**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
In the name of Objective Madness
Cool. Free shards. Just a few more fights to go.
Hey there, five star shards. Better yet. Just need a bit more ...
Three star shards. Well, free is free.
Okay, four star shards is fine, but ...
Yeah, more five star shards, I get it, great but I really ...
Can I get back to ...
You know what, can you just send me a push notification when you're done? Thanks ...
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Comments
I feel we had this problem when they first started using the pop-up objectives and they found a way to turn them off. If it's a handful of fights constant pop-up is no problem. When it's 20 objectives many of them w 50-60 prompts that's overboard affecting gameplay qol
Agree, the 10/30/60 (or however many fights they are) Separate Objectives could have just been better designed as a SINGLE Objective (per class) with 3 LEVELS to it (like how most other ones are in other months). Then it would be just 1 tap (per class), and you claim Level-1 reward at 10 and then future ones continue to overall 30, and then LEVEL-3 to overall 60 (of that class).
this was a hoot, thanks for the chuckle.
“Hey, look at all these clicks! We have so many people playing our game!” It’s a good way to inflate you numbers artificially....
Also, a good way to annoy your customer base. I have basically stopped playing some games due to the incessant pop ups.
Make them 1/3 quests. Complete 10, then do 20 more, then 30 more.... less pop ups. Same results. Easy solution.