (Eden Fesi) Expert Teleporter.
    Both of these are relatively unknown as i think all the Aussie characters are (not many either) but i just think it would be really great for them to add some Indigenous Australians
  • DoppelgangerDoppelganger Posts: 37
    Vespa Magnifica(This is a fan made character)
    Class Cosmic
    (Revised)
    Background
    Vespa Magnifica is a part of a complex and advanced species that has the power to control the minds of lesser beings however her people were very peaceful and as a code of conduct never use their power on any creature that has a conscience, However Vespa Magnifica no joins the contest with a vendetta against Aniulis who killed all of the rest of her kind she uses her power to control what she views as the most extraordinary form of life Bees.

    Signature Ability
    Queen of Bees; Now Vespa Magnifica has a swarm, which means she can bring 30% of her stings with her to the next fight in the form of a persistent charge(this can increase to a maximum of 10 Bee Stings, 5 Wasp Stings, and 1 Hornet Sting.)

    Passive
    Vespa Magnifica is immune to all forms of power sting, power drain, or power burn.

    Bee Stings
    If the opponent is hit by a heavy attack then there is a 100% chance that a permanent Bee Sting debuff is placed on the opponent(Max 20). Medium attacks have a 50% chance to do the same.

    If the opponent has 1 or more Bee Sting on them then the opponent will take damage when attempting to use power sting or power burn.

    If the opponent has 10 or more Bee Stings there is a 10% chance that a heavy attack will grant Vespa Magnifica a power steal buff that lasts 6 seconds granting 100% of the power that the opponent would have gained from being attacked.

    If the opponent has 20 Bee Stings the opponent will lose the ability to use their 3rd special.

    Wasp Stings
    If the max amount of Bee Stings are on the opponent then a Wasp sting lasting 12 seconds will be placed instead(max 10). Medium attacks have a 50% chance to do the same.

    Wasp stings act like poison dealing X damage per second.

    If the opponent has 5 or more Wasp Stings on them then the Wasp Stings will act like a power sting except instead of being removed they will be paused on a 6 second timer at the end of the opponent's special.

    While in cool down all effects of Wasp Stings are disabled and no more Wasp Stings can be placed until cool down ends.

    If the opponent has 10 Wasp Stings if the opponent's special attack deals no damage to Vespa Magnifica via dexterity or evasion at the end of the special the opponent will be stunned for 6 seconds.

    Hornet Stings
    If the max amount of Wasp Stings are on the opponent then a Hornet Sting lasting 6 seconds will be placed instead(max 5). Medium attacks have a 50% chance to do the same.

    Hornet stings grant a 5% chance to evade every hit in the opponent's special attack; this chance is increased for each Hornet Sting on the opponent.

    If the opponent has 5 Hornet Stings all of Vespa Magnificas attacks have a X% chance to stun the opponent for 3 seconds.

    If all Strings are at their maximum then they all become permanente for 12 seconds after this timer ends all stings are removed along with 50% of the opponents current health.

    Special 1
    Vespa Magnifica backs away on a cloud of assorted Bees as she does this she has some of her bees attack the opponent, after which she has her bees in circle her as she rames into the opponent.

    If this attack hits it places 5 Bee Stings, if the maximum amount of Bee Stings are on the opponent this attack will instead grant Vespa Magnifica with her power steal buff for 6 seconds.

    Special 2
    Vespa Magnifica uses her bees to propel towards her enemy using her opponent to break her fall then jumps off of the opponent as the bees she used to propel at the opponent then fly into the opponent.

    If this attack hits and places 3 Wasp stings on the opponent, if this attack is blocked the opponent is stunned for 3 seconds.

    Special 3
    Vespa Magnifica uses her bees to slowly incircle her opponent lifting them into the air stinging them as they form around and above the opponent and then come crashing down onto the opponent.

