My problem with the Magneto Buff
RazorDevil
Member Posts: 956 ★★★
The new kit is awesome and it’ll do justice to a legendary marvel character, but there’s one thing that I find to be too overpowered.
No, I’m not talking about offensive abilities, I’m talking about the 3000 damage cap included in his sig ability. It says he cannot recaive more than 3000 damage from "any source other than sp3". That’s broken, that’s literally the most powerful defensive ability we’ve seen in the game. It’s like he’s got an in-built rage node, minus the furies and unstoppable, you get my point. Pretty much any champion will have a horrible time against this guy, except maybe Ebony Maw, cause he’s a champion that does not deal damage.
My simple solution would be to add a cooldown to this broken ability, say 10-12 seconds. Another solution is to make it percent-based. I wouldn’t mind that either.
Anyway, this is what I wanted to bring to your attention @Kabam Miike . As for the community, does anybody think the same when they saw this ability? Let me know.
No, I’m not talking about offensive abilities, I’m talking about the 3000 damage cap included in his sig ability. It says he cannot recaive more than 3000 damage from "any source other than sp3". That’s broken, that’s literally the most powerful defensive ability we’ve seen in the game. It’s like he’s got an in-built rage node, minus the furies and unstoppable, you get my point. Pretty much any champion will have a horrible time against this guy, except maybe Ebony Maw, cause he’s a champion that does not deal damage.
My simple solution would be to add a cooldown to this broken ability, say 10-12 seconds. Another solution is to make it percent-based. I wouldn’t mind that either.
Anyway, this is what I wanted to bring to your attention @Kabam Miike . As for the community, does anybody think the same when they saw this ability? Let me know.
12
Comments
This only becomes an issue if Magneto pops up in places where he's going to have over 300,000 health or so (Act 6 and above). It does make him significantly harder in LoL. If he was in Abyss with 2.65M health it would take 883 hits. However, the OP is leaving out that you can use other methods to reduce his health, such as DOT or champs that will bypass it through AAR. I do think they should move it back to percent based like he has with his current sig ability. He will already be a much better defender with the changes they are making to his non-sig abilities.
I mean, wasn't it some leak they didn't want? Won't kabam close or delete this thread?
This is a very important part of his new kit and definitely needs to be looked at. Has the potential to be very problematic.