**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Herald is a false hope that only deplete our resources.
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Comments
I ran Herald difficulty today 3 times, and got thru them all 3 times. my best run at Void, i took him down to 17% in a single try with Blade. But my worst attempt was when i had to use like 4 revives to beat him down (i think that was my first attempt out of the 3)
UC EQ is such a breeze and the rewards are so paltry that the side quests have been far more lucrative for quite some time now. I look forward to monthly content that will have me playing more strategically again, planning teams and counters to be able to get through it, and even having me wonder whether or not I'll even be able to 100% it.
It was that way with UC a long time ago (for me), and it will be the same with this new difficulty. It gives the game more longevity. Something to hold interest and work towards mastering. I have been bored stupid with EQ's for at least a year now, and being bored with the game is not a state I personally care to be in.
what progress level you at?
what is your roster like?
how many r5 5* and r2 6* you got?
if you don't have many then it is because the content is not designed for you.
the content is designed for the very far progressed with monster rosters.
it is content designed for the top minority.
not the middle majority.
It was like that when UC came out for many players (it was for me), and it will be like that again for many. But at least now they are buffing champions on a more consistent basis. So now our older, useless champions have a chance to retroactively become counters to new content.
Also the dual class crystals will help us focus more tightly on the classes/champions we need.
If your entire roster doesn’t have someone who has true strike or shrugs debuff, then you’re not ready for it imo.
Further to that, only boss is difficult rest is easier.