    This attack places 1 permanent Hornet sting, if the maximum amount of Hornet Stings then this attack will power burn the opponent for a bar of power.
  • FisichellaFisichella Posts: 70
    edited July 2020
    Sleepwalker
    Rock Python
    Dinah Soar
    Darkoth
    Ice Princess

  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    I have some more champions here that would be amazing in the Marvel contest of champions:

    •Spider Woman

    •Black Cat

    •Enchantress

    •The Executioner

    •Venom (Guardians of the Galaxy)

    •Titus

    •Silver Samurai

    •Tomi Shishido
  • ElonEarthElonEarth Posts: 1
    Would really love to see DEATHS HEAD in the game would be one helluva champ yess... Plus like The Vision you could have old school transformers Era deaths head and new Era polymorphic deaths head.
    Ist era would would be the best tech robot killer 2nd Era would be for the flesh and blood Champs both would be able to adapt there arms to form energy and physical weapons, similar to warlock but with the speed of movement similar to corvus.
  • My wish list
    Adam X
    Alice Hayes
    Grey
    Lightmaster
    Predator
    Rock
    The answer
    Tina minoru
    Neon dragon
    Mayhem
    Marked man
    Alkhema (earth-616)
    Nova (Frankie Raye)
    Crossfire
    Shocker
    Carrion
    Jackal
    Silvermane
    Black swan
    Ellen Whitby
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    I have some more champions here that would be amazing in the Marvel contest of champions:

    •Hobgoblin

    •Doppelganger

    •Polaris

    •Solaris

    •Falcon (Captain America)

    •Zemo

    •A Bomb

    •Skaar
  • MaskedCAPMaskedCAP Posts: 12
    edited July 2020
    captain america end game with mojlnir please
    his outfit will be same cap wwii, and his attacks animation will be same thor og , and sp1 and 2 too
    sp3 will be like the movie, hammer with shield compo against thanos
    it will be easy for you guys, a lot of people will love this shape
  • MaskedCAPMaskedCAP Posts: 12

  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    edited July 2020
    I have some more champions here that would be amazing in the Marvel contest of champions:

    Kraven the Hunter

    Lizard

    Ulysses Klaue

    Stardust

    Cristal

    Avalanche

    Toxin

    Scream

  • ButtehrsButtehrs Posts: 4,681 ★★★★★

    I have some more champions here that would be amazing in the Marvel contest of champions:

    Kraven the Hunter

    Lizard

    Ulysses Klaue

    Stardust

    Cristal

    Avalanche

    Toxin

    Scream

    First off, cristal is actually Dazzler. Secondly, your repeating champs every 2 posts now.
  • poknjnuuupoknjnuuu Posts: 19
    Champion: Coronavirus!
    It is immune to everything, including all damage
    Periodically invisible
    Naturally dies if you keep 6 feet away for more than X seconds
    Similar to Omega red- if you stay close to it, you accumulate charges. Once you receive X charges, you KO, plus another member of your team is also KO because it’s contagious
    Robots are immune to its accumulating charges
  • Another_NameAnother_Name Posts: 180
    Michael Korvac-tech or cosmic champion, be awesome boss for story quests. He stole some of the grandmasters powers, stole some of galactus's powers, mutually fell in love with Carina, his lower body is a computer, he has his own storyline named for him. Plus he can disintegrate and remake beings just like that. Add Starhawk and you've got a significant part of the 70s coming in to the game. Just add them both
  • The_Sentry06The_Sentry06 Posts: 7,779 ★★★★★
    The All New Sentry: Where Sentry and void merged together
  • KTM_726KTM_726 Posts: 8
    edited July 2020
    KTM_726 said:

    Storm's nephew:
    Spike (Evan Daniels)

    Comic Book Version:


    X-Men Evolution Version:


    Hi @Kabam Miike Just out of curiosity, when new characters are chosen by the team to be in the game, is there a certain protocol you guys have to follow (for example like getting the character approved) before moving on to the next phase of the development process or do you guys have like an unlimited list you can use? 🤔

    I really love the deep dive type characters btw!!! 🙌
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    edited July 2020
    I have some more champions here that would be amazing in the Marvel contest of champions:

    Franklin Richards

    Fire Lord

    Cloak and
    Dagger

    Ka-zar

    Devil Dinossaur

    Hydra Supreme

    Viper

    Onslaught

  • Agame86Agame86 Posts: 147
    Wonder Woman

  • TheWiseoneTheWiseone Posts: 1

    Itsy bitsy

    Chameleon

    Patient zero

    Push

    Rad
  • ZirkonZirkon Posts: 61
    CapIce said:

    You forgot to mention Hercules.

