**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Do level caps even do anything?
TURTLEGOATPIE
Posts: 309 ★★
I’m cavalier and level 51 and the level cap is annoying to me. It doesn’t seem like there’s any point in it and now I have to grind out a BUNCH of act 4
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Comments
Someone who has 100% act 4 and 5 are definitely near if not level 60,
Yes you can level up through EQ but that’s not the point And honestly doesn’t teach much skill bar some bosses. That is why I loved the Thanos where you had to intercept
Act content is generally a bit harder In terms of health and attack, with act 5 ultron chapter opponents having near 90k health and the last chapter of eq towards 70k health
Not counting bosses in either
Act content also was the best way to get stuff like tier 5b and other rank up resources with EQ being more of a longer term thing
So 100% of act 5 meant you could have a r5 5* along with some r4 too
Obviously if you know some of my post I’m opposed to the free handouts kabam has given all these lower end players making it almost pointless for some to 100% act 5 since they already had enough 5* at a decent level to satisfy them or to get them right through cav. Getting Uc also has lost some of its value with now half the posts that ask “can my roster do UC” having a full team of 5*, now the question basically is “ can I do Uc without spending more than 3 revives, thanks kabam for the free handouts”
So from my perspective. A level 51 at cav is more annoying then a level cap
I don’t have to experience a level cap but I also didn’t get to experience a time where act5 is easier than when it came out
Eq does have a larger variety of nodes, sometimes you see Aspect of war While other times you see masochism this does let people learn the basics of the node and gives them a little boost in their skill, but it is also important to remember that these paths are often much shorter and can be skipped if it comes down to it. I mean In a year if I can’t do 100% of one months EQ it won’t kill my account in fact I might not rly feel the sting since the other 11 months were 100%
While on the contrary not being able to do a path in act 5 like bane or masochism is ultimately detrimental for your skill and progression. Higher attack values and health pools mean that fights will take longer and that a mistake will cost you more , reducing the amount of mistakes you can make.
This also highlights an issue that many people have, thinking they are better than they actually are. I fall for this a lot, I did a path in lol yesterday to get closer to 100% first time using g99. I though fights would end in 200 combo it’s and I was skill full to react to the evades, turns out I was wrong the 1.5 mil did take around 200 hits with 300 total combo meter hits. The 3mil took almost 100 hits more and when the opponent triggered an evade 50% of the time I would continue my combo just fine 20% I would block the counter attack and 30% I would take a full combo to the face
Another issue is that people simply don’t want to do either leveling up because it’s tedious or because the champs they have are not ideal and don’t make the fight easy
Using a subpar champ like nebula would require a lot more skill than someone like warlock or CMM for 6.2.2 sinister
I personally had to use both sent and nebula to tag team him down with heimdal synergy
Levels also affect your masteries and if you’re a smart player who knows that units are best spent in masteries then you know leveling up is the one of the best ways to progress. Being able to have assassins, deep wounds, despair, and being able to max out cruelty and precision are all great masteries to have and really affect how you play the game
It wasn't so for me, as my 5* luck was dire. Had to shy away from the memes and focus on my 4*s. I explored act 4 after I got uncollected so I could rank up an actually good 5* in ghost. Can ghost get cav? Yes of course! Can see do it alone? Maybe not. Act 6 requires a lot of diversity, even in as early stages as 6.1. I told myself, I'd rather explore act 5 so I can get awakening gems and more. To say the exact route of my act 5 exploration would take a while, so I'mma cut this short...
I unlocked suicides by the side and went for my LoL initial completion for the awakening gem. After LoL first clear, I fully explored act 5. Guess what, I got up to 5 5* awakening gems from all that hurdle. Guess who I got from the rewards. Void, stealthy, and CMM! What did I do? I awakened my void with the science gem I got from act 5 then took him to rank 4 with the catalysts I got. I awakened CMM as well.
