**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
15.0 Alliance Wars Update Discussion Thread
This discussion has been closed.
Comments
Magik, voodoo, and gwenpool are other examples
I'd be a big fan of watching some Magik on Magik action or Gwenpool on Magik action.
Technically, it's meant to be Ally-wide.
1. We all want MD altered to disqualify Dexterity as a trigger. This makes for unenjoyable AW play.
2. We want defender diversity to carry almost no weight, OR give us a set of rank down tickets to help us deal with your new round of destroying the integrity of our hard fought upgrades to champs that we only used for defense. We will not upgrade your plethora of unplayable champions with rare resources just to get a few points in AW in a broken system.
3. Fix all the bugs that create slow motion play, eject us mid fight, and give story mode enemies unlisted MEGA damage boosts that cost us items.
THREE THINGS. THATS IT. THATS IS WHAT YOU MUST DO TO PACIFY YOUR DISGRUNTLED PLAYER BASE.
God forbid that losing a fight in a fighting game could result in a negative thing. That would be awful.
Exactly! Consider what life would be like today if actual wars were lost just because people died.
To be fair, you'd only have to do this once in depth and anything else would be maintenance when people ranked up or duped.
So for example if you have NC as an opponent on stun immune, just force quit and restart the fight if he doesn't give you chance to switch his mode to swashbuckling. Or if Hyperion isn't taking the bait, force quit and avoid that sp3. It's ridiculous.
I'm pretty sure that's an unintended bug and doesn't have anything to do with the new war scoring system/nodes/diversity.
If you revive to keep trying to kill me over and over... there should be some sort of penalty for that. This isn't Rainbow bright and her band of fairies spreading joy to the world... lmfao... my god...
Its stupid to think otherwise and is a drastic change to the game if this is the direction they are moving.
If you are in a lesser alliance, or have lesser champs than I do... then you better have good skill to compensate for the difference.
I'm sorry... but if you are in the 8 mil alliance you SHOULD have to work harder to beat a 10 mil alliance... they WILL be stronger than you from a PI/Champ perspective... Diversity should not be the only thing separating two alliances from a win... that's plain stupid.
He specifically said he stopped playing awhile ago and just comes on here to bother people. Sucks, because you replies more than the real players and they're probably basing things off of his untested ideas assuming he's the voice of the people.
I disagree. Kabam needs to know how their community feels about the changes and potential fixes.
Maybe their will delete every thread but as long as they are seeing that their players (the people keeping the game alive) are not happy, then there is value in these types of threads.
Lower diversity points, add defender kill points and the main problems are resolved.
Good luck trying to change anything in this life without saying anything. Most of us know that it's futile to talk some sense into Kabam, so why do you think we do it exactly?
1.The new map for AW should be kept only for lower tiers. So like every 5 tiers, the nodes are replaced with nodes that make it more challenging the higher the tier.
2. Make nodes for certain characters since you want to make more champions viable in AW. ( random buff node for VP or whatevs.)
3. Allow alliances to switch between the old and new AW if possible.
There has to be a balance that can be found with Defender Kill points and Diversity (Assuming they refuse to back away from the Diversity thing). While DKP and DP are counter to one another, they can work together to make Defense strategic, as you have to decide between guaranteed DP or place a duplicate strong defender and hope to make more via DKP. Right now, having DP as the main stat, followed by Defender Rating, is Counter to the idea of Alliance Wars itself, as it ends with Wars being decided not by competitive abilities, but just by who ranked more champs up. My alliance just lost a war due to Defender Rating that we would have won had DKP still existed. We both got 100%, both good on DP, but there was absolutely 0 way for my team to win as long as the opponent put in a decent effort, simply because they had a few more points worth of Defender Rating. How is that indicative of a good war? We have beaten stronger alliances in the past by just being better at not dying to their Defenders, but if we go against them now, we automatically lose because they have one more r4 5* on Defense? Oh what fun.
You miss the main point, probably cause you are too busy breaking the terms of service and playing other people's accounts. The main point is that a system that rewards diversity still limits the freedom to choose, mainly the freedom to choose if you want to place a tough defense and try to stonewall the other opponent. A war system that rewards defender kills and defender diversity works best for everyone.
You pretty much named the big problem? You're aware that by removing these kill points anyone can revive, thus lowering the skill ceil. Not only that but Kabam hasn't shown any willingness to cooperate with the community and I believe they haven't said anything about defender kills coming back?
No one is crying about the diversity BUT most of us are questioning about how the diversity was implemented. It doesn't make any sense not to test this system before putting it into the game. It doesn't make any sense to not give us any rank down tickets when we all ranked our strongest defensive champions.
Have they now? All I've seen are the promises and lies they keep feeding us. The community had TONS of good suggestions how to fix MD and were more than happy to share it.
You're entitled to your opinion and I respect that. However, as someone who likes to play games competitively against another players, the new AW just isn't satisfying enough.
THE GAME HAS TO BE BALANCED.
1.0 was balanced.
It sucked facing an endless string of NCs, Hypes, Magiks, and Mordos but that's the breaks!
1.0 valued the integrity of the game. Skill mattered because losing counted, defender effectiveness mattered. People had a good reason to work hard in this game, to improve their skills and find and develop effective defenders.
With 2.0, NOTHING MATTERS NOW. Not skill, not defender effectiveness. Now there's NO REASON TO INVEST IN THIS GAME. Hard work isn't encouraged, and now it's all meaningless.