    No, I did not. I am sure of it.
  • Wildblue333Wildblue333 Posts: 403 ★★

    World Tour more fleshed out:

    January: England= Captian Britian and Rictor from Excalibur
    February: France - Peregrine and Batroc the leaper
    March: Mexico- Machete and Defensor
    April: Russia - Ursa Major and the Iron Maiden

    anyone else want to make suggestions?

    May = Australia
    - Talisman. Due to his use of the Dreamtime to flawlessly track he should have true strike, evade immunity and ability to parry projectiles.
    - Manifold (Eden Fesi) Expert Teleporter.
    Both of these are relatively unknown as i think all the Aussie characters are (not many either) but i just think it would be really great for them to add some Indigenous Australians
    Good Idea. I would also add Gateway. A mutant aborigine that befriended them. Could open portals.
    There was also an australia member of the Serpent Society (love to see them addded.) named Boomslang. https://comicvine.gamespot.com/boomslang/4005-42899/
    probably a skill champ
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    edited July 2020
    this is my list of some champions that would be awesome in the Marvel contest of champions:

    Bullseye

    Jessica Jones

    Green Goblin (Ultimate)

    Prowler

    Mockingbird

    Agent Coulson

    Songbird

    Citizen V

  • NemImiNemImi Posts: 4
    Hey Kabam
    I'd like to ask you to put the most powerfull mutant in the marvel comics to your game. i think there's a fiting season where he could work really well. obviously he's frostbite immune also incenerate immun (he's climbing through the chimneys, duh). Everything else is up to you. make de MCOC season great!

  • Lobster44Lobster44 Posts: 147
    Mystique
    Mantis
    Valkyrie
    Anti-Venom
    Hobgoblin
    Phil Coulson
    Quicksilver
    Professor X
    Pyro
    Fire Fist
    Shang Chi
  • My character Wishlist
    Grande dame
    Stunner
    Goldensnow
    Redbrid
    Grundroth
    Vidar
    Amphibian
    Vector
    Vapor
    X-Ray
    Ironclad
    The skinless man (Harry pizer earth-616)
    Ant man (Henry PYM) (earth 12,091)
    Plan chu
    Machinesmith
    Adam manna
    Agent orange
  • FisichellaFisichella Posts: 70
    edited August 2020
    Wave
    Nightside (Sydney Taine)
    Century
    Killer Shrike
    Sphinx
  • ThatGuyYouSaw235ThatGuyYouSaw235 Posts: 3,142 ★★★★★
    edited August 2020
    Aight, I'd really like some feedback on this one

    Name: Mister Negative

    Class: Science

    Health: 30233

    Attack: 2665

    Critical Rate:950

    Critical Damage:1200

    Armour: 450

    Block Proficiency: 3500



    Passive:

    If Mister Negative cannot gain buffs. If he would gain a buff, he gains a passive sharing the same effects and duration.

    Mister Negative's debuff potency and duration cannot be reduced by opponent abilities



    Split Personality:

    Martin Li's kind and compassionate side coincides with Mister Negative's dark and ruthless agenda; both skirmish for control over the vessel gaining effects based on which alignment is stronger

    Over the course of the fight, Mister Negative gains Yin and Yang charges. Gaining one of each every 9 seconds as to balance themselves.

    If either Champion reaches 10 hits on the combo metre, Mister Negative gains a Yin charge

    If either Champion gains a bar of power, Mister Negative gains a Yang charge



    Persona Passives:

    If Mister Negative gains 5 Yin Charges, the Mister Negative persona goes into full force. Mister Negative gains a Mister Negative persona passive lasting 10 seconds, adding on 5 seconds per the amount of the opposite charge.

    If Mister Negative gains 5 Yang Charges, Martin Li overtakes Mister Negative. Mister Negative gains a Martin Li persona passive lasting 10 seconds, adding on 5 seconds per the amount of the opposite charge.

    If Mister Negative has both 5 Yin and Yang charges, the personas are balanced. Mister Negative gains both Martin Li and Mister Negative passives for 30 seconds. However, the potencies of each persona's effects are reduced by 50%.

