**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Herald difficulty
Psychic_2002
Posts: 195 ★
Has anyone else attempted the Herald difficulty? I did it and I wasted like 100 units, since you need to bring in the class advantage of that day( which is mystic today) because that Vision (Argus) boss was tough but the path to him was pretty easy.
2
Comments
My team brought to Herald Difficulty:
1. Magik
2. Blade
3. Ghost Rider
4. Warlock
5. Void
Then I spent 300 units in the Aarkus fight......
1. Magik: I though I could play aggressively then power-lock him during the fight, but his cold-snap damage was insane....I couldn't even have a chance to fire SP;
2. Blade: no chance, dead instantly;
3. Ghost Rider: similar story as Magik, damage taken from cold snap was too much;
4. Warlock: he is immune to coldsnap, so he could last longer in the fight. However, due to the global node (-50% attack for non-mystic champs), class disadvantage and Aarkus’ insane power gain, I ended up using so many revives on Warlock in order to finish this fight;
5. Void: I though I could take advantage of his petrify debuff on Aarkus to control power gain. But the real fight told me that I didn’t even have a chance to load the Petrify debuffs on Aarkus since the super quick power gain and my void got red instantly when Aarkus fired the sp3.....
Really had a good lesson from this run....
Nodes don’t do much other than make you use mystic champs or you get 50% reduction in attack
And if you nullify you are powe locked passively
Nothing to crazy
Arkus was an easy solo if you can get MS to 5 souls
it was awesome
.I'll stick to epic lol