**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
We apologise again for any confusion caused in the meantime but please be assured that we're on the case!
Hang in there, folks!
ii) its happening in content at least above act 5, including rol. i haven't been doing other content to know for sure.
iii) im encountering it after finishing a 4 or 5 hit combo. if you mean actual time, then all the time.
This is going to make this round of AQ super annoying. Hopefully a quick fix so we don’t have to deal with this for the entire round of AQ. It’s like the old map 5 AI on steroids.
The same thing is happening honestly throughout the whole game now, the AI is dropping their block and standing there or just walking along right nxt to you, almost baiting you to attack so they can insta-parry.
YOU'VE BUILT SKYNET AND IT'S LEARNING!!!!
I tried to hit him and he went into block again and after another 4 prods, threw his heavy which I evaded and then died due to the degen damage, it's super annoying, I can only imagine how the people doing the bane quests must be feeling
Held off on updating to the latest version in the app store due to this AI issue that is being reported. I ended up updating the game a few hours ago. I definitely do notice a difference in AI behavior. Since the only difference is the update, then that is what is causing the issue.
I played arena, Boss rush, and Act 6 content both yesterday and today (for today, both before and after the update).
I am seeing the differences in the AI in those content.
The AI does seem prone to a 'twitching animation' (that others have mentioned, means they are getting set to well-time block your next attack), and prone to walking towards you.
Before the update it seemed like the AI has: Neutral (just standing there), Blocking (holding block), Dash back, Dash forward, and walk forward state. These states are in addition to the basic attacks and specials.
After the update, it seems like the AI has the additional state of Baiting an attack (twitch then kind of neutral state to encourage you to hit into them so they can well-time block you).
Doing Act 5.3.4 working on 100% completion.
Some control problems; medium attack dashes back instead about 30% of the time. Champs blocking is delay. I was holding block before an attack ( was not trying to parry). Got clocked good by Iceman.
I did observe some of the weird AI ‘idling’ mentioned above. And yes, the AI is intercepting or parrying you if you dare attack while they are idling. That happened every time I tried to attack while the AI idled.
Using Quake against Colossus.
The more significant thing was Colossus’ Sp1. It is not unblockable, the node information did not list unblockable Sp1. I backed up, he launched his Sp1. I had block up for the remainder of Sp1 and he blew me up. Quakes block was showing, so I should have blocked the attack.