    Yin and Yang charges go back to 0 after a Persona Passive expires

    Note: Both are highlighted by visual changes, while the Martin Li persona is active, the photographic negative effect is reverted, the contrary has it flare up a lot more.



    Martin Li Persona Passive

    Martin Li is the kind opposite to Mister Negative, as such he focuses less on hurting and more on helping. While his persona is active, he gains the following effects.

    +3000 Block Proficiency

    -50% Enemy Debuff Potency Reduction

    100% chance to ignore Evade and remove Unstoppable buffs on contact

    Regenerate 10-30% of Missing Health over the course of the passive based on duration.


    Mister Negative Persona Passive:

    Mister Negative is the darker opposite to Martin Li, his demons don't hold back when they are invoked. While his persona is active, he gains the following effects.

    +2665 Attack Rating

    +100% Debuff Potency

    100% chance to ignore Evade and Auto-Block

    Deal a burst of 40% of attack damage as energy damage, this rises to 80% during Special Attacks



    Basic Attacks:

    Mister Negative's corrupting touch refreshes all debuffs and equivalent passives gained from Mister Negative on the opponent on the final Light Attack


    Heavy Attacks:

    Place an Alignment Inversion passive on Mister Negative, gaining Yin instead of when he would gain Yang and Yang instead of if he gains Yin aside from effects on Special Attacks lasting 6 seconds, this is paused during Special Attacks.

    This ability goes on cooldown for 12 seconds after use, Mister Negative can't use this ability if a persona is active

    Note: Use this only if you're getting more of the charge you don't want, this should prevent unwanted Yins or Yangs



    Special Attacks:

    The Yin and Yang charge timer is paused.

    Inflict a Petrify debuff if Mister Negative has more Yin than Yang, reducing Healing and Power Gain on the opponent by -75%

    Inflict a Weakness debuff if Mister Negative has more Yang than Yin, reducing Attack by -40% on the opponent

    Inflict a Degeneration debuff regardless, dealing 50% of Mister Negative's base attack over its duration regardless of Yin and Yang count

    Each debuff lasts 10 seconds, the debuffs become passives if the correlating persona is active. It replaces the debuffs if they are active. These cannot stack and are refreshed when they are applied again. These passives count as debuffs for Mister Negative's abilities.



    Special 1: Flow Like Water
    Visual: Mister Negative equips a Negatively charged sword to land two strikes before leaping up to strike again then finishing the combo with a roundhouse kick (4 hits)

    If Mister Negative has more Yin than Yang, he gains 10 hits on the combo meter on the first three hits, the last hit deals 300% more damage if it is blocked

    If MIster Negative has more Yang than Yin, each hit gives the opponent 1 Bar of Power, the last hit drains all the power gained from this attack regardless of if it lands.

    If Mister Negative gains a Persona passive during this Special attack, he gains 75% of a bar of power after this attack is done.

    Note: Meant to gain the persona while you're ahead with the charges you want, or need a sudden burst of the opposite



    Special 2: Destructive Resonation
    Visual: Mister Negative lets loose a burst of his energy from his left hand, following up with a close range pulse then launching off to expulse a larger burst of his power towards the opponent (5 hits)

    This attack is Unblockable

    This deals a burst of 35% of the damage as energy damage on each hit per the total amount of Yin and Yang charges, personas count as 5 charges.


    Special 3: Internal Demons
    Visual: The opponent goes for a punch but Mister Negative blocks it from the side and uses this opportunity to latch on to induce his corrupting touch's effects. The opponent finds themselves in a dark grey and white area, keeling over in pain as their emotions are used as weapons against them. To end it all off, Mister Negative comes out of nowhere to strike them with his negatively charged sword, sending them hurtling to the wall. (4 hits)

    Copy all Degeneration, Weakness and Petrify debuffs and passives on the opponent and apply another version of them.

    If the opponent already has 2 of each debuff, Mister Negative consumes one of each to regenerate 6% of his health before applying them again.



    Signature Ability: The Demon With Two Agendas

    Mister Negative and Martin Li exist as one, knowing their paths in the Battlerealm. They must work diligently, allowing the other to take over if the dire needs call for it.

