**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
WHY REMOVE 6* SHARDS FROM UC COMPLETION KABAM?!
HeraldofNone
Posts: 509 ★★★
Beginner difficulty gone, 6* shards from completion of UC difficulty also gone.
Some of us don't want to do the same quest 50 times each month Kabam ffs, its boring and repetitive beating the same bosses over and over.
Give me back my damn completion rewards!!
Some of us don't want to do the same quest 50 times each month Kabam ffs, its boring and repetitive beating the same bosses over and over.
Give me back my damn completion rewards!!
119
Comments
If you can’t 100% it then...keep trying.
This is how people progress. Hit a wall, figure out how to move the wall, proceed past the wall.
I don’t consider myself “endgame”, but only have 6.4 and abyss left to 100%. I don’t “need” 10 random sig stones.
I get it. It's tedious, but you get something out of it at the end of the day. Realistically you can have UC done in a week just pacing it out with energy that you naturally get each day.
I understand changing aspects that people are use to can off set their attitude. But nothing changed except a bump in overall rewards. Tbh I’m more worried about the beginner difficulty being removed. I use it for easy units with excess energy. Also have two kids that dabble in the game that attempt monthly quests. 🤷♂️.
Also I’m glad you have 20 r5 5* and 6* r2. I’ve got over 25 5* maxed out. This wasn’t my point what people have in their roster. The point is 10 random sig stones is nearly worthless on any short term or long term goal.
I thought about it some more, and here’s what the old setup did for me. We would get to the back half of the month and I wouldn’t have many rewards coming my way. Then, depending on what I was close to, I could jump in for an early burst when EQ dropped to start the next month.
In other words, a big part of the excitement of the new content was that I could rush to completion and get something new most of the time. Having 30 paths that aren’t especially interesting or challenging to get rewards that are substantially the same as they were before (just withhheld) is kind of a drag. I was supposed to get a 5-star and a 6 on Wednesday. Now I’m not.
Not worth it
did kabam mention the decrease in difficulty for the UC Event Quest?