What am I trying to say? The patience I displayed got me void, who was definitely the missing piece I needed to get me cavalier. I decided to be extra patient and I found out that compensation came around. I heard rumors that there was double compensation for people who got cav after it came, so I used that opportunity to get cav. I got so much value out of it, that the time I took was more than worth the wait!
It wasn't always so simple, but that's the beauty of evolution!
In addition, level 51-60 took me some fairly subconscious effort. I didn't pay extreme attention to it, but I was there before I knew it! I used XP boosts for my act 4 exploration, I used some for act 5 as well, before I'd even done a lot in act 5, bam! Level 60!
Of course, those catalyst daily quest gave some XP as well, but I don't really recommend those over story quests, due to the little value they offer in rewards comparatively.
Anyway jokes aside, I’ll try to do my best with punctuation.
As I said before levels where inherently a demonstration of progression and we’re used as a recruitment tool for some alliances.
Back when act 5 was fully introduced, It essentially unlocked a new threshold of power in champions. 5/65 were what r3 6* are now.
So by not leveling up, but being able to progress relatively fast demonstrates the broken “game balance” kabam tries keep.
Personally what bothers me is the fact that now that is irrelevant and the effort I made to get my first r5 and cav title is made a joke compared to the stuff you guys get. You can’t say you struggled because you didn’t have someone like void or Corvus because when I did it they weren’t even in the game.
I do applaud you for using dorm, and I respect that. People who have to use unconventional methods are people I like. So I’ll admit you could have struggled and gave it a good effort to earn the cav title. But think of it from the perspective of players who grinded for their champs. Plus more than likely that dorm was r4 or lower. But you also didn’t have to, you just rushed.
At level 51 I barely had enough 5* to make a full team since they were rare, took patience, hard work and often lots of grinding. Not to mention the chance that the character was useless is actually a lot more than it is now. Now kabam hands them out like candy compared to then. I’m okay with kabam giving them out in larger quantities, in fact it makes Game economic sense. What is annoying is seeing lower levels that don’t need them get them at near the same rate. Obviously the only difference now, in today’s meta, is the introduction to cav difficulty, and the separation between cav and Uc in things like bundles.
Going from one run of act 5 to cav is a big jump from a progression perspective.and you can see why a level cap is needed for these situations.
Just as another poster said: the entitlement
I’ll be honest and sincere, you’re acting entitled. Just because more champs are handed out now a days doesn’t mean everyone should do everything
Nor should you. Also I just noticed you’re literally complaining about worst FOUR LEVELS. So yeah hope you can see why I would be annoyed.
you may not agree or like them but they are there purely to give reason for the player base to progress at a particular path and not too quick.
canadian difficulty was easier than it should be really.
having it open to anyone means that a lvl 30 player who has good skill with a 4* quake 4* ghost etc could possibly do it and earn themselves the rewards thet are well beyond what their progression level is designed to entitle them to.
progression games are all based around time and progression.
regardless of skill, roster growth and playing time are the two big keys to many many games that use leveling and progression systems.
rewards are tailored to the events and the difficulty and the target player base.
allowing level 30 players the rewards from Canadian difficulty if they have the skill throws out all the meaning in the current story progress design.
the idea is progress through the story,
progress with time played and as you do both of these things you will unlock more content and the ability to gather more rewards.
simple concept used by many games.
any and every RPG game has content that is level locked and or content progression locked.
it is just the way it is and its there for design reason.
The game does progress and newer players will find older content easy with the new overpowered champs. That does not mean every single quest should be available to everyone. If the restrictions are unreasonable, I see a point in complaining. But, getting to lvl 60 is nothing if you can get to cavalier. It's not even about what was hard back then and what is hard now. It's about the time you have put in game and how you managed to make the most of it.
R4 5 star champs can autoplay act 4 content. With some XP boosts, you can easily get to lvl 60 in a day or 2. I did that while exploring act 4 when energy was reduced to 2 per tile due to some appreciation week. Since the energy is permanently reduced now, you should have an easier time.