**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Road to the Labyrinth Reward Buff
Intensity108
Posts: 326 ★★
Last month I started Road to the Labyrinth, which was quite fun. I got to the end of Chapter 3 and then all the extra content like boss rushes, summoner showdowns and side quest came out so I took a break from Road to the Labyrinth. I come back to Road to the Labyrinth this week and realized that I had never look at rewards. I click the 'View Rewards' tab and I see 1,350 four star shards, 1000 five star shards, 1 tier four class catalyst crystal and 1 four star awakening gem crystal. Now from what I remembered, Road to the Labyrinth was pretty easy from chapters 1 to 3 so the rewards were average to me but simple and that was fine with me.
The next day after looking at rewards, I sit down and tell myself that I'm going to do the last chapter of Road to the Labyrinth and I go into the first quest and see 15,000 power index level champions.
Just a reminder that Chapter 3 had champions of 4,000 to 5,000 power index.
This shouldn't be too much of a problem for me today but people who are relying on those rewards to put towards developing their roster, well by the time you are able to do it, you don't need the rewards anymore.
Now that you understand my complaint, what kind of rewards should be in Road to the Labyrinth?
To figure out what should be the rewards, let's look back at what rewards are currently offered.
The rewards are the following:
(i) 1350 Four Star Shards
(ii) 1000 Five Star Shards
(iii) 1 T4CC Crystal
(iv) 1 Four Star Awakening Gem Crystal
(i) I'd imagine most people would be using rank 4 to rank 5 four star characters (some will use five stars) while questing through chapter 4 of Road to the Labyrinth so why don't we at LEAST get a full formed four star crystal to add to our collection. The odd thing is that if I were in charge of rewards, I would put 5000 four star shards instead of 1350.
(ii) 1000 five star shards is good but it is only a tenth of a five star. while it's good to top up the amount of five star shards that you already have. Maybe if they bumped it up to 2000 more people would be happy and will actually bother doing chapter 4 of Road to the Labyrinth.
(iii) not much to complain about here. Think people would like more than just a single crystal though. Add 2 more T4CC Crystals and this beyond perfect for good rewards.
(iv) I'm pretty okay with this portion of the rewards so if they REALLY wanted hype about it, maybe swap the crystal for a basic. But personally i'd be happy with the crystal because it's simply more fun to open and cross your fingers for what you want.
After the reward update of what I'd hope for, the rewards would look like the following:
(i) 5000 Four Star Shards
(ii) 2000 Five Star Shards
(iii) 3 T4CC Crystal
(iv) 1 Four Star Awakening Gem Crystal (Maybe a Generic)
Thanks for taking the time to read this.
Keep your finger crossed!
The next day after looking at rewards, I sit down and tell myself that I'm going to do the last chapter of Road to the Labyrinth and I go into the first quest and see 15,000 power index level champions.
Just a reminder that Chapter 3 had champions of 4,000 to 5,000 power index.
This shouldn't be too much of a problem for me today but people who are relying on those rewards to put towards developing their roster, well by the time you are able to do it, you don't need the rewards anymore.
Now that you understand my complaint, what kind of rewards should be in Road to the Labyrinth?
To figure out what should be the rewards, let's look back at what rewards are currently offered.
The rewards are the following:
(i) 1350 Four Star Shards
(ii) 1000 Five Star Shards
(iii) 1 T4CC Crystal
(iv) 1 Four Star Awakening Gem Crystal
(i) I'd imagine most people would be using rank 4 to rank 5 four star characters (some will use five stars) while questing through chapter 4 of Road to the Labyrinth so why don't we at LEAST get a full formed four star crystal to add to our collection. The odd thing is that if I were in charge of rewards, I would put 5000 four star shards instead of 1350.
(ii) 1000 five star shards is good but it is only a tenth of a five star. while it's good to top up the amount of five star shards that you already have. Maybe if they bumped it up to 2000 more people would be happy and will actually bother doing chapter 4 of Road to the Labyrinth.
(iii) not much to complain about here. Think people would like more than just a single crystal though. Add 2 more T4CC Crystals and this beyond perfect for good rewards.
(iv) I'm pretty okay with this portion of the rewards so if they REALLY wanted hype about it, maybe swap the crystal for a basic. But personally i'd be happy with the crystal because it's simply more fun to open and cross your fingers for what you want.
After the reward update of what I'd hope for, the rewards would look like the following:
(i) 5000 Four Star Shards
(ii) 2000 Five Star Shards
(iii) 3 T4CC Crystal
(iv) 1 Four Star Awakening Gem Crystal (Maybe a Generic)
Thanks for taking the time to read this.
Keep your finger crossed!
5
Comments
It's old and now irrelevant content that isn't needed. They could actually remove it from the game entirely since it's original purpose no longer exists, which was an entry to LoL
By the way I think the rewards should be buffed a little because as the OP said: By the time you have the team to complete it, you no longer need the rewards.
I plan on finishing it for that AG to awaken my NF for fun as I don't have him as 5*
Once upon a time it was a gate to other content. Now it sits there kind of like ROL with the purpose of being a challenge or something to do that doesn’t really offer much in return when you do it but has no requirement to do it either in game.
You learn how to plan a route, and you can't simply smash it with that one 5* champ you got to r4 after 3 months of playing the game. You'll see Safeguard, Spiked Armor etc...and for the cost of 1 energy gain the experience you're going to need for Act 5.2 and beyond.
You should never spend a single boost or unit on it - and don't think about the rewards. It's a training ground now, and from that lens still valuable.
"Git gud" is the annoying answer to many posts here. Maybe we can replace it with "go clear RTTL itemless"