**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
With the release of Book 2 coming soon you’re about to have a whole group of summoners who are an ENTIRE ACT ahead of new cavalier players. With these rewards I GUARANTEE you Kabam, it’s only a matter of time before people will start begging for another difficulty level above cavalier in EQ.
A selector for 10% t5cc would be awesome and 2.5k more 6 star shards.
Kabam people please don't remove beginner level. Free units is always important for F2P players like me.
Me trying to read it: 🤯
This is a monthly quest. It repeats. Here's what the next 4 months of just Cav/UC rewards will get you-
3 full 6*'s
9 full 5*'s
3.8 T5B
9.3 T2A
Over 2 mil in gold.
You'll get extra 6* shards from the 5* dupes as well.
That's more shards than 100% 6.4. Almost as much rank up resources. This is all for way easier content than act 6. Plus all the side quests that will happen. Cav rewards will pay out more than the big ticket content. People are mad because it's not exactly what they thought it should be therefore Kabam is wrong. Most of the community is out of touch.
If you’re happy with the rewards and/or the game as-is...there’s no need for you to be here in this discussion. Many people feel this - and other topics/issues - are lacking and out of touch. Who are you to tell them they’re wrong? Go start a thread praising the rewards instead of creating arguments.
Wait until Thursday and when you get a feel for it before dog-piling
First we don't know exactly how hard Cav EQ exploration will be. So that's a major assumption.
Second. The only assumption that we can go off, is that Kabam stated that some paths would be closer to act 6.4 in the dev diary.
It would be safer to assume that to get all those monthly rewards, it won't be "easier content than act 6", but closer to the same.
If you 100% explore Master and Uncollected difficulty, you form a full 5 star crystal. Uncollected difficulty got released years ago. We're in 2020 now. We should be able to form a 6 star crystal by exploring Legendary and Uncollected difficulty.
Don't talk about hypocrisy. You changed your stance in the span of a few posts. First, you said to wait till it was released to judge it. Then, you stated what the difficulty WOULD be, and that is something you have no idea about. No one knows how hard it is going to be except the Kabam mods.
It really seems that you do anything to be a controversial figure in the community by going out of your way to create meaningless arguments to sway the direction of a constructive thread.
There's a meta concern I'm following here that I haven't stated explicitly. I think there has to be progressional content which gauges player progress, and that's the story arc content. There's very specific requirements on that content because it has to be tuned for the average player to be able to traverse eventually, where "eventually" is some reasonable pace, relative to their activity level (of course less active players can't expect to progress as fast). Because everyone progresses at different paces and in different ways, we also need some optional content that players can grind out for roster progress. The arena could function as that for things like champion acquisition, but not for higher rank up materials. Also, the arena is a very high time consumption grind area of the game: it isn't like most normal content. If we make this the Variants, then we don't have an obvious area of the game for optional content not directly tied to progress: content intended to be more challenging or less conventional. We can't put that in monthly EQ, because that would be a radical change to how monthly EQ works.
So there's a need for a main progressional road, there's a need for a place to grind out progressional rewards to navigate that road, and there's a need for side excursions off the main road. Given the game content types we currently have, EQ makes more sense to me to serve the progressional grind and Variant the makes more sense to serve the more optional side content. Using Variant to bridge from early Cav to later Cav and then Cav EQ to bridge from upper Cav to beyond seems to me to be co-opting an entire content type (Variants) and making it a pseudo difficulty tier that is less flexible than a real difficulty tier.
Not overly impressed by Cav. diff rewards and not a happy about the shifting around in UC EQ either.