    PRE-FIGHT ABILITY: Overcome the Daunting

    Martin Li starts the fight with Persistent Charges equivalent to the number of Degenerations, Weaknesses and Petrifies the opponent had on the last fight, able to gain a maximum of 6.

    If he has at least 1 charge, he may consume one before the fight to select between starting with a Martin Li persona or Mister Negative persona. Both last 12 seconds but are given increased potency based on the remaining persistent charges, gaining 5-10% increased potency and duration per Persistent Charge. All charges are consumed. Mister Negative cannot gain Yin or Yang until after 10 seconds of this passive's expiry

    If he does not start the fight with either of these active, he consumes all charges at the start of the fight to gain 10%-30% of a bar of Power per amount of Persistent Charges he has. All charges are consumed after happens.


    Synergies:


    Negatives: with Annihilus and Darkhawk

    Mister Negative: The Mister Negative persona increases debuff duration while it is active by 30%

    Annihilus: Stifles and Armour Breaks last 75% longer

    Darkhawk: Pause Shield, Null and Stealth mode for 3 seconds after launching a Special Attack


    My Enemy: with Spider-Man (Classic) and Spider-Man (Stark Enhanced)

    Mister Negative: Each unique debuff on both champions passively reduces Armour on the opponent by 15%

    Spider-Man (Classic): Gain a True Strike buff lasting 5 seconds when gaining a bar of power

    Spider-Man (Stark-Enhanced): Every second poise charge gained purifies one debuff


    Topple the Oscorp Empire: with Doc Ock and Green Goblin

    Mister Negative: The Mister Negative persona pauses all debuffs and passive equivalents for 5 seconds after triggering

    Doctor Octopus: Consuming a Breakthrough effect gives him 20% increased Power Rate for 5 seconds when below two bars of power

    Green Goblin: Super Bomb is 40% more likely to trigger


    We All Have A Job To Do: with Rhino, Electro and Vulture

    Mister Negative: Evading an attack with the Dexterity Mastery grants him 10% of a Bar of Power

    Rhino: Intercepting the opponent stuns them for 1.5 seconds and give Rhino a passive 50% increase to his attack for 5 seconds

    Vulture: Power Draining now costs only 20 charges

    Electro: Deal a burst of 40% of the opponent's attack as Shock Damage when attacking


    We're Bad Guys, But Doesn't Mean We're Bad Guys: with Iron Patriot, Loki and Venom

    Mister Negative: The Martin Li persona grants him a second guaranteed Perfect Block if the last one was a Perfect Block. This ability goes on cooldown for 4 seconds.

    Iron Patriot: Iron Patriot gains 70% increased Special Attack damage

    Loki: When stealing a buff, Loki steals 10% of the opponent's power with it.

    Venom: Venom's evade bypass mechanic extends to Tech champions


    Crime Lords: with Joe Fixit, The Hood and Kingpin

    Mister Negative: Start the fight with 1 Yin and Yang charge active

    Joe Fixit: Secondary Suits gained from Double Down are indefinite

    The Hood: While invisible, Hood gains the same abilities as he would when Invisibility would be on cooldown

    Kingpin: Gain 2 Rage passives when the opponent launches a Special Attack
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    edited August 2020
    this is my list of some champions that would be awesome in the Marvel contest of champions:

    Phyla Vell

    Moondragon

    Silk

    Agent Anti Venom

    Rescue

    Iron Monger

    Lady Sif

    Surtur

  • Ayan_645Ayan_645 Posts: 118
    pls add galactus to. mcoc....... maybe he can control a smaller suit or body and that exoskeleton can have the same cosmic energy type like galactus and he can be controlled by a telekinatic headgear
  • NewDawnDebNewDawnDeb Posts: 106
    edited August 2020
    .
  • RecrutadorOmegaRecrutadorOmega Posts: 1,051 ★★★★
    this is my list of some champions that would be awesome in the Marvel contest of champions:

    Shang Chi

    Mandarim

    Gladiator

    Death Head ll

    Sebastian Shaw

    Harry Leland

    Odin

    Cull Borson: The Midgard Serpent

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