**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
You don't keep getting T2CC, it goes away at higher difficulties and replaced by rarer resources.
Apply the same logic with T2A, it's classified as a less rare resource, in comparison to the t5b and t5cc.
I know lots of people have a T2A bottleneck, but players at the end game all have different bottlenecks, including t1a, t4b, t4cc, gold, or iso.
It's a balancing act with rewards, and the t2a issue remains a problem because of AW season rewards for the high end players, and should be fixed there instead of expecting cav to correct it.
The 6 star shards if you combine this with the side quests, sure that’s fine. But side quests won’t always yield the same amount. And for some running a 4 star roster to clear from easy to cavalier isn’t feasible. I’ve never tried so I can’t say I can or not, I don’t waste my time running through quests again after I finish them, this will be new. What were saying is the event quest should garner at least a full 6 like it did a full 5 when master and UC were combined.
The 10% of t5cc is ok; 15% would probably have made more folks happy. Not all of us play the game to be in a top 50 alliance for a AQ and same for a p1 alliance. I myself I’m in a p3 alliance and don’t have the access of t5cc. I can most likely clear cavalier with no issues but still can’t rank 3 a champ for a while unless I spend? You guys Make it harder and harder to spend with some of the junk you put out. (Used junk so I don’t get warned).
Guys they would never do more than 10 random 6* sig stone (yes I would like more as well). They need to milk the whales with something 😅
The reality is that the Announcement of cav difficulty should of been a day of celebration for the community but sadly it has not been that given how the rewards have missed the mark. Different people seem to have different sticking points, but none the less the feedback seems to be overwhelmingly negative.
That’s not a knock — I respect the people who have grinder and fought their way through everything the game has to offer. Totally serious
But at the same time, if you have, then you already know that monthly rewards for an EQ, any EQ, aren’t gonna ever be at the level you want — the scaling just isn’t gonna be possible
1. Bump up the 6 star shards for completion to at least 1K. This way, it will provide a nice benefit to progressing players who can do the completion, and further progress their rosters until they can explore it. It becomes more worthwhile to anyone who completes it each month, along with uncollected difficulty.
2. At least double the T2A rewards. A good cycle of AQ easily gives more fragments in terms of the map crystals and the glory as well. It doesn't need to be as big as AQ rewards, however it should give around a full T2A for completion and exploration considering that this is the highest difficulty of event quest.
Everything else seems Ok. I do like the Sig stones and the T5 basic and class fragments. 5 star shards are okay as well. But the lack of T2A definitely got me less excited for next month's event quest.
We are well into the 6* meta. For many end gamers, 5* crystals are just a source of 6* shards (like 4* crystals back 5* shard crystals). That isn't even touching Cav crystals that completely broke the balance of the game a long time ago.
Please stop releasing endgame content with 5* rewards.
That roadmap was just another vat of lies. Nothing has changed. Shady as ever.
I messed up and didn't realize that I had left 37,200 Tier 2 Alpha Fragments off of the rewards list, and this entire time I thought we were talking about the same amount, but you guys have only been talking about the Completion rewards.
I hope that helps a little, and again, I am so sorry for dragging this out. I should have checked that again as soon as you guys mentioned it. Some of you even said 10k, and I glossed right over it.