**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
100% appears to get you:
15 l2 revives (600 unit value)
12 l3 revives (idk the value can’t recall it but I’ll give it a 20 unit mark up since 40 units gives 40% making it 720 unit value)
6 Energy refills (180 unit value)
12 level 5 pots at 28 Units ( 336 value)
15 level 5 team pots ( don’t know the value but the difference between each level is 9 units; level 4 team are 35 so 45 seems fair: 675 unit value
Idk the value of the Greater boost But the 10% ones cost 90 units so it’s definitely atleast 300 unit value
It seems to be at least 2k unit value
I might be wrong, with my calculations; some people might have spent waaaay more even to do one or two paths In 6.2.6 but personally it seems fair to me.
I’m not sure why people who have only done one path would get more than others that 100% ages ago.
Cleared 6.2 100% so so long ago... Looks like I got the max? Now I'm going to have this red button notification icon on the bottom left-hand side of my game for the next 29 days. All these items, except the boost, will go into overflow if I claim right now after last weeks revive conversion. Hope there is some crazy content soon that I suck at so I get to use these things ?...
For my case for example, there is no more content to do in the game apart from the Abyss, which I still don't have the champions for it. And for that it would be between 50-100 revives for a path. And we can only realistically bring 15 lvl 1 revives and 15 lvl 2 revives (lvl 3 revives are rare, so I won't include them).
And for potions, 25 potions is a joke for that content.
So either I push for an Abyss run, which might cost me units or get me stuck due to the lack of the perfect counters, or I let 30 (50 really) revives expire on my stash, because I can't claim them.
Looks fine to me 🤷♂️
at least y'all got something:(
*this is a joke*
Thank you for the insight! Makes sense since the champion boss was the change not the quest itself
15 revives is acceptable to clear 1 path or 2, or even more on act 6 or in the monthly event quest. But not for content like the Abyss
I Will take this time to post how this needs to be done with vouchers (explained separately) as a minimum. People do these quests with their current items and units, not with items they have expiring in their overflow. The lion’s share of this compensation will likely be going into my overflow, with a high likelihood of going to waste just like the Abyss Captain Marvel compensation and the recent server disruption compensation and this makes this current compensation fall short.
Vouchers, super simple. Vouchers are items that can be sold for consumables at a time of a summoners choosing so that those items do not risk going to waste when compensation does not immediately replenish what was expended. We’ve seen similar in practice with a prior event where you could sell items obtained for event currency; I think it was Buff Removers during the island of modok event that could be sold for coins you could then use in the store. Make an item called “revive voucher” that when sold gives you x amount of revives; and the same for potions, boosts and even the energy refills you give out.